Now that I think about it, that's a great way to get rid of budget constraints - just get paid.
I always thought being comfortable with that is giving testament to my creative hollowness.
Surely everyone with a true call to being a gamedeveloper whishes to realize his very own special dream project and not that of the guy with the money?
Join someone who is already working on your dream project?
Not all guys who have money are soulless executives building pay-to-win social games. Thanks to crowdfunding, people get to throw money at that guy with an awesome dream.
Let's say someone plans a budget of $100k to finish this project on his own within 5 years. They instead get funded $500k. That's probably enough to hire over 5 people to finish the same project in 2 years instead. Then they can work together as a team and build better games, or just do other things.