Revision: 556
Author: adam
Date: Sunday, December 27, 2015 6:12:38 PM
Message:
* play pickup SFX as 2D not 3D
----
Revision: 555
Author: adam
Date: Sunday, December 27, 2015 6:09:10 PM
Message:
* fix for flames bleeding on left edge of badass scene in intro cinematic
----
Revision: 554
Author: adam
Date: Sunday, December 27, 2015 6:01:16 PM
Message:
* add audio reverb zones / remove reverb filters
----
Revision: 553
Author: adam
Date: Sunday, December 27, 2015 5:28:33 PM
Message:
* potential fix for alien ship sorting issue
* integrate new alien vat
----
Revision: 552
Author: adam
Date: Sunday, December 27, 2015 4:48:24 PM
Message:
* performance optimization (static batching for level maps)
----
Revision: 551
Author: adam
Date: Sunday, December 27, 2015 1:32:10 PM
Message:
* fix for alien ship boss sorting
----
Revision: 550
Author: ricardo
Date: Sunday, December 27, 2015 1:18:10 PM
Message:
Bloom tweaks for Alien Ship levels
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Revision: 549
Author: adam
Date: Sunday, December 27, 2015 12:35:09 PM
Message:
* incorporate alien ship boss room assets
----
Revision: 548
Author: adam
Date: Sunday, December 27, 2015 10:57:41 AM
Message:
* integrate spacesuit
----
Revision: 547
Author: adam
Date: Sunday, December 27, 2015 10:45:21 AM
Message:
* fix for player head sorting issue
* fix for camera scaling issue in tutorial and super secret level
* extend super secret BG
----
Revision: 546
Author: adam
Date: Sunday, December 27, 2015 10:33:07 AM
Message:
* fix for player head sorting issue
----
Revision: 545
Author: ricardo
Date: Saturday, December 26, 2015 8:08:07 PM
Message:
SuperSecretBG.png extension
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Revision: 544
Author: ricardo
Date: Saturday, December 26, 2015 4:30:24 PM
Message:
Further cloud update
----
Revision: 543
Author: ricardo
Date: Saturday, December 26, 2015 4:20:44 PM
Message:
Updated cloud sheet
----
Revision: 542
Author: adam
Date: Saturday, December 26, 2015 4:01:11 PM
Message:
* fix for NPC torso stuck on level
----
Revision: 541
Author: ricardo
Date: Saturday, December 26, 2015 2:46:37 PM
Message:
New Alien head things
----
Revision: 540
Author: adam
Date: Saturday, December 26, 2015 2:14:40 PM
Message:
* fix for hit prefab pooled with critters
----
Revision: 539
Author: adam
Date: Saturday, December 26, 2015 2:03:31 PM
Message:
* extend nebulae BG (fix for alien ship)
----
Revision: 538
Author: adam
Date: Saturday, December 26, 2015 1:53:21 PM
Message:
* extend nebulae BG (alien ship, space, intro)
----
Revision: 537
Author: ricardo
Date: Saturday, December 26, 2015 1:50:33 PM
Message:
Cave Boss BG extra width
----
Revision: 536
Author: adam
Date: Saturday, December 26, 2015 1:48:36 PM
Message:
* extend mountain BG
----
Revision: 535
Author: adam
Date: Saturday, December 26, 2015 1:44:53 PM
Message:
* extend infected planet BG
----
Revision: 534
Author: adam
Date: Saturday, December 26, 2015 1:40:53 PM
Message:
* extend cave BG
----
Revision: 533
Author: adam
Date: Saturday, December 26, 2015 1:39:13 PM
Message:
* extend forest BG
----
Revision: 532
Author: adam
Date: Saturday, December 26, 2015 1:30:59 PM
Message:
* add "destroyer" game objects to clean up gore, pick-ups, etc. that fall of screen
----
Revision: 531
Author: ricardo
Date: Saturday, December 26, 2015 1:13:26 PM
Message:
Alien Ship & Alien Boss Act Intro BGs
----
Revision: 530
Author: ricardo
Date: Saturday, December 26, 2015 12:15:25 PM
Message:
Cloud tile fix (rounded square borders)
----
Revision: 529
Author: ricardo
Date: Saturday, December 26, 2015 12:08:39 PM
Message:
BG fixes (extra pixels for screenshake and ascension-2.png revision)
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Revision: 528
Author: adam
Date: Saturday, December 26, 2015 11:22:25 AM
Message:
* widening parallax layer in forest
----
Revision: 527
Author: adam
Date: Saturday, December 26, 2015 10:57:07 AM
Message:
* pixel density for cave BG was off slightly
----
Revision: 526
Author: adam
Date: Friday, December 25, 2015 1:40:28 PM
Message:
* fix for auto-fire resuming after death
* fix for flamethrower not stopped when invisible
----
Revision: 525
Author: adam
Date: Friday, December 25, 2015 12:24:09 PM
