I'll be in again, 11th time (13th if you count failed ones) this time. Have been really busy lately and I might suffer from lack of sleep, but let's hope it all works out.
The most boring part of LD is people complaining about the themes, tbh.
Twist them around and do something with them if you don't like them as they are.
Yeah, good luck twisting "Lose abilities as you progress" or "Two button controls" beyond using them as a thematic excuse to make a completely unrelated game. A good interpretation of the theme has its gameplay inspired by the theme in addition to its graphics or narrative, and a good theme facilitates that. "You are the villain" I could twist. "Lose abilities as you progress" or, to take an earlier theme, "Entire game on one screen", is a completely different thing.
I do agree with you. I was mostly refering with people who use the theme as the main excuse for their failure. The times I've failed was because I was unable to interpret the theme into a game that I wanted and could make. Not because of the theme itself : thousands of people got a game made with that theme. I didn't.
I tend to have high standards for the games I make, and the way I interpret themes. I failed two LDs because of the theme, not because I couldn't make anything with the theme (there were plenty of options), but because I couldn't make anything I would be satisfied with using the theme. Either I make something I consider worth people's time, or I make nothing at all.
Out of curiosity, what is everyone planning to develop their game in? I'm thinking html5 typescript with PIXIJS for myself since I've tried it out before and absolutely loved it. Prototyping with it is quick too.
Likely C# with XNA using my usual sprite library (VBXSE) and if necessary netplay library (GenericNetplayImplementation). They're the tools I'm most used to and as such likely to be the most suitable tools to make something good.
What software do people use for art and audio?
GIMP for graphics, FL Studio for music, sfxr for sound effects. Assuming I have them, of course.