Howdy!
My name is John Grisnik, I am the lead developer at Platoon Studios. We are a very small indie development company based in Redding, California, USA. We specialize in PC and laptop games for Windows (and eventually SteamBox). Our game, Bionite: Origins has just gone into BETA and we're finally confident enough to release it to the public. To say the least, the game was extremely difficult to develop and took over 5 years to get to BETA.
Bionite: Origins is a unique hover-tank based game that blends FPS and RTS elements in a Battlezone-type style. Players command units to construct bases and defend them in first or third person view. An additional satellite view (RTS) is used to command team defenses against attacking enemy, execute complex attacks on enemy assets, and deploy turrets to defend team assets. Tanks and vehicles are grouped into formations and squads to capture resources from the enemy. With missions on several planets, the goal is to destroy the enemy bases. Players need to manage critical resources such as BioOre and electricity successfully in order to triumph in battle.
Backstory SummaryBIONITE: Origins is the first in a series of games set in the future of mankind. The mysterious element called “Bionite” is accidentally found on Venus by a crew of prospectors looking for deposits of Helium3. They soon learn that Bionite has a very unique quality that has laid dormant for thousands of years. In order to extract the Bionite a massive mining operation is built on Venus. As the result of a minor disagreement with the military, a group of scientists are banished from Earth and form their own faction dedicated to stopping the military. Because of its nefarious uses by the military and the spread of mining facilities throughout the galaxy, the Rebel Faction has dedicated itself to stopping all Bionite production. Players can participate in battles on the Military Side (IMI) or for the Rebel Faction. Sniping an enemy vehicle for infiltrating the enemy base is a great way to launch a sneak attack…
Key Game Features:-Command Battles on Multiple Worlds
-23 Vehicles and Units to Build and Command
-Customizable Weapons Loadouts
-Complex Wingman Command System
-Customizable Vehicles
-Customizable Wingman Attack and Defensive Patterns
-Construct Bases with Defensive Perimeters
-Form Complex Attacks on the Enemy with Customizable Squads
-Player Ranking System
-Strategic Resource Management of BioOre and Electricity
What We Are Working On:-Multiplayer Version with up to 32 vs 32 on one map
-Release on Steam in Early 2016
-More Weapons and Vehicles
-Many More Maps
-Turn Based Missions
-Moddable Content
-Organizing LAN Gaming Center Tournaments
-Expanding the Vehicle Module System
Box Art:Vehicles and Buildings:Screens:HUD Diagram:
I wrote the code for the game, made the HUD and Front End in Flash (which was a complete bitch to do), did all the assembly, made most of the static models, all the skeletal mesh rigging, most of the texturing, just about everything. I have a ton of experience with Unreal Engine, and finishing games, please ask questions if you have any, THANKS!