Message:
* more consistent filling of screen with particles when camera scrolling
----
Revision: 524
Author: adam
Date: Friday, December 25, 2015 12:19:26 PM
Message:
* more consistent filling of screen with dust particles when camera scrolling
----
Revision: 523
Author: adam
Date: Friday, December 25, 2015 12:11:59 PM
Message:
* more consistent filling of screen with dust particles when camera scrolling
----
Revision: 522
Author: adam
Date: Friday, December 25, 2015 11:54:53 AM
Message:
* fix stars in alien ship level with camera local pos
----
Revision: 521
Author: adam
Date: Friday, December 25, 2015 11:50:53 AM
Message:
* partial fix for snow not filling screen when camera scrolling in mountain level
* fix performance issue with ForegroundParticles.cs (unnecessary Update method)
----
Revision: 520
Author: adam
Date: Friday, December 25, 2015 10:57:38 AM
Message:
* fix for flames not filling screen when scrolling in city level
----
Revision: 519
Author: adam
Date: Thursday, December 24, 2015 1:03:50 PM
Message:
* fix for gun trooper sorting
----
Revision: 518
Author: adam
Date: Thursday, December 24, 2015 1:00:33 PM
Message:
* fix for gun trooper sorting
* pixel align trooper arms
* fix for player sorting
----
Revision: 517
Author: adam
Date: Thursday, December 24, 2015 10:22:02 AM
Message:
* fix for gun troopers on small ledges not turning around
* potential fix for boss health showing as 0 for fractional amounts
----
Revision: 516
Author: adam
Date: Wednesday, December 23, 2015 6:57:59 PM
Message:
* fix for missile flame appearing behind rocket boss
----
Revision: 515
Author: adam
Date: Wednesday, December 23, 2015 3:08:45 PM
Message:
* rocket boss layer was too far forward
----
Revision: 514
Author: adam
Date: Wednesday, December 23, 2015 3:06:13 PM
Message:
* potential fix for pooled critters targeting dead player
* potential fix for damage effect causing enemies to remain red under certain scenarios
----
Revision: 513
Author: adam
Date: Wednesday, December 23, 2015 2:06:15 PM
Message:
* fix for Super Secret showing as locked even if unlocked
----
Revision: 512
Author: adam
Date: Wednesday, December 23, 2015 2:01:59 PM
Message:
* tweaks to mountain boss turret
----
Revision: 511
Author: adam
Date: Wednesday, December 23, 2015 11:43:40 AM
Message:
* fix for camera jitter
----
Revision: 510
Author: adam
Date: Tuesday, December 22, 2015 9:02:49 PM
Message:
* fix for electrocute effect pooled with missile
----
Revision: 509
Author: adam
Date: Tuesday, December 22, 2015 1:34:25 PM
Message:
* maximize reuse between stats and final stats screen
* add drum roll, flavour SFX, and fireworks to final stats screen
* fix for final badass rank calculated incorrectly
----
Revision: 508
Author: adam
Date: Tuesday, December 22, 2015 11:27:22 AM
Message:
* update to badass rank calculation: automatic 0 if dead
----
Revision: 507
Author: adam
Date: Tuesday, December 22, 2015 11:11:55 AM
Message:
* fix for stats section shown for inactive players
* fix for badass rank shown for dead players
----
Revision: 506
Author: adam
Date: Monday, December 21, 2015 4:16:56 PM
Message:
* fix for laser glitch
----
Revision: 505
Author: adam
Date: Monday, December 21, 2015 2:51:35 PM
Message:
* add edge colliders to entire cave level
* disable "only follow grounded" for camera follow (for now... was causing more harm than good), decrease damp time
----
Revision: 504
Author: adam
Date: Monday, December 21, 2015 1:03:34 PM
Message:
* fix for light in cave level
----
Revision: 503
Author: adam
Date: Monday, December 21, 2015 12:26:15 PM
Message:
* integrate small crate
* fixes for moving platforms and falling platforms (performance, and visual glitches)
* gore now passes through moving platforms
----
Revision: 502
Author: adam
Date: Sunday, December 20, 2015 6:27:00 PM
Message:
* new coins
* simple animation for powerup
----
Revision: 501
Author: adam
Date: Sunday, December 20, 2015 5:39:55 PM
Message:
* add fade out speed to FadeOutMusic
* increase fade out speed for desert music
* tweak green for alien statis
----
Revision: 500
Author: adam
Date: Sunday, December 20, 2015 4:48:22 PM
Message:
* fix for same field name as parent class (speedMultiplier)
----
Revision: 499
Author: adam
