Hi fellow TIG posters! Welcome to page two of the
TIG-SOURCE DEVLOG About a year after starting this thread and reaching level 1 on the forums
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Now, I am thinking if there can be a better replacement for the tiles at the foreground (the ground that is filled with squares). The first thing that came to my mind is, what if you put some stone-like texture near to the borders of ground (dithered like the background images but mostly consisting of black instead of white), and leave the middle parts of ground texture-less (white)?
Hi Umut, thanks for your kind words and concrete suggestions. I went to work on some stuff based on your ideas. The new designs are not in the game yet. There are way more tiles than just 9 to go round all the possible types of corners. The game includes auto-tiling when a map is generated. So at least I don't have to place the different tiles manually. What say you?
An old design, originating prior to the minimalist look.New design A based on Umut's suggestion.New design B based on Umut's suggestion. Thank's for taking an interest and take care,
fingerman