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TIGSource ForumsDeveloperDesignPitch your game topic
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Alevice
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« Reply #180 on: April 29, 2009, 10:06:07 AM »

You are an unarmed inflitration robot that has been given the signal to return home. However, due to software malfunction, you are not able to recognize which faction you are sided with. So you have to figure that out in the middle of the battlefield humans are engaging at. Since you are a infiltration robot, your apperance may confuse either faction, so there will be a likelihood they will shoot you on sight; and since you are unarmed, you are totally defenses agisnt them
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medieval
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« Reply #181 on: April 29, 2009, 10:26:49 AM »

Is the robot aware of his own malfunction?
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Alevice
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« Reply #182 on: April 29, 2009, 10:28:35 AM »

Probably. All he knows is that he must get back home. Wherever that place is.
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CK
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« Reply #183 on: April 29, 2009, 06:15:59 PM »

A soul ends up in the afterlife realm and finds it horrible. So he goes to a distant planet in search for a better place.

good sir, develop upon this idea.
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« Reply #184 on: April 30, 2009, 04:53:09 AM »

A soccer game where the players are flying saucers hovering over the field, using their tractor beams to move the ball around and crashing into each other to disrupt the beams.

I don't plan to make it, I just had a dream last night about UFOs and soccer. Not together, but then I thought, why not?
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mirosurabu
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« Reply #185 on: April 30, 2009, 05:41:51 AM »

Fantasy island exporation game.



With balearic music (slow-beat electronica probably).

edit: We could call it "In Search of Sunrise" and perhaps we could use some In Search of Sunrise album as a soundtrack.
« Last Edit: April 30, 2009, 05:45:39 AM by Miroslav Malešević » Logged
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Umm... okay.


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« Reply #186 on: April 30, 2009, 02:56:25 PM »

a zombie adventure game/ the sims-esque thingy where you play a guy trapped inside a city that's infested by the undead

during the day you can run around and find items (there'd be a limited inventory system that you could make hold more as time goes on), and when night comes the zombies come out and you have to fight for your life.

and you have to do this all while managing your player and making sure he doesn't get too low (which would work kind of like the sims, but super simplified- you'd only have to manage, like, three things).

and of course there'd be a story through it all and by a certain number of days you'd have some sort of conclusion.

sound good?
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Bree
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« Reply #187 on: April 30, 2009, 04:24:36 PM »

An app for the iPhone/iPod Touch that acts as an RPG table. Ideally, the table could be set up and accessed by other units so that everyone's not crowded around the DM. The DM controls the table, and can move NPCs and alter the table as necessary, while players can move their own pieces. Boards are made up of square tiles (perhaps a 100x100 tile maximum), which include both premade and custom. Tiles can be edited on the spot as necessary, in a simple Paint-like system, and labeled as Environment, PC, NPC, etc. In a super-ideal world, tiles could be uploaded and shared with other people online, and the software would include character sheets and dice systems for multiple popular games (D&D, Shadowrun, Warhammer 40K).
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Alec S.
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« Reply #188 on: May 01, 2009, 01:30:25 AM »

An app for the iPhone/iPod Touch that acts as an RPG table. Ideally, the table could be set up and accessed by other units so that everyone's not crowded around the DM. The DM controls the table, and can move NPCs and alter the table as necessary, while players can move their own pieces. Boards are made up of square tiles (perhaps a 100x100 tile maximum), which include both premade and custom. Tiles can be edited on the spot as necessary, in a simple Paint-like system, and labeled as Environment, PC, NPC, etc. In a super-ideal world, tiles could be uploaded and shared with other people online, and the software would include character sheets and dice systems for multiple popular games (D&D, Shadowrun, Warhammer 40K).

This would be really useful, particularly the map and miniature features, although it probably wouldn't stop me from using real dice.  Tongue
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shig
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« Reply #189 on: May 01, 2009, 04:30:40 AM »

The inquisition didn't burn people. They pit them against each other in wrestling deathmatches.

In this game you can play as witches, inquisitors, werewolves, vampires and wrestle for your life while being watched by the Pope himself.
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Captain_404
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« Reply #190 on: May 01, 2009, 04:31:25 AM »

Conway's Game of Fez

A 3D world in which the 2D profile of that 3D world is the map for which the world is rendered.

For example, let's say the 3D world you start with is a single wall. If you were looking at it from the right end, it's profile would be very thin.

o = player

|__wall__| o

The player would only see a vertical bar in this case, since the east end of the wall hides most the wall from view, the player's screen would look a bit like.