Date: Sunday, December 20, 2015 3:31:00 PM
Message:
* updated Ascension music, proper intro/loop (known issue: won't fade out on boss death yet, more work needed)
----
Revision: 498
Author: adam
Date: Sunday, December 20, 2015 2:58:13 PM
Message:
* remove deathmatch from menu
----
Revision: 497
Author: adam
Date: Sunday, December 20, 2015 2:48:10 PM
Message:
* laying some groundwork for Rocket Scientist achievement
----
Revision: 496
Author: adam
Date: Sunday, December 20, 2015 2:11:14 PM
Message:
* fix for final boss glow on different layer (switched to use Z index instead)
----
Revision: 495
Author: adam
Date: Sunday, December 20, 2015 2:07:24 PM
Message:
* add glow to Space level
----
Revision: 494
Author: adam
Date: Sunday, December 20, 2015 1:38:02 PM
Message:
* mocking up new stuff for pause UI (not implemented yet)
----
Revision: 493
Author: adam
Date: Sunday, December 20, 2015 1:16:36 PM
Message:
* update Tutorial level to use mixer for all sources
----
Revision: 492
Author: adam
Date: Sunday, December 20, 2015 1:14:34 PM
Message:
* update Super Secret level to use mixer for all sources
----
Revision: 491
Author: adam
Date: Sunday, December 20, 2015 1:09:57 PM
Message:
* update Space level to use mixer for all sources
----
Revision: 490
Author: adam
Date: Sunday, December 20, 2015 1:04:24 PM
Message:
* update Alien Ship boss level to use mixer for all sources
----
Revision: 489
Author: adam
Date: Sunday, December 20, 2015 12:57:57 PM
Message:
* update Alien Ship level to use mixer for all sources
----
Revision: 488
Author: adam
Date: Sunday, December 20, 2015 12:55:07 PM
Message:
* update Desert secret level to use mixer for all sources
----
Revision: 487
Author: adam
Date: Sunday, December 20, 2015 12:53:09 PM
Message:
* update Desert level to use mixer for all sources
* fix for Desert boss cannons not starting
----
Revision: 486
Author: adam
Date: Sunday, December 20, 2015 12:32:16 PM
Message:
* update Ascension level to use mixer for all sources
----
Revision: 485
Author: adam
Date: Sunday, December 20, 2015 12:28:26 PM
Message:
* update Cave secret level to use mixer for all sources
----
Revision: 484
Author: adam
Date: Sunday, December 20, 2015 12:27:32 PM
Message:
* update Mountain level to use mixer for all sources
* increase loudness of shotgun and mortar
----
Revision: 483
Author: adam
Date: Sunday, December 20, 2015 12:04:01 PM
Message:
* update Cave secret level to use mixer for all sources
----
Revision: 482
Author: adam
Date: Sunday, December 20, 2015 12:02:03 PM
Message:
* update Cave level to use mixer for all sources
----
Revision: 481
Author: adam
Date: Sunday, December 20, 2015 11:57:07 AM
Message:
* update City level to use mixer for all sources
----
Revision: 480
Author: adam
Date: Sunday, December 20, 2015 11:44:47 AM
Message:
* working on mountain boss turret transition
* update AudioHelper to default to SFX mixer group
* update Forest level to use mixer for all sources
----
Revision: 479
Author: adam
Date: Sunday, December 20, 2015 10:31:43 AM
Message:
* initial groundwork for competition mode
----
Revision: 478
Author: adam
Date: Saturday, December 19, 2015 5:50:31 PM
Message:
* fix for wrong shader in badass scene
----
Revision: 477
Author: adam
Date: Saturday, December 19, 2015 5:49:33 PM
Message:
* new space tiles
* fix for collider issues in space level
* fix for menu not hiding mouse on gamepad
----
Revision: 476
Author: adam
Date: Saturday, December 19, 2015 2:09:48 PM
Message:
* update and integrate intro cut scene
----
Revision: 475
Author: adam
Date: Saturday, December 19, 2015 12:36:11 PM
Message:
* slight tweak to cave map (trying to make secret level a bit more obvious)
----
Revision: 474
Author: adam
Date: Saturday, December 19, 2015 12:31:53 PM
Message:
* added a "Dying" check to FadeToLevel to prevent dying player from triggering secret exit
----
Revision: 473
Author: adam
Date: Saturday, December 19, 2015 12:25:23 PM
Message:
* fix for smeared gradient on buttons (replaced with turret sprite)
* working on filling screen with particles (flame, snow) regardless of camera scrolling
----
Revision: 471
Author: adam
Date: Friday, December 18, 2015 6:07:53 PM
Message:
* fix for cannon trooper not shooting grenades in cave secret
----