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TIGSource ForumsCommunityTownhallCaverns of Bling [Demo] [Greenlit!]
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Gamephasenet
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« on: November 10, 2015, 03:19:04 PM »

Hi everybody!

Here's the trailer for Caverns of Bling.




This game was a sudden idea that we worked on in the spirit of a quick gamejam.
We tried to limit the scope of the game to get more experience in game design.

We're on Steam Greenlight. Votes and support are deeply appreciated!
http://steamcommunity.com/sharedfiles/filedetails/?id=551837894



Playable Demo right here:
http://gamephase.net/files/CavernsOfBlingDemo.zip
« Last Edit: May 29, 2016, 03:54:57 AM by Gamephasenet » Logged

Indie Games & Stuff.
Small startup company from Finland
www.gamephase.net
https://twitter.com/gamephasenet
Canned Turkey
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« Reply #1 on: November 10, 2015, 03:30:18 PM »

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Bahototh
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« Reply #2 on: November 13, 2015, 11:49:05 PM »

@Canned Turkey:
He looks like he has his Bling together. Maybe a playable character?  Cheesy
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Gamephasenet
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« Reply #3 on: November 28, 2015, 05:47:01 AM »

Here's some more info and updates:
----------------------------------

In Caverns of Bling, you play the adventurer Edward Pickett.
Your mission is to find valuable gems deep within the caverns and get out alive,
all in glorious pixel style.

You control Edward by moving in four directions (using the arrow or WASD keys),
space bar shows the map and mining the gems is done simply by holding a key in
the direction where you see the gems. Monsters are out to get you, so avoid them
at alla cost.

Should you find yourself in a sticky situation, your last resort is to place
a stick of dynamite on a wall by pressing and holding a direction key along
with the space bar. Dynamite only blows through walls, not monsters.

The gem slots on the upper left hand corner shows you how many gems you need to find
on the current level to open the exit stairs. The map will show the exit stairs in red
if you have already seen it. When the necessary amount of gems have been found and mined,
a sound jingle will alert you that the level can be exited via the stairs.

+ The game is also being polished for android as we speak.

We wish to thank everyone who have supported so far!

//Team GamePhase




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Indie Games & Stuff.
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www.gamephase.net
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Gamephasenet
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« Reply #4 on: January 22, 2016, 03:27:04 PM »

Hellooo,

A little update: Seems we're about halfway there on Greenlight.

We got a playable demo coming up!  Coffee



Check the thread if you're interested in testing with us.

Take care!
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Gamephasenet
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« Reply #5 on: January 23, 2016, 05:49:38 AM »

Hello Dev dwellers and Gamers!

Here you can download the playable demo for Caverns of Bling:

gamephase.net/files/CavernsOfBlingDemo.zip


If you like the game, please consider voting & commenting on:

http://steamcommunity.com/sharedfiles/filedetails/?id=551837894


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« Reply #6 on: May 01, 2016, 11:54:42 AM »

Features shortlist:

*A time machine that brings you to the early days of computer and video games (minus the glitches)
*Simple and responsive arcade controls
*Work your way through 22 procedurally generated levels, every play is different but the themes and difficulty for  each level remain the same
*Casual yet challenging gameplay
*Ungodly amounts of Bling!
*Online leaderboard and achievements

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Indie Games & Stuff.
Small startup company from Finland
www.gamephase.net
https://twitter.com/gamephasenet
Bahototh
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« Reply #7 on: May 01, 2016, 12:05:33 PM »

---SPOILERS---


Some of the mobs!
(That you may encounter in the caverns)

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lonelybench
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« Reply #8 on: May 01, 2016, 03:01:25 PM »

Hey!
I just tried out the demo, and I have a few thoughts

-Love the retro graphics
-Even if it is just a demo, there should be included instructions. Not a huge problem, but just a thought
-Not a whole lot to do?
-Should be able to dynamite anywhere to kill monsters (you probably have a reason not to include this though, since it seems like an obvious addition)


Also I'm probably just being absolutely stupid but how do you get more dynamite?  Big Laff

Oh and I found a small graphical glitch where I blew up a wall but the back was still showing.


The game is looking very nice, and I think it has a lot of potential. Looking forward to the Steam release.  Toast Right
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Bahototh
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« Reply #9 on: May 02, 2016, 05:37:57 AM »

Thanx for the pointers @Lonely Bench, and thanks for playtesting!

No, there are (for now) a finite number of dynamite sticks.
This could be easy and good additions indeed.

/Bahototh
//GamePhase
« Last Edit: May 04, 2016, 08:15:59 AM by Bahototh » Logged

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Gamephasenet
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« Reply #10 on: May 29, 2016, 03:56:58 AM »

We just got Greenlit on Steam! Awesome news.

A big Thank You to all supporters. We'll tweak, polish and check all the feedback.
Stay tuned, and enjoy the free demo while we get on with it.

Cheers!  Beer!
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