I'm starting a devlog here for The Brontosaurus Milk Crisis, a game I'm cooking up with a little personal challenge behind it.
Given the recent news that a few browsers are dropping UnityWebPlayer support I'm gonna take my first stab at using the WebGL protocol and see what I can squeeze out of it. Also I gotta keep in mind file-size limits for various hosting sites, I'm basing my limit on NewGrounds's 80mb limit so that's gonna be the ceiling for this build...if any other sites have higher limits...great!, if not then maybe I'll ask permission for a fat little game file.
I've also found that audio quality goes right down the toilet after a WebGL build so on top of Audio files inflating that file size like no other element it seems there are bound to be compromises and workarounds in the sound department.
The UnityWebPlayer ran like a top last I used it, never uploaded WebGL but I've seen WebGL run like shit with what appeared to be less than I'm putting forward...optimization techniques to apply, learn and then apply what I learned in the process.
Seriously I want this to run as smooth and as fast as my experiences with UnityWebPlayer.
Finally I want a satisfying longer than average (I'm thinking about two-ish Mario64 levels worth of content), lush environments, ascetically pleasing visuals, various yet-to-be-specified mechanics...basically a good lil' game.
So basically my self challenge is...
1: Under 80mb file-size
2: Runs and sounds nice.
3: An enjoyable, well rounded game.
So off to work I go it seems...
As for the game itself and what it's all about well...between the title, the link to my video-log below and the GIFs below that y'all are going to guess at or infer the details until I start posting them.
Almost posted before mentioning this is going to be a free game. Aside from the WebGL I'm releasing a companion downloadable version on Itch.io which will also be free. Maybe after this is done I'll take a stab at the paid market with a much more polished, expanded, not limited by file-size version...but as for this one, not a dime to play.
Cheers people and thanks for taking a peek at my project!