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TIGSource ForumsDeveloperPlaytestinggridhack
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Ivan
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alright, let's see what we can see


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« on: September 10, 2007, 01:34:30 PM »

Something i've been playing around with for the past week.

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Melly
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« Reply #1 on: September 10, 2007, 02:16:15 PM »

Kinda hard to give any feedback when all we have is one screenshot.

Say more about the game, what you have planned for it, how it should work, stuff.
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Guert
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« Reply #2 on: September 10, 2007, 06:41:28 PM »

Precisely my thoughts Melly...
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Derek
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« Reply #3 on: September 10, 2007, 07:00:22 PM »

Well, from what I gather, it's a Roguelike-in-Progress that maintains the ASCII aesthetic, but adds some flair to it with some lighting effects.

There's potential in this idea. Wink
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Alex May
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hen hao wan


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« Reply #4 on: September 11, 2007, 12:19:38 AM »

Any RL that goes beyond 80x25 gets my vote. IT GETS MY VOTE I SAID
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Melly
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« Reply #5 on: September 11, 2007, 05:38:18 AM »

Stuff!
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« Reply #6 on: September 11, 2007, 09:09:18 AM »

This looks nifty, especially if I get to play as "Toastie the Friar".
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Melly
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« Reply #7 on: September 11, 2007, 09:43:29 AM »

Well, from what I CAN see from the screenshot, I like the style you got going, though you might wanna show some walls or make the ground tiles not so dark with the black background.

And yes, a RL with a huge playing screen sounds like an awesome idea. You could make all kinds of epic one-against-the-horde battles with that, and that's not seen often in RL's. Not to mention huge winding mazelike dungeons.

I await more details.
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Kornel Kisielewicz
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« Reply #8 on: September 12, 2007, 02:00:47 PM »

You could make all kinds of epic one-against-the-horde battles with that, and that's not seen often in RL's.
You apparently havn't played Berserk! Tongue
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« Reply #9 on: September 14, 2007, 06:28:40 PM »

I love the gameplay and the advanced item's interaction!
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Ivan
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alright, let's see what we can see


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« Reply #10 on: November 14, 2007, 10:26:12 AM »

no build yet, but heres a blurry and choppy video of the gameplay.

http://www.ivansafrin.com/crap2/gridhack1.mov

Will post a build soon, just gotta finish the NPC interaction stuff.
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Melly
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« Reply #11 on: November 14, 2007, 12:01:01 PM »

I wanna play that game so BAD right now.
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« Reply #12 on: November 15, 2007, 02:04:39 AM »

Glowing. Warm. ASCII.

Did I notice some kind of quick inventory system?

This could get me into learning another Roguelike.
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Melly
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« Reply #13 on: November 15, 2007, 11:49:24 AM »

A quick inventory system in a roguelike? Tongue I'll probably like this one more than most others, really.
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« Reply #14 on: November 15, 2007, 04:09:25 PM »

Keep up the great work TOASTIE
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« Reply #15 on: November 16, 2007, 05:42:29 AM »

When do you think you'll have something playable so we can try it out?
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Xion
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« Reply #16 on: November 20, 2007, 02:03:36 PM »

This looks like one of those kind of games that I might actually find enjoyable. You know. Those kind.
Nice.
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