First post here, so I thought I might make it a half decent one...
This is game I've been making in Blitz+, but after labouring on (and off) it for over a year I played it and wondered what had happened. It just seemed to have lost the sparkle from when I originally thought it up.
It is basically a redecorated Fantasy Zone 2 at the moment, without the shop and with extra platforms. Then I realised that I probably only liked Fantasy Zone 2 because I really didn't know any better years ago and that it hasn't really aged well. But I still think something could be done to stop me from just abandoning this altogether.
Here is a three-area demo with joystick/fullscreen support, several different enemies and a funky warping effect. No sound though, which may have contributed to its lack of sparkle.
Industrika 3-area Demo (about 550kb)
It's got a readme for controls but if you're lazy it's cursors, left shift and left ctrl. Shoot everything that's animated, and collect anything they drop.
So... what I've thought about are:
- Making the levels larger (i.e. having vertical scrolling as well) and letting the enemies respond more to the landscape (i.e. having them run along platforms).
- Making it more like that GameMaker game 'The Cleaner', only I don't really want to have to use mouse aiming.
- Making the levels more linear, so that to some extent you can explore, but you aren't so readily surrounded/surprised by enemies and stuff.
- Scrapping it completely and working on a different game (which is kinda what is happening at the moment.