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TIGSource ForumsCommunityDevLogs★ Intergalactic Road Warriors ★ Alpha on Early Access
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Author Topic: ★ Intergalactic Road Warriors ★ Alpha on Early Access  (Read 17666 times)
Rilem
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« Reply #160 on: December 09, 2015, 02:49:05 AM »

You will know when we hit early acces Jimym!

OUR STEAM GREENLIGHT IS LIVE: http://steamcommunity.com/sharedfiles/filedetails/?id=565765867

Help us out, tell your friends. Wink
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JobLeonard
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« Reply #161 on: December 09, 2015, 03:23:14 AM »

Is that a time surfer reference I see?
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b∀ kkusa
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« Reply #162 on: December 09, 2015, 03:34:16 AM »

amazing reception in steam greenlight  Hand Thumbs Up Right
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Rilem
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« Reply #163 on: December 09, 2015, 01:04:07 PM »

No time surfer reference >_>
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Pezomi
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« Reply #164 on: December 09, 2015, 01:50:16 PM »

Congrats! The game looks great and I wish you guys the best of luck! I voted for you on Steam Greenlight, although you shouldn't have any issue getting through the greenlight process.
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Rilem
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« Reply #165 on: December 10, 2015, 04:33:44 AM »

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gimymblert
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« Reply #166 on: December 10, 2015, 11:47:05 AM »

"From sketch to awesome"
a how to draw book by rilem
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blekdar
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« Reply #167 on: December 10, 2015, 08:01:14 PM »

"From sketch to awesome"
a how to draw book by rilem

More like "From awesome to awesomer"

Seriously though, looks great and the reception seems fantastic so far. And I see you added jumpiiiiiiiing, love it.
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JobLeonard
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« Reply #168 on: December 11, 2015, 03:43:27 AM »

No time surfer reference >_>
Around the 1:42 mark, where you're outracing a nuclear explosion



, for comparison

BTW, perfect music choice for the trailer
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CBStegeman
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« Reply #169 on: December 11, 2015, 01:30:10 PM »

Awesome. This game is going to get through Greenlight so quickly. Looking so good.
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m0rph3v5
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« Reply #170 on: December 14, 2015, 03:17:45 AM »

I think we're going pretty fast, we're at #59 at the moment. If you didn't vote yet you can do so here: http://steamcommunity.com/sharedfiles/filedetails/?id=565765867

Also appreciated if you give some love by sharing it here and there <3
« Last Edit: December 14, 2015, 06:51:21 AM by m0rph3v5 » Logged
pmprog
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« Reply #171 on: December 15, 2015, 01:57:49 AM »

No time surfer reference >_>
Around the 1:42 mark, where you're outracing a nuclear explosion



, for comparison
I'm quite sure Time Surfer wasn't the first with that concept either...
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JobLeonard
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« Reply #172 on: December 15, 2015, 03:29:24 AM »

I'm old enough to remember that Aladdin level, so no, it's not.

It just looks very similar (I don't mean that in a bad way) - look around the 3 min mark in the Time Surfer video.
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Rilem
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« Reply #173 on: December 16, 2015, 12:08:49 PM »

Now that we have the car customisation system, we can experiment with alternates for the wheel slots.
Matrix style hover pads, or just rocket boosters. All influencing handling of course:

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JobLeonard
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« Reply #174 on: December 16, 2015, 12:11:28 PM »

This keeps getting more rad
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saluk
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« Reply #175 on: December 17, 2015, 03:44:36 PM »

Rocket boosters all the way.
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Bombini
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« Reply #176 on: December 23, 2015, 12:57:20 PM »

Now that we have the car customisation system, we can experiment with alternates for the wheel slots.
Matrix style hover pads, or just rocket boosters. All influencing handling of course:



This looks so awesome!
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Rilem
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« Reply #177 on: December 24, 2015, 02:39:09 AM »

GREENLIT

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« Reply #178 on: December 24, 2015, 10:38:10 AM »

Waaagh!
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JobLeonard
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« Reply #179 on: December 25, 2015, 08:07:53 AM »

 Hand Metal Left
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