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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)CreativeHow would you gamedev in an ideal world?
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Author Topic: How would you gamedev in an ideal world?  (Read 1787 times)
lithander
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« on: October 21, 2015, 04:09:58 AM »

No budgetary and monetary constraints. How would you prefer to develop your games? How to you feel about 3rd party tools and engines that make gamedev more efficient? (like Unity or Gamemaker)
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Prinsessa
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« Reply #1 on: October 22, 2015, 12:41:03 AM »

In an ideal world I wouldn't be stressed and tired as shit all the time so that could actually make continuous progress with little effort.
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woodsmoke
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« Reply #2 on: October 23, 2015, 01:34:33 AM »

I think a programing language is a 3rd party tool too.
« Last Edit: October 23, 2015, 04:39:16 AM by melerski » Logged

Cheezmeister
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« Reply #3 on: October 23, 2015, 10:01:17 PM »

*snap fingers*
A wild game appeared!
*snap fingers*
It does exactly what I want it too!
*play game*
It's a learning game! It adapts itself to my ever-changing vision!
*check mail*
It's my monthly 10 grand for being a member of modern civilization!

What, not your ideal world?
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lithander
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« Reply #4 on: October 25, 2015, 05:52:35 PM »

I think a programing language is a 3rd party tool too.

Jonathan Blow (Braid, The Witness) thinks so too! Smiley

Personally I think that programming languages are flexible enough to not constrain me as much as - say - an Engine like Unreal or Unity or a toolkit like Gamemaker. So I'm not sure I'd feel like I want to start with my own language. I wouldn't want to build my own hardware either.
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lithander
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« Reply #5 on: October 25, 2015, 05:57:19 PM »

What, not your ideal world?

If it's that easy where's the fun in doing it?
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pelle
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« Reply #6 on: October 29, 2015, 05:09:28 AM »

No need to make money from it, but time to work on it many hours per day, and can afford to pay someone for graphics. Doing all the design and programming myself 100 %.

Emacs is a third-party tool right? And SDL is a third-party library so I don't have to do everything from scratch. Probably make some game-specific tools for each game, but not likely using anything else. Maybe Tiled.
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Jalapenosbud
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« Reply #7 on: November 28, 2015, 06:41:50 PM »

i would never get tired and be able to roll my own engine, just working at max effort 100% of the time
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vimso
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« Reply #8 on: December 03, 2015, 10:48:58 AM »

Ideally, I would have enough money to sit and program games all day. Not have to go to school or work; just make games.

I think that tools such as GameMaker or Unity are great because you can make high quality products with them in a short amount of time. They're perfect for people like me.
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« Reply #9 on: December 03, 2015, 03:04:27 PM »

If I had enough money I would open a Cyber cafe with a back room game studio. The latest stable build would be available on all the cyber cafe computers for anyone to play (while we record their play sessions and analyze how people interact with our game). We would hold regular game jams, digital art contests, and sponsor game development classes for the public. Any one who shows talent would be offender an internship and eventually a job in the game studio.
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« Reply #10 on: December 04, 2015, 11:42:17 AM »

Quote
No budgetary and monetary constraints. How would you prefer to develop your games?

By traveling more, definitely.
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gimymblert
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« Reply #11 on: December 04, 2015, 01:17:27 PM »

No budgetary and monetary constraints.

You said it all already?
No body function to sustain too
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zarxto
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« Reply #12 on: December 07, 2015, 06:50:44 PM »

Me having no life at all and not being in the hormone induced craze of high school So I can work on my game on weekdays instead of weekends.

I swear to god I'll finish my game by the time I'm OUT of high school. That actually doesn't sound bad now that I think of it.
« Last Edit: August 14, 2018, 07:08:56 AM by zarxto » Logged
Aiden (Canned Turkey)
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« Reply #13 on: December 07, 2015, 06:54:34 PM »

hormone induced craze

( ͡° ͜ʖ ͡°)
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zarxto
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« Reply #14 on: December 07, 2015, 06:56:13 PM »

hormone induced craze

( ͡° ͜ʖ ͡°)



 Cool
« Last Edit: August 14, 2018, 07:08:37 AM by zarxto » Logged
JWK5
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« Reply #15 on: December 10, 2015, 10:19:58 PM »

An ideal world probably wouldn't have video games.
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ProgramGamer
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« Reply #16 on: December 11, 2015, 02:22:26 PM »

An ideal world probably wouldn't have video games.
At least not in their current form.
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crumpet
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« Reply #17 on: December 18, 2015, 12:27:48 AM »

My team of highly trained, skilled, obedient dolphins would do all the work I didn't want to do.
As for everything I do want to do, some highly trained sharks could give me pointers and mentoring so that I could do the best job possible.
And the Union for Sea Creatures in Game Development would provide all these creatures at a highly subsidised of raw fish.

...probably something along those lines really.
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J-Snake
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« Reply #18 on: December 18, 2015, 06:24:39 AM »

It does exactly what I want it too!
Ideally you can only know that by knowing the code;) The problem is not with the world, it is with your vision.
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Prinsessa
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« Reply #19 on: December 18, 2015, 06:30:31 AM »

An ideal world probably wouldn't have video games.
At least not in their current form.
That's why we're here. To fix video games.
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