Hello people,
I'm testing out different art styles for a game I envision as sort of a mini-metroidvania with some fighting game elements in it. I've done quite a bit of 2D asset creation already but because the animation scope I have in mind is kinda big I decided to try and throw together a 3D alternative and see how that worked.
So the thing is, I'm really not sure which way to go now. Should I continue on with 2D? If I do I can do backgrounds and sparsely animated characters/creatures relatively quickly. It also has a color scheme and general look that I really enjoy. But animating it all takes a looong time. Not the animations themselves, but shading each and every frame by hand. And there's also the thing that revising or replacing animated sprites is not easy to do at all. Say I want the big scary punk man to have a vest or something, that means I need to redraw about 80 frames of animation just for that.
Going 3D, animating is much faster and asset-wise it's all very nice and flexible. I can even have customization options like gender and clothing for the player avatar. But does the look of it all work? Low-poly models with pixel art-esque backdrops, hmm... I don't know.
I'd be really happy to get some feedback on which art style you think looks better and whether or not the 3D approach works. Thanks
Here's a couple of vids and screenshots for comparison:
2D:
3D (ignore the wonky run anim
):