Crimson Peak - The GameA fighting game based on Crimson Peak. This would be a fast-paced fighting game, with photo-realistic graphics and lots of blood. It draws some of its animation style from Darkstalkers.
It features 6 characters, backgrounds drawn from the movie's various locations, weapons, combos and super attacks. The floor and background become stained with blood in the course of the fight. Any of the weapons can be thrown as a projectile. The opponent can parry the projectile to grab it or pick it up from the ground. Use of the opponent's weapon is restricted to throwing it back at them.
Edith Cushing
Weapon: Candelabra. Each candle is thrown individually, giving you up to 4 projectiles at a time. When you pick up a candle it gets added back to the candelabra. Some of your basic attacks deal less damage for each missing candle.
Special Move: A heart-shaped projectile. If it hits the opponent they are infatuated and unable to jump, attack or block for a brief moment. They can still parry.
Super Attack: Death By 100 puppies. Little dogs rush the screen and try to latch on and gnaw at the opponent.
Design Intent: A mid-skill, well rounded female character.
Lady Lucille Sharpe
Weapon: Kitchen knife (couldn't find a good picture!). When thrown, If it hits the opponent it becomes lodged into them. While lodged, the opponent takes bonus combo and chip damage. It dislodges if they are knocked down, or you can take it back by grabbing and throwing the opponent.
Special Move: Throws a teacup at the opponent. If it hits it poisons them, causing periodic damage and mini-stuns. Can be parried and thrown back.
Super Attack: A flurry of blades of all kinds. Each one can be parried and grabbed, then thrown back collectively.
Design Intent: This is the most combo oriented character. Good for low-skill players against an opponent that doesn't know how to parry, amazing for high-skill players, but can create lots of parry wars.
Sir Thomas Sharpe
Weapon: Wrench. When thrown, if it hits the opponent it stuns them briefly.
Special Move: ?
Super Attack: A large excavator rushes the opponent.
Design Intent: A mid-skill, well rounded male character.
Dr. Alan McMichael
Weapon: Book. When thrown, if it hits the opponent or the opposite end of the screen it bounces back and upward at 45 degrees.
Special Move: Roll forward or backwards.
Super Attack: Ophthageddon. A large eye enters the screen and blasts the opponent.
Design Intent: This is purposely the weakest character, so high-skill players can handicap themselves against low-skill players.
Black Ghost
Weapon: Veil. Cannot be parried or grabbed by opponents. Is not lost when 'thrown', behaves like a whip.
Special Move: Goes invisible for a brief moment.
Super Attack: Soul Drain. Cannot be blocked, must be dodged. Grabs opponent with the veil and steals hitpoints.
Design Intent: This is the ghost designed for low-skill players. The weapon is never dropped, and it has an advantage against high-skill players because they cannot parry it.
Red Ghost
Weapon: Baby. If it is thrown and hits the opponent it bounces back to you.
Special Move: Teleportation to various positions.
Super Attack: Blood Bath. A rush of liquid, red clay inundates the screen.
Design Intent: This is the ghost designed for high-skill players, with lots of versatility and difficult combos.