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TIGSource ForumsCommunityDevLogsSPACR - Space Mechanic Adventures - food, friends, exploration
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Author Topic: SPACR - Space Mechanic Adventures - food, friends, exploration  (Read 8752 times)
foofter
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« Reply #20 on: April 17, 2017, 10:51:21 AM »

Not sure exactly what's going on with the emojis My Word! but I wanna enjoy lovely dishes with robot friends!  Kiss
Looking forward to seeing where you go with this.
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@_monstergarden (game) and @williamzwood (me)
See Monster Garden progress here: https://forums.tigsource.com/index.php?topic=56012.0
jarnik
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« Reply #21 on: April 18, 2017, 07:16:12 AM »

Not sure exactly what's going on with the emojis My Word! but I wanna enjoy lovely dishes with robot friends!  Kiss
Looking forward to seeing where you go with this.

Thanks for a lovely feedback! Smiley
Upvoted your Monster Garden on Greenlight, because I want to give it a hug!  Kiss
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SPACR - Space Mechanic Adventures - food, friends, exploration
foofter
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« Reply #22 on: April 18, 2017, 07:36:45 AM »

Thanks! Much appreciated! :D
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@_monstergarden (game) and @williamzwood (me)
See Monster Garden progress here: https://forums.tigsource.com/index.php?topic=56012.0
jarnik
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« Reply #23 on: April 19, 2017, 12:49:00 PM »

Tea Drinking Simulator Turbo! Coffee Coffee

Actually a base for a new food eating system  Hand Fork Left Grin Hand Knife Right

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SPACR - Space Mechanic Adventures - food, friends, exploration
jarnik
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« Reply #24 on: April 20, 2017, 11:55:55 AM »

Having nachos!!!  Kiss

Next step: code some delicious guacamole.  Hand Fork Left Tongue Hand Knife Right

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jarnik
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« Reply #25 on: April 21, 2017, 11:20:23 AM »

Enjoying fancy nachos with guacamole by a candlelight.  Gentleman



Next Stop: eating with chopsticks!
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jarnik
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« Reply #26 on: April 22, 2017, 08:24:17 AM »

A nice beef bowl with some tea. Basic food system done!  Hand Fork Left Cheesy Hand Knife Right

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jarnik
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« Reply #27 on: April 23, 2017, 01:02:07 PM »

Foodtalk! Hand Knife RightCheesyHand Fork Left

Chomp to progress further in conversations.

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jarnik
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« Reply #28 on: May 07, 2017, 08:27:23 AM »

I am so happy!  Smiley Smiley

For a first time ever, we're gonna have a SPACR booth at a public event.
Come and play the pre-alpha at ReVersed festival in Vienna, 6-9 July, 2017.

Gotta do A LOT of private playtests before then.

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jarnik
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« Reply #29 on: May 08, 2017, 12:41:15 AM »

Just finished a first draft of our two-sided handout cards for the ReVersed festival.
Feedback greatly appreciated!

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jarnik
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« Reply #30 on: May 11, 2017, 10:35:17 PM »

Coded soup eating!



Also soupbot is a gonna be a pretty excitable kid

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jarnik
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« Reply #31 on: May 18, 2017, 11:17:26 AM »

Need a potassium catalyst? Fortunately I looted the fridge  Grin


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jarnik
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« Reply #32 on: May 27, 2017, 11:34:51 PM »

Added blinking dock lights to get a hint when you're ready to dock.  Well, hello there!



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jarnik
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« Reply #33 on: June 01, 2017, 09:58:11 AM »

Reading mission brief 1/3 - the assigned crew:




Reading mission brief 2/3 - creanky old ship made from carbon-infused cardboard:




Reading mission brief 3/3 - forgotten dusty planet that nobody cares about:

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jarnik
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« Reply #34 on: September 02, 2017, 10:27:53 AM »

Summer was super busy, but fun! Went to events showcasing SPACR, switched jobs, started a garden Grin

How about you all lovely folks? Hope you had time to get some fun and enjoy the sun Smiley

I'm regularly posting on Twitter (@spacrgame) and starting a newsletter now, but I'll be double-posting all of it here. I'm aiming at least for a weekly update cycle.

I have updated the thread front post with a new header and some promo art:


Adventure game about a space mechanic sent to a distant planet to fix a navigational beacon.






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jarnik
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« Reply #35 on: September 03, 2017, 10:37:17 AM »

At the begining of July, there was a smaller event for indie game developers in Vienna called ReVersed Festival. The booth fee was $0 (matching my current funding budget), so I was super excited to get selected. I have prepared a 30 minute demo showcasing all the basic features of the game. Huge thanks to a handful of my friends who volunteered to playtest it.  Kiss

Here are my handout cards (double-sided) and a Booth-in-a-backpack!



It was supposed to be the very first public showcase of SPACR and my first time having a booth at an event, so it was a big deal for me, both stressful and exciting.  Shocked
I was hoping to get some feedback and maybe get some new followers. I have packed up my development laptop and a cardboard box to be used as a stand and off we went! My gamedev friend @pwMoti agreed to come with me and man the booth, and later my wife @Lusi_cz dropped by.

Notice the professional pretzel-box stand:


The event lasted 4 days, took place in a place called MuseumsQuartier and the weather in Vienna could not have been better (we had some time to go sightseeing a bit)! Even though it was open to the public, most of the people playing the game were other developers. But that was cool, because we were able to get a lot of focused, professional feedback and meet some new amazing gamedev friends!

Around 10 people played the demo every day, which doesn't seem like much. But usually after 10 minutes playing, all of them got hooked and finished the whole 30 minute demo, totaling around 5 hours played daily. The competition was pretty steep and we were surrounded by beautiful and well polished games, so I was very grateful to everyone giving us their time, playing SPACR.



The famous food market Naschmarkt was just a few blocks away from the venue, perfect for a quick breakfast:


Evening at Vienna's MuseumsQuartier:


I have received a very positive response on both the gameplay and the story, lots of thumbs up for the next phase of development.

So that was my first experience with having a boot on an event. Awesome!  Grin
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Pixel Noise
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« Reply #36 on: September 03, 2017, 11:28:46 AM »

Glad you were able to enjoy your first showing! Just seeing this for the first time, but it's great, it's really cute and endearing - definitely looking forward to more  Beer!
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jarnik
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« Reply #37 on: September 03, 2017, 12:01:40 PM »

Glad you were able to enjoy your first showing! Just seeing this for the first time, but it's great, it's really cute and endearing - definitely looking forward to more  Beer!

Thank you! Will do my best to keep it up  Beer!
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thefoolishbrave
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« Reply #38 on: September 03, 2017, 01:14:52 PM »

Hey dude! It's good to finally get a chance to look at your actual dev log for this! My favorite part of the game for me is the overall packaging! This game reminds me kind of like a deep space Harvest Moon for the NES! Even though I always had to play at 9x speed as to not die from the monotony this seems to have more character than pulling corn out of a field! If you need a tester you know where to find me!
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jarnik
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« Reply #39 on: September 04, 2017, 11:06:47 AM »

Hey dude! It's good to finally get a chance to look at your actual dev log for this! My favorite part of the game for me is the overall packaging! This game reminds me kind of like a deep space Harvest Moon for the NES! Even though I always had to play at 9x speed as to not die from the monotony this seems to have more character than pulling corn out of a field! If you need a tester you know where to find me!

Awesome, I really appreciate this, thank you! Grin
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