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September 22, 2021, 06:55:01 PM

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TIGSource ForumsCommunityDevLogsEL AZOR 1bit (Playable Build)
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Author Topic: EL AZOR 1bit (Playable Build)  (Read 5734 times)
UmutD
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« Reply #20 on: April 07, 2016, 02:20:53 PM »

Hey, game is definitely looking better with new backgrounds, and camera update seems great!

Now, I am thinking if there can be a better replacement for the tiles at the foreground (the ground that is filled with squares). The first thing that came to my mind is, what if you put some stone-like texture near to the borders of ground (dithered like the background images but mostly consisting of black instead of white), and leave the middle parts of ground texture-less (white)?

That way, perhaps you can also change the texture in different places to break monotony, without having to think about creating a seamless pattern that looks good in every direction everytime. Of course, just an idea, final decision is yours Smiley

Keep up the good work!  Smiley
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fingerman
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« Reply #21 on: April 08, 2016, 07:10:39 AM »

Hi fellow TIG posters! Welcome to page two of the

TIG-SOURCE DEVLOG

About a year after starting this thread and reaching level 1 on the forums Smiley
EL AZOR EL AZOR EL AZOR

Now, I am thinking if there can be a better replacement for the tiles at the foreground (the ground that is filled with squares). The first thing that came to my mind is, what if you put some stone-like texture near to the borders of ground (dithered like the background images but mostly consisting of black instead of white), and leave the middle parts of ground texture-less (white)?

Hi Umut, thanks for your kind words and concrete suggestions. I went to work on some stuff based on your ideas. The new designs are not in the game yet. There are way more tiles than just 9 to go round all the possible types of corners. The game includes auto-tiling when a map is generated. So at least I don't have to place the different tiles manually. What say you?


An old design, originating prior to the minimalist look.

New design A based on Umut's suggestion.

New design B based on Umut's suggestion.

Thank's for taking an interest and take care,
fingerman
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tyrondis
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« Reply #22 on: October 14, 2016, 11:10:24 AM »

This looks really great! Love the art style!  Smiley
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Oscar Blomqvist
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« Reply #23 on: November 03, 2016, 01:04:17 PM »



I really like the aesthetics in this WIP gif, very clean and nice imo. Smiley
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fingerman
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« Reply #24 on: February 25, 2017, 11:46:40 AM »

Running through a cave which is only illuminated by skulltorches and dangerous fireballs.

Hello, I am still working on this.
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fingerman
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« Reply #25 on: February 26, 2017, 03:28:37 PM »



Explosions when the fireballs hit the cave wall.

EXPLOSIONS ON FIREBALL COLLISIONS
Explosions have been added when the fireballs collide with the map or the player character. This leads to a prolonged illumination effect in the area. Only a minor update, but am enjoying working on this again. Coming back to the project I notice that there is a lot of stuff there already. The fireballs are the the same as what the bats shoot, and the explosions stem from the blocks that got blown up with the lever. It just had to be linked up.

Take care, fingerman
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fingerman
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« Reply #26 on: March 16, 2017, 01:12:41 PM »


El Azor flashes after taking damage to indicate temporary invincibility.

FLASHING WHEN TAKING DAMAGE
Another small update but a big deal for the readability during gameplay is the flashing of the hero sprite after taking damage. This indicates the duration of time after taking a hit during which the hero is immune to further damage.

as allways take care,
fingerman
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fingerman
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« Reply #27 on: April 21, 2017, 01:46:36 PM »


Working on the tutorial stage for pc.
It is super important that players learn the moves.
This is my third solution for this.
Hopefully this time my playtesters will understand. Smiley
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skaz
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« Reply #28 on: May 05, 2017, 01:14:06 AM »

They surely will Wink
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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
fingerman
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« Reply #29 on: May 21, 2017, 05:17:03 AM »

Hi Skaz,

thanks for your reply. I am now reworking the enemy ai. Slowly but surely this game is coming to a playable state. It has been in part time developement for so long now...
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fingerman
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« Reply #30 on: April 10, 2018, 02:33:44 PM »


There is a new tileset. And a clock.
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fingerman
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« Reply #31 on: April 11, 2018, 10:53:19 AM »

Playable Build

After years there is a playable build! It beggars belief...






You can download it from gamejolt for pc and linux:
https://gamejolt.com/games/azor/332788

Or grab it on Android:
https://play.google.com/store/apps/details?id=com.hawkwork.azor

So please go ahead and take it for a spin!

Development of this is on hold.
« Last Edit: July 25, 2020, 11:07:01 PM by fingerman » Logged
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