EDIT:
############### INSTRUCTIONS #####################################
your goal is to feed the two pigs so that the counters at the bottom are both in green
- if one of the pig's counter goes in the red, you lose
- u can accelerate and decelerate the conveyor with up and down
- left and right to swap lane
- with space you fetch a thing from the conveyor ( red target indicates fetchability )
- once u grabbed a thing, 'c' fetches it to the left pig , 'v' fetches it to the right pig,
down arrow discards .
############### end of INSTRUCTIONS ##############################
take care ! if u feed a pig with bad things ( poisoned mushroom, bleach ... ) he will
get mad and his counter will go down.
#playable demo:
was hard pressed to find something to do with cockpit compo,
but after thinking a lot about it first sunday it was announced ,
I decided to do a feeding machine for porks
I've always liked zoomed sprites games such as after burner and hang on ,
so my 2 objectives are to have a good depth effect, and use the cockpit effect satisfactorily ( u will turn to the side of the cockpit smoothly, and cockpit will vibrate,
depending on the speed of the treadmill ).
Basically u can navigate left and right and pick up food with your machine from the treadmill,
and u need to turn the cockpit left or right to feed one of the 2 porks on the side of your machine. If you pick up damaging things from the treadmill, or let the porks starve,
they eat you , u lose in a degrading way :D
concept of the cockpit ( u only see half of that )
I've done a lot of graphic assets since the beginning of the compo,
and progress on the code side has been steady,
so I think I'll definitely finish something pretty.
I must confess I don't know how this will play, since I began with a very visual idea ,
and main gameplay is not in place yet !
last thing: project is C++ and open gl, I wanted something very fluid in 2D after being disappointed with sdl on pandora panic.
anyway demo soon, it really feels like a real game now:
I'll definitely have something playable for saturday, even if not fully polished,
looking good.