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March 29, 2024, 03:39:19 AM

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TIGSource ForumsCommunityDevLogsEastward
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Author Topic: Eastward  (Read 77580 times)
Blueginger
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« Reply #120 on: February 02, 2016, 11:01:25 PM »

Really like the nice lightning. Are you using any normal mapping to fake the 3D depth when the lights passes through the object sprites?
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abing
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« Reply #121 on: February 14, 2016, 08:38:27 PM »

Hey,加油哇,看好你们
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pixpil
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« Reply #122 on: February 14, 2016, 08:41:08 PM »

So, I found this: https://soundcloud.com/garoadmusic/hand-of-fate-work-in-progress

Pleaseeee tell me my assumptions are correct.
No, composer is not decided yet. But we are close.
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pixpil
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« Reply #123 on: February 14, 2016, 08:43:21 PM »

Really like the nice lightning. Are you using any normal mapping to fake the 3D depth when the lights passes through the object sprites?
We use normal mapping for minor details. The depth is done by making objects into (very) simple meshes.
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hyperduck
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Music and Noises


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« Reply #124 on: February 15, 2016, 06:43:30 AM »

Well, I think I've fully looked at every image and animated preview, at least, a dozen times over, on every available site you have. Consider me thoroughly hooked to this game! Power to the little studios!
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pixpil
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« Reply #125 on: February 21, 2016, 04:46:10 PM »

I guess it's time to share a little more screenshots.  Gentleman


Some train station.


Outdoor


Full view of the bar
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TitoOliveira
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« Reply #126 on: February 21, 2016, 04:55:58 PM »

This is looking great!
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orionburcham
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« Reply #127 on: February 21, 2016, 05:28:14 PM »

Beautiful stuff. Great to see something like this being done in Unity.
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wizardfu
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« Reply #128 on: February 23, 2016, 02:19:23 PM »

Really liking the looks of Eastward! Can't wait to play / back / vote on greenlight.
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sonder
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« Reply #129 on: March 17, 2016, 05:26:07 PM »

Ahhh, I remember seeing some screenshots of some intense light-projection effects in this game on Twitter.  Incredible work so far.
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sbeast
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« Reply #130 on: April 03, 2016, 07:42:43 AM »

If you are ever in need of music I'd love to contribute. You can check out my portfolio here www.sbeastmusic.com/portfolio

Good luck with the game anyway.
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Sbeast - Composer / Cover Artist / Guitarist
http://luxbellator.com/portfolio
absolute8
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WTF, some aggressive nerd... (•̀ω•́)و ̑̑


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« Reply #131 on: April 15, 2016, 01:04:14 PM »

 WTF The art is AMAZING!  Addicted Addicted Addicted Addicted Addicted
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pixpil
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« Reply #132 on: April 29, 2016, 06:01:15 PM »

Just a quick update showing some of our experiments...

Character animation details ( mouth animation when he is talking )


Mirror effect ( It's basically a (UV) moving framebuffer texture with mirrored character. )



 Gentleman
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cloudgods
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« Reply #133 on: April 29, 2016, 06:06:57 PM »

Aaaaahhh the pixel art + direction for your game is soooo wonderful!! I'm always really excited to see new screenshots ;;o;; Also I'm definitely seeing the influence of 90s anime!
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beetleking22
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« Reply #134 on: May 01, 2016, 01:22:13 AM »

This is like the best pixel art I have seen in Top down view.. Hand Thumbs Up Right
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Dustin van Wyk
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« Reply #135 on: May 01, 2016, 11:03:40 AM »

This is wonderful!

Even the flow of the character's movements are intense!

Really looking forward to this

Cheers guy  Coffee
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andes-neumann
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« Reply #136 on: May 01, 2016, 05:56:11 PM »

Dang, these screenshots have tremendous atmosphere and lovely color palette. Keep em' coming!
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bbtombo
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« Reply #137 on: May 01, 2016, 10:58:40 PM »

ugh!!! this looks amazing.
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io3 creations
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« Reply #138 on: May 02, 2016, 10:35:45 AM »

Just a quick update showing some of our experiments...

Mirror effect ( It's basically a (UV) moving framebuffer texture with mirrored character. )


Nice effect! Smiley
For some actions there's a slight delay between the character and the reflected image.  Or are those actually ghosts!  Shocked
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pixpil
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« Reply #139 on: May 02, 2016, 04:54:36 PM »

Just a quick update showing some of our experiments...

Mirror effect ( It's basically a (UV) moving framebuffer texture with mirrored character. )


Nice effect! Smiley
For some actions there's a slight delay between the character and the reflected image.  Or are those actually ghosts!  Shocked

Yes, there was one frame delay between the reflection and the character due to render order of the framebuffer. It's fixed now.
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