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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsDoes Anybody Know of a Good Non-Linear Level Design Tutorial?
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gamerzap
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« on: November 29, 2015, 03:16:13 PM »

I've been working on a non-linear game and I've been having a really hard time with level design.  A lot of my game is ending up very uninteresting and the difficulty has wild jumps.  A tutorial for linear level design would probably help too but it would be great if there was one specifically for non-linear level design.  I've looked around for them but all of the tutorials on level design I've found are about the technical aspect, and that's not what I'm looking for.
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robgacu
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« Reply #1 on: December 07, 2015, 08:42:43 AM »

For level design in general this is the best talk i`ve found:
http://www.gdcvault.com/play/1305/Everything-I-Learned-About-Level

It really depends in your game, this is more about dungeons design, but there is a lot of good stuff:
https://bankuei.wordpress.com/2014/07/16/dungeons-theory-and-design/
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gamerzap
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« Reply #2 on: December 10, 2015, 03:04:34 PM »

Thanks!  I'll look at those!
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baconman
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« Reply #3 on: January 14, 2016, 11:55:30 AM »

The first section of Super House of Dead Ninjas is a great tool in nonlinear level design. Have one "obvious" path be the SMB-esque tutorial path, and then just have a shortcut that directs you straight past it, requiring that you do something simple that proves you know your shit already.
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