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1363106 Posts in 63672 Topics- by 55558 Members - Latest Member: monikasingh

July 20, 2019, 02:23:46 AM

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TIGSource ForumsCommunityDevLogsOperation Fungus - [New version (1.0.0) is available!]
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Author Topic: Operation Fungus - [New version (1.0.0) is available!]  (Read 4062 times)
Jani_Nykanen
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« Reply #40 on: December 31, 2015, 02:45:05 AM »

Mutant Baby Factory:
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Jani_Nykanen
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« Reply #41 on: January 01, 2016, 11:42:46 AM »

A new version (0.7.0) is available on Game Jolt.

But you already knew that, right?



...


By the way, I replace the story screen with new ones. Here's an example:

Might still have some typos, though.
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Jani_Nykanen
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« Reply #42 on: January 02, 2016, 11:45:25 AM »


Because I decided the final boss of the normal ending must happen in a weird space where are star-like shapes in the background.
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Jani_Nykanen
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« Reply #43 on: January 03, 2016, 10:11:19 AM »

Have you ever seen anything this epic?
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Jani_Nykanen
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« Reply #44 on: January 06, 2016, 12:10:40 AM »

Can this be... the final stage? Ooh!
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Hoj
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« Reply #45 on: January 06, 2016, 03:54:58 AM »

Love your pixel art.
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Jani_Nykanen
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« Reply #46 on: January 06, 2016, 04:33:28 AM »

Small update:

I got some feedback considering the Mission 8, so I changed the graphics. It's no longer just a palette swap of the previous mission, just with a different background.

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« Reply #47 on: January 06, 2016, 12:53:07 PM »

The version 0.8.0 is released on Game Jolt.
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Hoj
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« Reply #48 on: January 06, 2016, 03:21:05 PM »


Really glad I tried this... just spent half an hour trying to get passed the first level. I didn't expect to get killed so quickly at first, but it was fine once I realised that's the point, to keep retrying and upgrading.

Love the old TV effect, but glad to see it's optional too.

The story and graphics are really fun. Great little game - not much else to add!
« Last Edit: January 07, 2016, 03:01:20 AM by Hoj » Logged

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« Reply #49 on: January 06, 2016, 03:58:06 PM »

Great art. Tried the last version, only one small suggestion, it would give a better sense of the action if the purple orbs went directly in the direction of the score instead of the character. There are so many projectiles already, I find it a bit confusing.
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« Reply #50 on: January 07, 2016, 06:57:24 AM »

Great art. Tried the last version, only one small suggestion, it would give a better sense of the action if the purple orbs went directly in the direction of the score instead of the character. There are so many projectiles already, I find it a bit confusing.
I can try this, although changing the game logic so near the end might prove a bit difficult (the code is not very flexible, and dramatic game logic changes might cause unwanted behaviour). But I'll see what I can do!




Anyway, here's a screenshot of the final battle:

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« Reply #51 on: January 07, 2016, 07:33:14 AM »

Admittedly at first I didn't know what the hell I was supposed to collect / avoid, but the learning curve isn't steep. Once you've played for a little while, you get used to the differnet objects.
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Jani_Nykanen
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« Reply #52 on: January 08, 2016, 11:32:51 PM »

Yesterday I released the final major version, 1.0.0, which has all eight missions playable and a lot of bug fixes. Now I can move to another projects (you can find the download link in this same page or in the first page).

Oh, I tried to change the crystal behaviour so they would fly to the crystal counter on upper right corner, but it didn't work, it looked pretty bad with bigger crystals (in the end game there are crystals that are almost the size of the player).
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