Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1382297 Posts in 66034 Topics- by 58447 Members - Latest Member: ehangeto4

September 22, 2020, 10:49:12 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsPixel Art Academy
Pages: 1 [2]
Print
Author Topic: Pixel Art Academy  (Read 3577 times)
Retro
Level 2
**


Matej Jan


View Profile WWW
« Reply #20 on: March 18, 2016, 10:17:48 AM »

I made a whole demo of the text adventure interface. Here's a video:



« Last Edit: March 18, 2016, 10:43:49 AM by Retro » Logged

Retro
Level 2
**


Matej Jan


View Profile WWW
« Reply #21 on: April 28, 2016, 03:43:57 PM »

Oh dear diary, I haven't been writing much. Here's an update:

I've been working on (unofficial) Pico-8 integration into Pixel Art Academy. (Menu is obviously placeholder WIP. Also the GIF recording somehow produced weird blurry pixels. It's pixel perfect in reality.)



In the storyline, you'll work in a student game dev club and do art for the team. Here's a prototype of the drawing app.



After you've drawn your art, when you go back to Pico-8, the sprites are magically updated!



Of course this is just the very first step in this storyline. Later on you would get to work on bigger games, work with an art director, maybe even vote in game design decisions. The idea is to have a context for learning pixel art and the game presents you with both challenges and also resources from which to learn.
Logged

Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic