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TIGSource ForumsCommunityDevLogsStreets of Rogue : Rogue-lite + Deus Ex-ish freedom + pure insanity [Alpha out!]
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Author Topic: Streets of Rogue : Rogue-lite + Deus Ex-ish freedom + pure insanity [Alpha out!]  (Read 18253 times)
Madguy
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« Reply #60 on: October 17, 2016, 01:58:18 PM »

Alpha 14 released, featuring the Werewolf!



This version also include all of the game's text in .csv files, so translations to other languages can be created.  Not sure if the Chinese translators will start using this or continue doing hacked builds, gotta see!
Full changelog here!

I also made a video showing the Werewolf and talking about some other random stuff:



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Bombini
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« Reply #61 on: October 18, 2016, 04:30:12 AM »

I played the last version and had a lot of fun with it.
I would definately pay for this game.

Very good job!
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Madguy
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« Reply #62 on: October 28, 2016, 11:12:33 PM »

Currently adding multiplayer support to the game, and it's going really well!



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Madguy
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« Reply #63 on: December 22, 2016, 07:04:26 PM »

Just released the latest alpha of the game, which includes music and online multiplayer support!  Well, actually, since the multiplayer is super buggy, I've decided to start releasing "unstable" development builds separate from the normal ones which include the multiplayer mode.  I explain it all in this devlog post.

Here's a video of the multiplayer mode in action.




If anyone's curious about creating a multiplayer component in Unity, feel free to ask me whatever, because I've been crunching on this for the past couple of months and I could probably say a few words on the subject..
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Madguy
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« Reply #64 on: March 10, 2017, 09:56:50 AM »

The game just launched on Steam, and it's free to play all weekend!

Check it out!

And here's our launch trailer:


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jesseb
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« Reply #65 on: March 20, 2017, 12:14:49 AM »

Nice. Any info on how you built the levels?

I've worked on a few 2D tile based games and never found a good tool/method for snapping tiles together. Vertex snapping obviously leaves a lot to be desired...
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jesseb
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« Reply #66 on: March 20, 2017, 04:19:27 AM »

Also I'm curious how you did the light/shadows? It looks really nice, adds a great feel to the game.
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Zireael
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« Reply #67 on: March 20, 2017, 06:43:27 AM »

Are the alphas available still or do I need to shell out $$ on Steam?
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