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TIGSource ForumsCommunityJams & EventsCompetitionsLudum Dare 34 (Dec 11th - 14th)
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Author Topic: Ludum Dare 34 (Dec 11th - 14th)  (Read 18285 times)
ProgramGamer
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« Reply #40 on: December 11, 2015, 04:18:57 PM »

o
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VDZ
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« Reply #41 on: December 11, 2015, 04:29:08 PM »

I'll be in again, 11th time (13th if you count failed ones) this time. Have been really busy lately and I might suffer from lack of sleep, but let's hope it all works out.

The most boring part of LD is people complaining about the themes, tbh.
Twist them around and do something with them if you don't like them as they are.

Yeah, good luck twisting "Lose abilities as you progress" or "Two button controls" beyond using them as a thematic excuse to make a completely unrelated game. A good interpretation of the theme has its gameplay inspired by the theme in addition to its graphics or narrative, and a good theme facilitates that. "You are the villain" I could twist. "Lose abilities as you progress" or, to take an earlier theme, "Entire game on one screen", is a completely different thing.

I do agree with you. I was mostly refering with people who use the theme as the main excuse for their failure. The times I've failed was because I was unable to interpret the theme into a game that I wanted and could make. Not because of the theme itself : thousands of people got a game made with that theme. I didn't.

I tend to have high standards for the games I make, and the way I interpret themes. I failed two LDs because of the theme, not because I couldn't make anything with the theme (there were plenty of options), but because I couldn't make anything I would be satisfied with using the theme. Either I make something I consider worth people's time, or I make nothing at all.

Out of curiosity, what is everyone planning to develop their game in? I'm thinking html5 typescript with PIXIJS for myself since I've tried it out before and absolutely loved it. Prototyping with it is quick too.

Likely C# with XNA using my usual sprite library (VBXSE) and if necessary netplay library (GenericNetplayImplementation). They're the tools I'm most used to and as such likely to be the most suitable tools to make something good.

What software do people use for art and audio?

GIMP for graphics, FL Studio for music, sfxr for sound effects. Assuming I have them, of course.
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gimymblert
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« Reply #42 on: December 11, 2015, 07:16:32 PM »

Growing + two buttons

It does not say anything about thing that aren't button like stick or pad or mice, easy to bend
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« Reply #43 on: December 11, 2015, 08:25:52 PM »

Growing + two buttons

It does not say anything about thing that aren't button like stick or pad or mice, easy to bend

It's growing or two buttons right?
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gimymblert
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« Reply #44 on: December 11, 2015, 08:31:12 PM »

not xor
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JWK5
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« Reply #45 on: December 11, 2015, 08:55:01 PM »

It says on the site "The theme is TIED! Pick one, or use both: Growing, Two button controls"
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oahda
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« Reply #46 on: December 11, 2015, 09:59:49 PM »

First tie ever?

Apparently all themes had negatives scores, so these were just the least hated ones. Told you I was unusually pessimistic this time!
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ProgramGamer
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« Reply #47 on: December 11, 2015, 10:17:49 PM »

I hope this tells people to submit better themes.
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« Reply #48 on: December 11, 2015, 11:07:58 PM »

^
AAAAAAAAAAAAND we got our first complainer of the night!
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i make games that can only ever be played once on http://throwaway.fun
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« Reply #49 on: December 12, 2015, 12:28:00 AM »

Whyyy is this happening during finals week, noo Facepalm
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VDZ
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« Reply #50 on: December 12, 2015, 02:23:22 AM »

I hope this tells people to submit better themes.
Plenty of better themes were submitted. They were just filtered out during Theme Slaughter while bad ones weren't.

Anyways, I like the theme. Growing is a good theme, and Two Button Controls as an additional restriction is fine (I'd only have issues if it were the sole theme).
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Conker
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« Reply #51 on: December 12, 2015, 10:08:07 AM »

got my game idea, here we go
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Conker
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« Reply #52 on: December 12, 2015, 12:02:55 PM »


hows everyone doing?
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ProgramGamer
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« Reply #53 on: December 12, 2015, 12:09:36 PM »

I'm trying to make an RTS so I'm doing gr8 m8.
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oahda
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« Reply #54 on: December 12, 2015, 01:22:08 PM »

hows everyone doing?

Hair!



^
AAAAAAAAAAAAND we got our first complainer of the night!
Who says one can't complain and still have fun? Wink
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Conker
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« Reply #55 on: December 12, 2015, 01:25:09 PM »

Thats awesome.

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ProgramGamer
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« Reply #56 on: December 12, 2015, 01:36:51 PM »

I'm guessing that this character is inspired by Shantae?
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oahda
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« Reply #57 on: December 12, 2015, 01:44:09 PM »

Nah, it's Rapunzel! But I see it when you say so. Wow.
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gimymblert
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« Reply #58 on: December 12, 2015, 03:05:47 PM »

it's better designed than shantae Cool well done
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« Reply #59 on: December 12, 2015, 03:36:52 PM »

Looking good everyone, nice to see the progress being made by others.

I just woke up, so am one day down and am now thinking of scrapping the game I started yesterday. Not happy where it is going or how to fix it... Might try and move onto another one which means I'll only have the one day now to complete something.

This is what I was working on. A photographer who crashes on an alien planet and has to take photos of the local wildlife without being spotted before he is rescued.



Not sure what I will move onto now though...
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