Sydan
Level 0
|
|
« on: December 05, 2015, 10:08:06 AM » |
|
What is the hardest part of game development for you, and how do you try to over come that difficulty?
For me right now, although I've been an artist a lot of my life, I am better at programming. I'm finding art for games a real struggle right now. I don't have the time to invest in it and to make it as good as I want. I'm trying put more time into it, and I'm trying to lower my expectations of my own art, but these things are proving difficult to do.
Also, hello everyone! I've finally joined TIG after lurking for many months.
|
|
|
Logged
|
|
|
|
Armageddon
Level 6
|
|
« Reply #1 on: December 06, 2015, 01:53:48 AM » |
|
Being alone. I don't. Good luck dude.
|
|
|
Logged
|
|
|
|
Sydan
Level 0
|
|
« Reply #2 on: December 06, 2015, 05:41:48 AM » |
|
Yeah that sucks... Are there any game dev meet ups in your area?
|
|
|
Logged
|
|
|
|
Superb Joe
|
|
« Reply #3 on: December 06, 2015, 06:30:12 AM » |
|
the hardest part is probably this: developing a game
|
|
|
Logged
|
|
|
|
JWK5
Guest
|
|
« Reply #4 on: December 07, 2015, 12:29:22 PM » |
|
Accepting that you can't do everything exactly the way you want to or wish you could.
You always have this "perfect game" in your head and when the reality sinks in that you can't actually produce that perfect game it can sink your enthusiasm quickly and brutally. You're going to want a general idea of where you are heading but being flexible and letting things unfurl and develop as you go will sometimes save you a lot of misery. Rather than seeking to make the perfect game that is in your head you have to explore the actual game unraveling before you.
|
|
|
Logged
|
|
|
|
s0
|
|
« Reply #5 on: December 08, 2015, 06:24:49 PM » |
|
getting burned out on playtesting your own shit
|
|
|
Logged
|
|
|
|
vault11th
|
|
« Reply #6 on: December 08, 2015, 06:42:23 PM » |
|
Grind. I.e. doing everything that's left after cool stuff.
|
|
|
Logged
|
|
|
|
Armageddon
Level 6
|
|
« Reply #7 on: December 08, 2015, 07:18:24 PM » |
|
Grind. I.e. doing everything that's left after cool stuff.
Also realizing the cool stuff isn't as cool as you thought and losing faith in your own idea.
|
|
|
Logged
|
|
|
|
MeshGearFox
|
|
« Reply #8 on: December 08, 2015, 09:17:44 PM » |
|
The moment when you feel less like a person and more like a collection of body parts.
|
|
|
Logged
|
|
|
|
EvansBlack
|
|
« Reply #9 on: December 11, 2015, 06:11:08 AM » |
|
When you are bad at programming - Code > Compile > Error > Repeat > Code > Compile > Error > > Repeat...
|
|
|
Logged
|
|
|
|
PixelDensity
|
|
« Reply #10 on: December 11, 2015, 07:56:09 AM » |
|
The hardest part for me is keeping the same enthusiasm for the game during development. I have always been a perfectionist, but I also have a short attention span, and regardless how much I love a game idea, I will eventually slow down and then stop on a games development with not much done.
Its something I am working on myself to stop this happening more and more, but its hard to change something you have always known.
|
|
|
Logged
|
3D Artist.
|
|
|
longshorts
|
|
« Reply #11 on: December 11, 2015, 11:45:48 AM » |
|
Finishing a long project. That and finding time to work on it around an existing job/social life.
|
|
|
Logged
|
|
|
|
Dragonmaw
Guest
|
|
« Reply #12 on: December 11, 2015, 03:48:53 PM » |
|
finding time to masturbate daily
|
|
|
Logged
|
|
|
|
Keops
Level 6
Pixellin' and Gamedev'n
|
|
« Reply #13 on: December 12, 2015, 05:25:54 AM » |
|
Finishing a long project. That and finding time to work on it around an existing job/social life.
|
|
|
Logged
|
|
|
|
Capntastic
|
|
« Reply #14 on: December 13, 2015, 02:18:29 PM » |
|
finding time to masturbate daily
Multitask
|
|
|
Logged
|
|
|
|
Koobazaur
|
|
« Reply #15 on: December 16, 2015, 02:50:29 PM » |
|
Being alone.
^ This getting burned out on playtesting your own shit
^ THIS Grind. I.e. doing everything that's left after cool stuff.
^ and this
|
|
|
Logged
|
|
|
|
Canned Turkey
Guest
|
|
« Reply #16 on: December 16, 2015, 07:31:58 PM » |
|
Sweet baby Jesus the grind is the worst part by a couple factors of ten. Many of my ideas are trashed for nothing less than how much grinding work it would take.
|
|
|
Logged
|
|
|
|
airman4
|
|
« Reply #17 on: December 17, 2015, 04:56:31 AM » |
|
getting burned out on playtesting your own shit
It's real Also finding bugs always and always
|
|
|
Logged
|
|
|
|
gulden
|
|
« Reply #18 on: December 31, 2015, 07:29:30 AM » |
|
The moment when you feel less like a person and more like a collection of body parts.
Haha, had to laugh at this one! I think endurance is really important! Don't give up! Keep it going!
|
|
|
Logged
|
|
|
|
MisterTtocS
|
|
« Reply #19 on: January 17, 2016, 07:20:29 PM » |
|
The hardest part of game development is making everything work right. I hate when there are so many bugs and I can't figure out to fix them. Another part is coming up with a name for the game.
|
|
|
Logged
|
|
|
|
|