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1411411 Posts in 69360 Topics- by 58415 Members - Latest Member: sophi_26

April 15, 2024, 08:16:45 PM

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TIGSource ForumsCommunityDevLogsTower of Samsara
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TonyManfredonia
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« Reply #20 on: December 14, 2015, 05:22:03 PM »

Wow!  This is looking quite nice!  Consider myself intrigued Smiley.

It has that 2D/3D depth.  Reminiscent of a favorite game of mine, Sword and Sworcery.  Your title, too, is very catchy!  It rolls off of the tongue nicely Smiley
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justincavenagh
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« Reply #21 on: December 14, 2015, 05:48:31 PM »

Wow this looks really awesome, particularly impressed by the weather effects Smiley
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MarteloNero
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« Reply #22 on: December 15, 2015, 04:03:14 AM »

Do you have anyone working on music for this?
as regards the music, we are in contact whit very good composers, but it's too early to announce the official one   Grin

This looks beautiful. Is it completely 2D? It really looks like lo-poly 3D sometimes!
yeah, aside some particle effect, the game is completely 2D. Anyway we use normal maps to calculate how the light hit the sprites and, along with multiple sidescrolling layers, it gives  that 3D feeling   Wink
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MarteloNero
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« Reply #23 on: December 15, 2015, 03:35:14 PM »

gorgeous art  (Praise the sun \o/)

Quote
SHARE your poetry with other players - Similar to Demon Souls, share a haiku with players that pass through the same spot
curious about this mechanism.  How are you going to handle players who abuse the system by using profanities?

Yeah, I was going to ask the same thing. Maybe the game will have a pre established variety of words/phrases to choose from. The player would create the poems by combining the available words/phrases.

On second thought, we will first ask valve about their policy. Every message will be identified by the author's steam ID, so I think they will allow us to implement the way we want. On the worst cade scenario, we are going to use exactly like dark souls.
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El-Metallico
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« Reply #24 on: December 17, 2015, 11:15:36 PM »

Follow you on twitter, guys, didn't knew that you have blog here - everything looks incredibly awesome.
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Ludipe
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« Reply #25 on: December 18, 2015, 03:44:38 AM »

Hey! Your game looks awesome, I'm following you on twitter so I don't miss updates :-)

I'm quite interested about how combat will work, it's usually hard to design deep combat on 2D sidescrollers

Cheers!
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MarteloNero
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« Reply #26 on: January 11, 2016, 07:18:15 AM »

I'm quite interested about how combat will work, it's usually hard to design deep combat on 2D sidescrollers

About the combat: There are 2 main mode, the free mode for movement and the combat mode.

The combat mode approach the camera to the battle, and you are able to lock the sight on target making the movement relative to the enemy ( so u can walk backward).



There are 3 types of attacks, a vertical one to hit the area near the player, an horizzontal one to hit a wider but smaller area, and a thrust attack while charging an enemy.
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n4rwal
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« Reply #27 on: January 16, 2016, 03:08:41 AM »

Looks really interesting and nice pixel art too.
I have a question for you guys: there will be a porting for Ps4 or other consoles?
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sidbarnhoorn
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« Reply #28 on: January 16, 2016, 04:16:39 AM »

This looks awesome! Good luck with the development and look forward to playing it someday! :-)
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Siddhartha Barnhoorn
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Composed music for the games Antichamber, Out There, The Stanley Parable, Planet Alpha...

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JobLeonard
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« Reply #29 on: January 16, 2016, 06:18:16 AM »

This looks very interesting. Subbed
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TonyManfredonia
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« Reply #30 on: January 16, 2016, 08:35:40 AM »

The locking option is awesome.  Especially considering it's a side-scroller!

Great idea :D
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BTSeven
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« Reply #31 on: January 18, 2016, 02:16:57 AM »

Great work guys!
We met Gabriele in Milan and Bologna. Your game rocks Cool
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MarteloNero
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« Reply #32 on: January 18, 2016, 09:44:48 AM »

Looks really interesting and nice pixel art too.
I have a question for you guys: there will be a porting for Ps4 or other consoles?


We will make a stretch goal for ps4 and new 3ds on our kickstarter campaign. We will be launching in early may.
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SuperHatchGames
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« Reply #33 on: January 18, 2016, 10:07:06 AM »

Blimey! That looks lovely. Following!

I noticed a sneak peek at a mechanic at the end of the video, where you control the orb.
Are you free to move that all around the environment?

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MarteloNero
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« Reply #34 on: January 19, 2016, 01:02:51 PM »

Blimey! That looks lovely. Following!

I noticed a sneak peek at a mechanic at the end of the video, where you control the orb.
Are you free to move that all around the environment?



Yes! But it will only clear certain paths. It will also have various other effects on the environment.
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MarteloNero
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« Reply #35 on: January 19, 2016, 01:03:42 PM »

We're happy to announce that the game will be on at kickstarter at May 3 2016! Hooray!
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TonyManfredonia
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« Reply #36 on: January 20, 2016, 04:09:17 AM »

Woohoo! Congratulations Smiley
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Fenrir
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« Reply #37 on: January 20, 2016, 04:34:43 AM »

Good luck with the KS guys!
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and
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« Reply #38 on: January 20, 2016, 04:39:03 AM »

Ooh cool, I look forward to backing it! Good luck :D
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MarteloNero
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« Reply #39 on: January 21, 2016, 08:34:33 AM »

Looks good.
We are brazilians too and working on another adv game, Clown's Secret. Let's keep in touch!
http://exprstudios.tumblr.com

Luciano Rateke.

Sure Wink

Are you planning a crowdfunding campaign too?
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