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1380281 Posts in 65807 Topics- by 58200 Members - Latest Member: arthurrt

August 06, 2020, 01:52:12 PM

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TIGSource ForumsCommunityDevLogsThe Brontosaurus Milk Crisis
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Author Topic: The Brontosaurus Milk Crisis  (Read 5325 times)
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« Reply #40 on: March 14, 2017, 01:01:10 PM »

I don't think brontosauruses have mammaries
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« Reply #41 on: March 24, 2017, 09:36:32 AM »

I don't think brontosauruses have mammaries

I didn't either till about five minutes ago when I googled "did dinosaurs make milk?" hoping for something silly to respond with.  A few articles later and now I'm starting to wonder.

What an odd world we live in...
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« Reply #42 on: April 06, 2017, 02:17:19 PM »

Grabbed up a lil' pseudo-bouyancy code from a previous project and tweaked it a bit for this one.

Aquatic mounts are totally in...


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« Reply #43 on: April 07, 2017, 02:25:25 AM »

He's back! Hahahah I love it!

Aqua-mounts?! I approve. World of Warcraft style!
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« Reply #44 on: April 07, 2017, 02:52:37 AM »

This is...... trippy... Gomez Beer! Crazy Hand Joystick
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« Reply #45 on: April 15, 2017, 08:25:51 PM »

He's back! Hahahah I love it!

Aqua-mounts?! I approve. World of Warcraft style!


Heck yeah!  Not gonna be able to ride every dinosaur but one of these...



...might make ocean travel a bit more interesting.


This is...... trippy... Gomez Beer! Crazy Hand Joystick

 Toast Left Beer! Toast Right Toast Right
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« Reply #46 on: April 16, 2017, 12:09:07 AM »

I'm into that lava block-summoning dancer, and the general wild and wack vibe!

And Brontosaurus Milk just has such a RING to it!  Well, hello there!
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« Reply #47 on: April 16, 2017, 07:25:36 AM »





Yes





Yes.
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« Reply #48 on: April 18, 2017, 08:33:45 AM »

A bit wonky at the moment but she's sea worthy!



Maybe next on the list would be to give her some proper animations.
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« Reply #49 on: July 17, 2017, 10:45:20 AM »

Been busy lately knocking out a lot of the non-visual aspects of the project since last I updated this log, I imagine some would be interested in the ins and outs of it but I prefer to have something tangible to show so I'm not apt to update based purely on programming.


That said I've got quite a bit up and running:

-state machines are go for AI, the player, environmental objects, etc...

-any and all data is now managed persistently through transitions, levels, "cutscenes", shapechanging, etc...

-save/load functions are working as intended (sorry modders I opted for binary over Json for a few reasons)...

-mechanic two and the various ways to use it are going smoothly...

-functional UI is go, life-bar, text boxes and representations of the players "Absorb Chambers" done and working...


I'm getting ever closer to what I would consider a functional "Alpha build" and this excites me greatly.  It seems as I approach this milestone I'm getting more enthusiastic and thus getting more done faster than normal  Grin


The checklist till I'll consider it "Concept complete" is as follows:

-better character controller

-better camera system

-implement and test some SFX a bit more than the handful of times I've done so (it's pretty trivial tbh but I want to see how well they work with various things and situations just to quadruple-check)

-actually finish and implement the main character's animations...ppl are gonna think the orange dancing cave-dude is the protagonist if I don't finish it soon lol


I'm way overdue for a video to show and explain mechanic-two in depth but the fact is it's been good to go for awhile and I'm getting anxious to do so. 


Given that I like to leave a GIF or two and hold back details till I'm ready to present them properly I'll just leave this here with no explanation for what is seen.


Mechanic two...
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« Reply #50 on: August 11, 2017, 02:49:46 PM »

As someone someone who has had a placeholder sprite for the main character for a year and a half these beginnings excite me a bit more than they probably should...



Also I blame the gif choppyness on my laptop btw...I usually capture them from my desktop.
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« Reply #51 on: August 11, 2017, 03:16:33 PM »


I loved it!
Very charismatic.
It's fun just looking at her! Cheesy
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« Reply #52 on: August 12, 2017, 10:48:06 AM »

Midway through animating she hears the crowd likes her...
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