WHAT WE DID DURING THIS LAST MONTH?PROGRAMMING - nothing. Our programmer is finishing MAZEMAN. On January we will make a plan for the whole game + we will look for a way of adding short animations in the game (that's our number one priority on that field).
And we're discussing about some kind of demo but not a demo. Like re-using the engine and the assets to create some sort of mini-adventure that captures Monster Prom but with a conclusive plot. A smaller product to keep people excited! Similar to what we saw from Starr Mazer or Night in the Woods, right?
Not sure, but we're discussing about it!
NARRATIVE - we're creating event ideas (with the help of our awesome crowd-designers!). I also contacted our other narrative designer (Cory) to start again with dialogue writing (he was out due to stuff). He has first to add some feedback changes to a latter batch of events. We have so far ~50 events totally written. Not sure if I'm 100% happy with all of 'em but they're generally pretty cool! Right now we should create at least 300 event ideas (we have 100-150 so far) and then write them down (we have around 50 so far)
We have also defined the characters a lot more!
ART - Art recently worked on feedback changes from the last art sprint. We've applied small changes and adde some minor things. Examples:
> A new item we forgot to add before
> Miranda and Vera faces on their prom models
> Damien's shoulders on her alt outfit model
> We turned the "PR AGENT" item into a monster person instead of a human
> We added 2 other illustrations to the LIBRARY event (we had Kickstarter and Online Poker and now we added Bitcoin mining and Email scam)
> We added 2 more backgrounds (improved prom background and cafeteria background)
> More stuff I'm probably missing
Right now we're all in with Scott's rework, since it's the last and biggest change of 'em all. If you are part of our awesome private forums or follow us on Twitter, you probably have seen the different iterations. Here's our current (and probably final) decision to make

And we started to work on alternative outfits. We already did the gym outfits. The idea is that when you encounter a love interest in the gym, he or she will wear the appropiate gym clothing. If we have enough funds, we would want to do the same with the auditorium costumes. There are also the regular alternative outfits (which might be the direct next thing we will do).
Then our next art tasks will be
> Secret endings
> Some ending credits' images
> The final ending illustration
> Some of the first monstersona rewards.
So excited about that. Art is mega-talented, really!
MUSIC - I contacted the band that did the song we used on the demo. I would love to have them to make the music in the game. I've also talked to some alternatives. I have this idea for the game's music. There will be the "main theme or promo song", the "ending credits song", and then I want to have 1 to 3 tracks that will be present during the whole game (1 for all the game or 3 and we change it from week to week). What I'd love is this track or tracks to have 7 variations. The regular one and 6 tied to the different locations. Even if they are variations, the theme has lots of "connection points" were it can go from a version to another one. So when you choose a location, the song will turn into the according variation as soon as possible. For instance, the outdoors' version is more party-like, while the library one is more electronic (since you use the computer there) and the bathrooms' one has touchs of rock or punk. Not sure if this is possible or viable given our budget. But as a concept I love this.
BUSINESS'n'COMMUNICATION - we are applying for several events to showcase the game. We're in contact with some youtubers. We've been contacted to make an adult version of the game. Many exciting opportunities.