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1398319 Posts in 67582 Topics- by 60905 Members - Latest Member: Nadeem4252

January 22, 2022, 07:08:29 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit CompetitionPhenomenon 32 [WITHDRAWN]
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Author Topic: Phenomenon 32 [WITHDRAWN]  (Read 27712 times)
Jonas Kyratzes
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« Reply #40 on: June 21, 2009, 03:30:50 AM »

Just a quick update:

For a variety of reasons, which I hope to explain in a longer article at some point, I decided to go back and redo the whole game as a platformer of sorts. (Bit of a change, huh?) Why? Because it was the only way to do the game's story and setting justice. It was a hard decision - discarding an almost-complete game and more than 100 hours of work - but it was absolutely worth it.

I've updated the game's page on my website with some screenshots & info, and am considering doing a slightly bigger preview soon.

http://www.jonas-kyratzes.net/?page_id=462

And for those of you who liked the graphical style of the old version, I haven't deleted all that stuff, and I'm sure it will show up somewhere, in some way, in some other game.
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Lets Go Brandon!
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« Reply #41 on: June 21, 2009, 05:41:07 AM »

Do you think that I could possibly get the original version to try?
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muku
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« Reply #42 on: June 21, 2009, 06:19:31 AM »

For a variety of reasons, which I hope to explain in a longer article at some point, I decided to go back and redo the whole game as a platformer of sorts.

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Your original concept seemed really unique. If you say the game was almost complete, is there really no way you could post it at least as a curiosity?
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The Cosyne Synthesis Engine - realtime music synthesis for games
Jonas Kyratzes
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« Reply #43 on: June 21, 2009, 08:13:53 AM »

I'm glad you guys are interested in the original version, but I won't be posting it. There are two reasons:

a) I don't like the idea of putting half-finished works out there.
b) There is still a lot of stuff in there I might use one day.

I hope the new version will be equally interesting, though. It's quite different in many ways, but the spirit is the same. And I'm very happy with it.
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"Moderate strength is shown in violence, supreme strength is shown in levity." - G. K. Chesterton
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muku
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« Reply #44 on: June 21, 2009, 09:48:32 AM »

For shame. I'll be looking forward to the article you mentioned to hopefully understand your motivation behind this move better...
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The Cosyne Synthesis Engine - realtime music synthesis for games
Jonas Kyratzes
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« Reply #45 on: June 23, 2009, 02:14:08 AM »

For shame. I'll be looking forward to the article you mentioned to hopefully understand your motivation behind this move better...

For now, trust me when I say that this is the best thing that could possibly have happened to this project. It's more atmospheric, it plays better, it's more immersive, and I can finally tell the story I wanted to tell the proper way. And it's not just a generic "old-school" platformer - it still has a heavy emphasis on exploration and on improving your ship, on collecting resources, avoiding anomalies and completing research.
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"Moderate strength is shown in violence, supreme strength is shown in levity." - G. K. Chesterton
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Lets Go Brandon!
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« Reply #46 on: June 23, 2009, 04:52:19 AM »

I'm okay with this, since you feel so strongly about it. (I actually like this a little better as I love explatformers)
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Jonas Kyratzes
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« Reply #47 on: July 19, 2009, 06:14:13 PM »

A small preview:



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"Moderate strength is shown in violence, supreme strength is shown in levity." - G. K. Chesterton
http://www.jonas-kyratzes.net
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