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1315429 Posts in 58983 Topics- by 50094 Members - Latest Member: makerspender

September 26, 2017, 08:13:14 am

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TIGSource ForumsCommunityDevLogsSPACR - Space Mechanic Adventures - food, friends, exploration
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jarnik
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« Reply #40 on: September 10, 2017, 07:05:25 am »

For a past week, I've been working on a new quest system.

The original solution for writing quests and interactions consisted of 3 parts:
1) LUA scripts attached to GameObjects
2) custom YAML-based dialogue tool, that looks like this:


3) dialogues written in Verbal, my custom dialogue editor:


It was all plain text without any syntax checks, easy to make typos.
The whole system was pretty unwieldy, incomprehensible and pain to work with.

After discovering Ink and successfully using it in [urlhttps://forums.tigsource.com/index.php?topic=61150.0]Cynical 7[/url] demo that I'm now working on, I've decided to switch SPACR to Ink, as well.
Quests, dialogues and scripting is now done purely through Ink, script looks like this:


Pros:
- Inky editor manages some basic syntax checks
- Ink scripts are quite readable and can handle nice things like visit counts, redirects and conditions
- most of the logic can be done and stored in Ink, Unity scenes only contains static objects and triggers

So if you're searching for quest or dialogue solution, definitely check out Ink!
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SPACR - Space Mechanic Adventures - food, friends, exploration
jarnik
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« Reply #41 on: September 13, 2017, 09:12:56 am »

Made a nice new planet map!
No more "skipping the travel thanks to pre-alpha magic" in the demo!  Cheesy
Yes, the huge blocky thing is a planet, because everything is blocky in the world of SPACR Grin
 
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SPACR - Space Mechanic Adventures - food, friends, exploration
jarnik
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« Reply #42 on: September 16, 2017, 01:02:36 am »

New food-mode intro screen to present a delicious food you're about to dig in  Hand Knife RightWell, hello there!Hand Fork Left
 
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