RujiK
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« Reply #60 on: June 30, 2016, 04:55:35 AM » |
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Sorry for late reply. I was gonna script/draw something "Real quick" before I replied. You know how that goes. @purenickery, amanfr01 Yes! 45 degree transitions now! Oh boy!! @amanfr01 You really dislike pokemon eh?? "Almost less "Pokemon-ey" if that makes sense?" "Collisions can make the game feel too boxy (like Pokemon, etc.). Push feels more free." Just an observation. I haven't played any past the original red and blue. He he he. OKAY! I'm having a nightmare trying to get some water shorelines that I like. Here are 4 options, all WIP. Could I get some feedback? 1. Wave (Most obvious on bottom tiles) 2. Wobble 3. Sparkle 4. Glow/Pseudo wave Which is better?! A mix or a few tweaks is on the menu as well.
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« Last Edit: March 27, 2018, 08:52:07 AM by RujiK »
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TonyManfredonia
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« Reply #61 on: June 30, 2016, 08:45:11 AM » |
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I really like the Sparkle. #3 is my vote! Nothing about water is more appealing than its sparkle
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Pixelcomet
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« Reply #62 on: June 30, 2016, 08:54:03 AM » |
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I'd say #2 imo seems like the best choice to me.
Or maybe the cleaned up look of #1 applied to #2 with some wave action going on.
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McMutton
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« Reply #63 on: June 30, 2016, 09:07:12 AM » |
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I rather like #1, myself. Feels a lot more watery.
In general, though, this is looking really cool! I love the technical stuff you've got going.
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wizered67
Level 1
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« Reply #64 on: June 30, 2016, 01:33:28 PM » |
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I love how this game looks! I'll definitely be following this As for the water I slightly prefer #2 I think.
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RujiK
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« Reply #65 on: July 01, 2016, 05:06:56 AM » |
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A vote for 1,3 and two votes for 2. Well then, here is a mix: 5. Mix of 1,2,3 I kind of "Cheated" on adding the ripples of #1 though. They tend to make the tiling obvious so I am wondering if I can have random ripples INSIDE the water instead on the shoreline. Better? Needs more sparkles, less wobble? (Animating the water texture itself is on the menu) Also thanks for the game compliments McMutton and wizered67!
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« Last Edit: March 27, 2018, 08:50:37 AM by RujiK »
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RujiK
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« Reply #66 on: July 05, 2016, 05:35:01 AM » |
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I did a little more work. Animated the surface, added random edge waves, and some tweaking here and there. Probably the last post on water!
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« Last Edit: March 27, 2018, 08:53:02 AM by RujiK »
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TonyManfredonia
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« Reply #67 on: July 05, 2016, 09:14:10 AM » |
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However you made the water the way it is now is perfect in my opinion. Well done. A nice mix of sparkly and wavy
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Xonatron
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« Reply #69 on: July 05, 2016, 10:43:29 AM » |
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The artwork is coming along great! I like where you are at.
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RujiK
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« Reply #70 on: July 11, 2016, 05:04:42 AM » |
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My new super advanced map editor: MSPaint! Should make map editing way faster on a grand scale.
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« Last Edit: March 27, 2018, 08:55:00 AM by RujiK »
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Xonatron
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« Reply #71 on: July 11, 2016, 07:27:07 AM » |
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Wow!!
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ProgramGamer
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« Reply #72 on: July 11, 2016, 08:27:13 AM » |
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Impressive.
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TonyManfredonia
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« Reply #73 on: July 13, 2016, 07:48:13 AM » |
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MS Paint for map editing?!
Well done, friend. Well done! :D
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RujiK
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« Reply #74 on: July 25, 2016, 05:16:18 AM » |
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Thanks for the kind words all I'm spending FAR too much time on trees. My biggest issue is switching styles over and over trying to find my favorite. Could I get opinions on tree Styles? Some are more WIP than others, but I'm hoping I can get some direction on which tree to perfect. (Also the grid system makes for easy naming of trees. A1, B3, C4...) Which style should I pursue? (Thanks all)
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« Last Edit: March 27, 2018, 09:09:22 AM by RujiK »
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linley
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« Reply #75 on: July 25, 2016, 05:29:09 AM » |
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I like the leaf shapes on A1 and A3, but I also like the 3D effect that the shading gives A2 and B1. I think if you shaded A3 by darkening the lower/side leaves and slightly brightening the upper/front leaves (but not too uniformly) you would get the ultimate tree.
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TheWanderingBen
Level 1
Making Games Around the Globe
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« Reply #76 on: July 25, 2016, 05:56:21 AM » |
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I think it's important to see the trees in the game before making that call. In all honesty, every one of those trees looks very nice(!) and could be put it a game right now. But the styles fit one game or another better -- it really depends on how it looks next to the rest of the world.
That said, just presented like this, I like A3, B3, and B4 the most
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RujiK
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« Reply #77 on: August 22, 2016, 07:33:33 AM » |
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A3 Wins! And as @lineley suggested, I tried to add some 3d-ish shading. Kind of subtle edit (Slightly outdated) Also trees were a little tricky. I didn't use Gamemaker's default depth system so I had a few bugs: And then these "bugs" (butterflies) needed AI Put that all together, and this is what they look like ingame @TheWanderingBen: I'm a little biased, but I think that looks interesting enough to explore!
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« Last Edit: March 31, 2018, 04:33:49 PM by RujiK »
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swordofkings128
Level 6
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« Reply #78 on: August 22, 2016, 01:05:35 PM » |
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Bias or not, I have to agree! I love this a lot. In a way it reminds me of the golden age of Rpgmaker. But I mean that in the best way possible as there was so much amazing stuff going on in the Rpgmaker scene at it's highest moments.
Except the quality of the butterfly and water effects easily surpasses what was doable then! Really I'm a big fan of that water. And those trees are all wonderful! By the way the mapping system seems very impressive too, brilliant idea using mspaint as a map maker! Just out of curiosity, is there is a size limit to maps?
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Dandan Dev
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« Reply #79 on: August 22, 2016, 01:56:42 PM » |
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Wow.. this is beautiful! Like all the art and the zoom out. How you did that ?
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