________________
|..............................|
|.............._..............|
|.............|..|.............|
|.............|..|.............|
|.............|..|.............|
|.............|..|.............|
|..............................|

That 2D profile, the becomes the room's (2D) map from which the next frame is rendered.

So the next frame would just be another room with a wall in the middle.


The problem with this is that as the player moves around the room, things tend to just get bigger without decay. There would obviously have to be some rule that would limit infinite growth.


I dare someone to make a game out of this that isn't unwieldy and unnatural.
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xgalaxy
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« Reply #191 on: May 02, 2009, 06:44:05 PM »

A mashup between a dungeon crawler and tower defense. You can play on one of two sides, Robin Hood or the Sheriff. The game would involve you placing traps and men to defend key areas of your territory or to trap unsuspecting foes whilst simultaneously trying to gain access to your opponents territory to steal gold and rescue your comrades. Use your wildest imagination to trap your foes and upload your creations to the web to share with others. People can vote on the best ones and become infamous for their devilishly crafted levels.

Think Evil Genius, except better. :p
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CK
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« Reply #192 on: May 02, 2009, 06:57:57 PM »

Think Evil Genius, except better. :p

wasn't dungeon keeper what evil genius was based on...and it was much better?  never got around to playing it.
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godsavant
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« Reply #193 on: May 03, 2009, 02:45:30 PM »

a zombie adventure game/ the sims-esque thingy where you play a guy trapped inside a city that's infested by the undead

during the day you can run around and find items (there'd be a limited inventory system that you could make hold more as time goes on), and when night comes the zombies come out and you have to fight for your life.

and you have to do this all while managing your player and making sure he doesn't get too low (which would work kind of like the sims, but super simplified- you'd only have to manage, like, three things).

and of course there'd be a story through it all and by a certain number of days you'd have some sort of conclusion.

sound good?

Umm...okay.

a one-button fps

the moving is decided for you- you only decide whether to shoot or not

I believe this is defined as a 'rail shooter'. Unless you mean even the aiming is done for you, which would be somewhat interesting.
« Last Edit: May 03, 2009, 03:03:14 PM by godsavant » Logged
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« Reply #194 on: May 04, 2009, 05:16:44 PM »

Umm...okay.

the idea is to make it a bit more exploration-based than that- it's more about actually going out and exploring the world and finding out why zombies have actually attacked and all that good stuff. there'd be much of a focus on an adventure game element more than the more action-based gameplay that game has.

I believe this is defined as a 'rail shooter'. Unless you mean even the aiming is done for you, which would be somewhat interesting.
yeah, that was also my idea. the character would walk through the level like normal, and you'd just press the fire button whenever you needed to. you could spice it up by making there be some things you can't shoot, too, and good stuff like that.

or you could even make it so that one player moves the character around and the other aims and shoots, making co-operation necessary to get anywhere. that'd be cool, too.
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Mr_Seth
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« Reply #195 on: May 04, 2009, 05:26:16 PM »

The core conceit of all deathmatch FPS games is respawning - to wit, the fact that there is some sort of device that will take your corpse apart molecule by molecule and put it back together alive.

Picture, if you will, a world where these bloodsport-leagues are everywhere, the largest commercially successful sport everywhere (except Australia and Germany). Everyone knows the combatants. Every kid dreams of being that sociopath on the TV, blowing other guys up with a rocket launcher.

Now picture a bunch of bored redneck farm kids getting their hands on an antiquated, but still working ReJoov Engine (TM) when it "falls off the back of a truck".

Homemade weapons as liable to detonate and kill you as they are the other guy. A fistful of misfit characters. No armor. Cows everywhere. I call it "Farm League Fragfest".
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William Broom
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« Reply #196 on: May 05, 2009, 04:37:11 AM »

2-player WarioWare, in which both players play at once and all the minigames are designed for 2 players (as opposed to just taking turns to play, which is what the actual WarioWare multiplayer is like).
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r.kachowski
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« Reply #197 on: May 05, 2009, 12:35:50 PM »

The inquisition didn't burn people. They pit them against each other in wrestling deathmatches.

In this game you can play as witches, inquisitors, werewolves, vampires and wrestle for your life while being watched by the Pope himself.

I just dropped in to say I love this idea.
Thanks.
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JLJac
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« Reply #198 on: May 06, 2009, 02:51:38 AM »

The inquisition didn't burn people. They pit them against each other in wrestling deathmatches.

In this game you can play as witches, inquisitors, werewolves, vampires and wrestle for your life while being watched by the Pope himself.
Crazy
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KennEH!
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« Reply #199 on: May 06, 2009, 02:57:45 AM »

That's an awesome idea. Crazy How did I miss that one?
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