Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1351123 Posts in 62257 Topics- by 53952 Members - Latest Member: STRplatinum

November 15, 2018, 10:18:27 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsStreets of Rogue : Rogue-lite + Deus Ex-ish freedom + pure insanity [Alpha out!]
Pages: 1 2 3 [4]
Print
Author Topic: Streets of Rogue : Rogue-lite + Deus Ex-ish freedom + pure insanity [Alpha out!]  (Read 11323 times)
Madguy
Level 0
**



View Profile WWW
« Reply #60 on: October 17, 2016, 01:58:18 PM »

Alpha 14 released, featuring the Werewolf!



This version also include all of the game's text in .csv files, so translations to other languages can be created.  Not sure if the Chinese translators will start using this or continue doing hacked builds, gotta see!
Full changelog here!

I also made a video showing the Werewolf and talking about some other random stuff:



Logged

Bombini
Level 2
**



View Profile WWW
« Reply #61 on: October 18, 2016, 04:30:12 AM »

I played the last version and had a lot of fun with it.
I would definately pay for this game.

Very good job!
Logged

Madguy
Level 0
**



View Profile WWW
« Reply #62 on: October 28, 2016, 11:12:33 PM »

Currently adding multiplayer support to the game, and it's going really well!



Logged

Madguy
Level 0
**



View Profile WWW
« Reply #63 on: December 22, 2016, 07:04:26 PM »

Just released the latest alpha of the game, which includes music and online multiplayer support!  Well, actually, since the multiplayer is super buggy, I've decided to start releasing "unstable" development builds separate from the normal ones which include the multiplayer mode.  I explain it all in this devlog post.

Here's a video of the multiplayer mode in action.




If anyone's curious about creating a multiplayer component in Unity, feel free to ask me whatever, because I've been crunching on this for the past couple of months and I could probably say a few words on the subject..
Logged

Madguy
Level 0
**



View Profile WWW
« Reply #64 on: March 10, 2017, 09:56:50 AM »

The game just launched on Steam, and it's free to play all weekend!

Check it out!

And here's our launch trailer:


Logged

jesseb
Level 0
**



View Profile WWW
« Reply #65 on: March 20, 2017, 12:14:49 AM »

Nice. Any info on how you built the levels?

I've worked on a few 2D tile based games and never found a good tool/method for snapping tiles together. Vertex snapping obviously leaves a lot to be desired...
Logged
jesseb
Level 0
**



View Profile WWW
« Reply #66 on: March 20, 2017, 04:19:27 AM »

Also I'm curious how you did the light/shadows? It looks really nice, adds a great feel to the game.
Logged
Zireael
Level 4
****


View Profile
« Reply #67 on: March 20, 2017, 06:43:27 AM »

Are the alphas available still or do I need to shell out $$ on Steam?
Logged
Pages: 1 2 3 [4]
Print
Jump to:  

Theme orange-lt created by panic