Been busy lately knocking out a lot of the non-visual aspects of the project since last I updated this log, I imagine some would be interested in the ins and outs of it but I prefer to have something tangible to show so I'm not apt to update based purely on programming.
That said I've got quite a bit up and running:
-state machines are go for AI, the player, environmental objects, etc...
-any and all data is now managed persistently through transitions, levels, "cutscenes", shapechanging, etc...
-save/load functions are working as intended (sorry modders I opted for binary over Json for a few reasons)...
-mechanic two and the various ways to use it are going smoothly...
-functional UI is go, life-bar, text boxes and representations of the players "Absorb Chambers" done and working...
I'm getting ever closer to what I would consider a functional "Alpha build" and this excites me greatly. It seems as I approach this milestone I'm getting more enthusiastic and thus getting more done faster than normal

The checklist till I'll consider it "Concept complete" is as follows:
-better character controller
-better camera system
-implement and test some SFX a bit more than the handful of times I've done so (it's pretty trivial tbh but I want to see how well they work with various things and situations just to quadruple-check)
-actually finish and implement the main character's animations...ppl are gonna think the orange dancing cave-dude is the protagonist if I don't finish it soon lol
I'm way overdue for a video to show and explain mechanic-two in depth but the fact is it's been good to go for awhile and I'm getting anxious to do so.
Given that I like to leave a GIF or two and hold back details till I'm ready to present them properly I'll just leave this here with no explanation for what is seen.
Mechanic two...
