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TIGSource ForumsCommunityDevLogsSpellwrath - Turn-Based Strategy RPG
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Author Topic: Spellwrath - Turn-Based Strategy RPG  (Read 9915 times)
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« Reply #60 on: March 20, 2017, 11:08:36 AM »

I'm really into those indoor environments, do you happen to know if any of the rooms are for rent
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Kayzaks
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« Reply #61 on: March 21, 2017, 02:31:48 PM »

I'm really into those indoor environments, do you happen to know if any of the rooms are for rent

I'll be sure to keep some available  Well, hello there!

Skimmed through the video log - you've got a functional product! It's looking good. That's definitely exciting. Almost as exciting as a cactus in a desert Smiley

Thanks! That cactus actually took me ages to implement, weirdly enough. Somewhere around 5 days fiddling with code. But now it's finally in  Smiley
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Kayzaks
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« Reply #62 on: March 23, 2017, 02:04:44 PM »

Finally got the Game's ray-tracer to run at 60 FPS! At this point, it might actually be a real game one day  Well, hello there!

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Kayzaks
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« Reply #63 on: April 01, 2017, 09:08:30 AM »

I still think that Spellwrath would make an excellent title for an extreme spelling bee contest
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Kayzaks
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« Reply #64 on: April 08, 2017, 11:14:25 PM »

This did not go as intended... But a fix is just around the corner  Well, hello there!



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« Reply #65 on: April 10, 2017, 02:04:31 PM »



Ahhh, this is much better.. And the Castle now has some flags!!
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Kayzaks
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« Reply #66 on: April 16, 2017, 12:41:28 PM »

Not just villagers populate the world, but also tiny animals

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