LuckyKat
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« Reply #20 on: November 08, 2015, 01:53:52 AM » |
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How we made the title screen in .gif:
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« Last Edit: November 08, 2015, 04:06:59 AM by LuckyKat »
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b∀ kkusa
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« Reply #21 on: November 08, 2015, 03:21:56 AM » |
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This is so adorable. wish i had kids to let'em play this.
The title screen process is really interesting to watch!
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LuckyKat
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« Reply #22 on: November 10, 2015, 12:08:37 AM » |
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thanks! The game is not only for kids, you know :-)
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Cranktrain
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« Reply #23 on: November 10, 2015, 12:24:20 AM » |
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Beautiful title screen! Does that, and the trailer, mean that it's almost done and ready?
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LuckyKat
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« Reply #24 on: November 10, 2015, 12:30:05 AM » |
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no, I think we are at 50%. We wanted to get out a demo as fast as possible so we could check how people would react to the game. We got some nice feedback. For example:
1) No one would land on a checkpoint. Had no idea it was even a checkpoint
2) And when they would land on a checkpoint, no idea what to tap on (UI thingy)
3) We have a lot of internal discussions about what the progression is. We made a shop for example where people could buy new ships. But when you play, there's not really a reason to go to this shop and spend your coins. This is actually the most challenging of all.
Oh, and btw, we use SCRUM as a work method to make fast iterations of the game. That's why it looks so complete.
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LuckyKat
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« Reply #25 on: November 11, 2015, 12:08:52 AM » |
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Super thanks for all the feedback! We made some changes to the game based on your suggestions: - You're able to touch grass (before grass was a lethal object)
- More enemies
- More obstacles
Here's a new enemy for example:
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basweijenberg
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« Reply #26 on: November 12, 2015, 07:05:24 AM » |
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I'm really loving this game so far! What tools do you use to record gifs?
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LuckyKat
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« Reply #28 on: November 17, 2015, 06:39:26 AM » |
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We're experimenting with the claw. What if you could pick up objects which can shoot? Any suggestions, or ideas?
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Hadrien
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« Reply #29 on: November 17, 2015, 06:48:08 AM » |
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Nice job, love the graphics!
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LuckyKat
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« Reply #30 on: November 19, 2015, 12:45:56 AM » |
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Nice job, love the graphics!
Super thanks!
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LuckyKat
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« Reply #31 on: November 19, 2015, 12:46:59 AM » |
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Here's how you are going to spend the coins and unlock new ships:
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LuckyKat
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« Reply #32 on: November 21, 2015, 07:15:00 AM » |
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inspired by the Dutch windmills :-)
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thefoolishbrave
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« Reply #33 on: November 22, 2015, 02:09:09 PM » |
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cuteness level over 9000 ^_^
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LuckyKat
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« Reply #34 on: November 27, 2015, 03:25:35 AM » |
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cuteness level over 9000 ^_^
Super thanks!!!
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LuckyKat
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« Reply #35 on: November 27, 2015, 03:26:04 AM » |
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Here's how World 2 looks like:
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LuckyKat
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« Reply #36 on: December 01, 2015, 11:55:00 PM » |
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world 2 has rain: and wind, which influences your flying skills:
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LuckyKat
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« Reply #37 on: December 03, 2015, 02:22:57 AM » |
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Here's the splash screen for the bonus levels:
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ACOM
Level 1
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« Reply #38 on: December 03, 2015, 11:00:45 PM » |
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Looks really nice! Why are you avoiding consoles?
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LuckyKat
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« Reply #39 on: December 04, 2015, 02:55:39 AM » |
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Looks really nice! Why are you avoiding consoles?
Hi! We're not avoiding consoles. We're a mobile-first game company. There's a chance we will be releasing it for consoles.
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