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TIGSource ForumsCommunityJams & EventsCompetitionsLudum Dare 34 (Dec 11th - 14th)
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Author Topic: Ludum Dare 34 (Dec 11th - 14th)  (Read 6227 times)
Levi D. Smith
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« Reply #100 on: December 19, 2015, 03:43:58 PM »

Mutant Veggie Arena




Ludum Dare entry
GameJolt (Windows and Mac)
Itch.io (Windows)
Project page and post mortem

Time lapse

« Last Edit: December 19, 2015, 04:00:23 PM by GaTechGrad » Logged

SelfTitled
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« Reply #101 on: December 21, 2015, 12:16:59 AM »

I've been fairly busy the last week so havn't had much time to play as many LD games as I'd like but think I need to work my way through the games here Smiley

Not much game to my entry kinda run out of time



http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=41490
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dlan
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« Reply #102 on: December 23, 2015, 06:53:22 AM »

Run Santa, Run!



Now that I finished the post jam version of my entry, I feel more comfortable sharing it Smiley Time to try out other entries and vote!

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=31298

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Dr. LudoS
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« Reply #103 on: January 05, 2016, 05:13:08 AM »

Results are in!

As usual, the overall quality level of the entries is impressive, with outstanding games in the top 100 (and outside of it too!).

On my side, I'm very pleased by the scores of my entry Growing Ties:


It's the best ranked game I made in 4 participation, by far! I never though this tiny game could get up so high in overall and fun categories, it motivates me to work on a post-compo / expanded version!
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« Reply #104 on: January 05, 2016, 06:03:11 AM »

Congrats, it was one of my favourites!
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Dr. LudoS
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« Reply #105 on: January 05, 2016, 07:39:24 AM »

Thanks, it means a lot to me! Smiley

Did you also participate? (I didn't saw a link for your entry in this post)
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VDZ
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« Reply #106 on: January 05, 2016, 10:25:45 AM »

I had been pessimistic about the scores for my game SnakeRPG, but I ended up getting rather high scores:


Quite surprised at the high Innovation score. Combining Snake with JRPGs was a novel idea, but a lot of the actual gameplay elements were borrowed almost directly from very early JRPGs (pre-Dragon Quest and those that didn't adapt to DQ's style) and related games, and it plays a lot like them. Perhaps people simply aren't familiar with these kinds of games.

Most of all, I'm glad I got a good Fun score. The comments barely mentioned anything gameplay-related, so I was afraid I had made it so hard to get into as to be unplayable again. Good to see this wasn't the case.
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gimymblert
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« Reply #107 on: January 05, 2016, 10:30:41 AM »

Ratings
#13   Graphics(Jam)   4.72
#127   Theme(Jam)   4.14
#139   Audio(Jam)   3.76
#187   Innovation(Jam)   3.61
#212   Mood(Jam)   3.62
#249   Overall(Jam)   3.61
#701   Fun(Jam)   2.92
#705   Humor(Jam)   2.29
#1766   Coolness   39%

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=10263
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ProgramGamer
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« Reply #108 on: January 05, 2016, 11:18:21 AM »

#304   Graphics   3.44
#598   Mood   2.80
#617   Theme   3.56
#651   Audio   2.11
#782   Fun   2.67
#830   Overall   2.78
#840   Innovation   2.44
#1857   Coolness   36%

Hm, I did quite worse in terms of score than last time, but I also undertook a much more ambitious project so I'll take it as positive!
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Tselmek
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« Reply #109 on: January 05, 2016, 11:37:20 AM »

I have mixed feelings about my entry, I'm both really proud and very ashamed at the same time. Still pretty pleased by the scores and the nice feedbacks I received.

