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TIGSource ForumsCommunityDevLogsFortune Fighters
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Jerry Pie
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« Reply #20 on: January 09, 2016, 11:18:11 PM »

New goodies!

(coin falls in front of chest lid. layers are tad off right now, will be fixed)
 
« Last Edit: January 10, 2016, 08:43:04 AM by Wooden Chair » Logged

aamatniekss
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« Reply #21 on: January 10, 2016, 12:46:16 AM »

Oh wow, im in love with this!
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Pixel Noise
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« Reply #22 on: January 10, 2016, 07:22:51 AM »

Wow guys - nothing new to say really, just echoing everyone in how cool and polished the art and sprites already look. Can't wait to check this out at PAX South!
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Pixel Noise - professional composition/sound design studio.
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Jerry Pie
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« Reply #23 on: January 10, 2016, 09:08:02 AM »

Wow guys - nothing new to say really, just echoing everyone in how cool and polished the art and sprites already look. Can't wait to check this out at PAX South!

We're really excited. Definitely stop by and give us some feedback. Let one of us know you saw us on TigSource.

Here is a map of pax, and our booth location.

« Last Edit: January 10, 2016, 09:16:32 AM by Wooden Chair » Logged

TitoOliveira
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« Reply #24 on: January 10, 2016, 08:49:46 PM »

Nice fx animations
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Jerry Pie
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« Reply #25 on: January 11, 2016, 01:28:36 AM »

Nice fx animations

Thanks a ton man.

Here is an update of a boss attack I did tonight. (same animation, diff backgrounds to help see diff features)

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Jerry Pie
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« Reply #26 on: January 12, 2016, 10:18:22 AM »

Still working on the grass pixels in this one.. a few frames aren't done yet.



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Jerry Pie
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« Reply #27 on: January 12, 2016, 11:02:46 PM »

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« Reply #28 on: January 13, 2016, 10:59:12 AM »

Love all the detail of the effects in the animations. I will try to catch the next live streaming and see if I learn something.
Are you planning on posting the videos of all the process online?. I would love to see them if I missed any.
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Jerry Pie
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« Reply #29 on: January 15, 2016, 10:20:09 PM »

Love all the detail of the effects in the animations. I will try to catch the next live streaming and see if I learn something.
Are you planning on posting the videos of all the process online?. I would love to see them if I missed any.

Thanks for the compliments. I do stream when I remember to, but I don't save the videos. I usually tweet when I begin a stream.


The emissions are a little high on this one right now, but we're just playing around with it for now.
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Jerry Pie
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« Reply #30 on: January 16, 2016, 11:45:16 PM »

I give you.... tele-mine! (sorry you dont get to see the mine explode. gif was too big)

Basically it's a teleport ability where you drop a land mine at the beginning. In this gif you actually see the guy open up a box, and a mine falls out. (Mines have a chance of dropping out of any box for added excitement and lulz)

P.S. The lighting is totally jacked up in this gif..
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Jerry Pie
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« Reply #31 on: January 18, 2016, 01:25:14 PM »

currently live streaming pixel art for the main arena that we'll be showcasing at PAX South.

Live streaming pixel art development now.(North/South electric hammer slam ability)
VIEW --> http://www.twitch.tv/hahayeahdude
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CheapDevotion
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« Reply #32 on: January 21, 2016, 06:03:27 PM »

Spent a little while today doing a little stress testing of our PAX build with 20 AI players, and took a quick screenshot to show off the completed arena. Hope you guys enjoy it!

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DifferentName
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« Reply #33 on: January 21, 2016, 08:14:46 PM »

This looks fun! I like the animations and glowy effects.
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Jerry Pie
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« Reply #34 on: January 27, 2016, 09:41:40 PM »

Hey guys we need your help getting through Steam Greenlight! Vote for us please!

http://steamcommunity.com/sharedfiles/filedetails/?id=608816173
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washk
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« Reply #35 on: January 28, 2016, 03:08:24 AM »

The game is taking shape quite nicely. I'm impress. Voted on greenlight for sure.

What language/engine is developed the game with ?
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My twitter @pixelwashk | Devlog
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