#13   Audio(Jam)   4.36
#248   Fun(Jam)   3.51
#266   Overall(Jam)   3.59
#299   Mood(Jam)   3.48
#404   Graphics(Jam)   3.65
#480   Theme(Jam)   3.71
#536   Humor(Jam)   2.62
#555   Innovation(Jam)   3.09

Epic audio done by the great Ted Wennerström. Postmortem in the making, hyped for the next Ludum Dare.
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JobLeonard
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« Reply #110 on: January 05, 2016, 12:26:20 PM »

Did you also participate? (I didn't saw a link for your entry in this post)
Yep: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=18490
Code:

Coolness 51%
#86 Innovation(Jam) 3.84
#125 Fun(Jam) 3.72
#344 Overall(Jam) 3.50
#389 Theme(Jam) 3.80
#496 Mood(Jam) 3.23
#496 Humor(Jam) 2.67
#513 Audio(Jam) 3.00
#627 Graphics(Jam) 3.23
Given how we practically didn't have a game until the very last day we're pretty happy.

We did settle on the concept early on, but getting everything to work took most of the time; it was the first serious Phaser project any of us did (in fact, only two of our five-man team had used it before at all).
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Oddball
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« Reply #111 on: January 05, 2016, 01:29:47 PM »

I'm just glad that my entry got enough votes to be rated as it required a PlayStation Move controller in order to play.

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GhostBomb
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« Reply #112 on: January 05, 2016, 08:07:43 PM »

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=45321

#34   Fun   3.98
#44   Overall   4.00
#76   Humor   3.59
#84   Mood   3.77
#100   Innovation   3.85
#107   Audio   3.61
#147   Graphics   3.85
#523   Theme   3.68

I split my overall ranking in half compared to my other entries and I'm pretty sure I got more top 100 rankings too.

Really happy with the results.  My only worry is how I'll be able to top this now.  I'll just need to use some DETERMINATION.
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« Reply #113 on: January 06, 2016, 01:15:46 PM »

Seeing all of these succesful Ludum Dare entries fills you with determination.
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« Reply #114 on: January 07, 2016, 07:17:00 AM »

This was my first Ludum Dare and my first ever completed project. I'm so glad I participated and I think I'll do something more with the game at some point.

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JobLeonard
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« Reply #115 on: January 07, 2016, 12:59:07 PM »

I do hope more people embrace HTML5 games.

Ludum Dare games often don't need the performance provided by native apps, and it makes it a lot easier (and safer) to try out someone's game.
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ProgramGamer
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« Reply #116 on: January 07, 2016, 01:21:49 PM »

For some that means embracing the fact that you need to pay 200$ for an export module.
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VDZ
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« Reply #117 on: January 07, 2016, 03:29:13 PM »

I'm more concerned about embracing the fact that some random part of your game will break for every player, the specific part breaking being determined by the specific browser the user prefers and/or other random environment factors. Plus the fact that you can't just dump random data into a file and read it, or handle saving by just doing 'StreamWriter sw = new StreamWriter(); sw.WriteBytes(myData); sw.Close();'.

Plus, I just really like C# for making games.
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skaz
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« Reply #118 on: January 14, 2016, 11:51:22 AM »

Congrats everyone! Simple fact of finishing something in so little time deserves a reward Smiley

It was my very first entry and my first jam altogether, and I was really pleased to be able to finish. Proves to yourself anything is possible :D as for the results, not so bad!

#71   Graphics   4.13
#197   Mood      3.43
#278   Overall      3.50
#330   Fun      3.35
#431   Audio      2.73
#528   Humor      2.28
#625   Innovation 2.91
#746   Theme      3.35
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Prinsessa
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« Reply #119 on: January 14, 2016, 05:03:29 PM »

#63   Theme(Jam)   4.27
#129   Humor(Jam)   3.58
#138   Overall(Jam)   3.78
#155   Innovation(Jam)   3.68
#176   Graphics(Jam)   4.08
#201   Audio(Jam)   3.58
#224   Fun(Jam)   3.54
#262   Mood(Jam)   

Not my best, but not very disappointing either considering there were almost 3000 participants. Might've been better if I'd had more coolness this time, but I can't help it; I'm chronically stressed out ATM and after the intensity of LD I just break down completely. I haven't really touched my computer at all since Christmas (on my tablet now). I hope I'll recover again in the future.
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