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TIGSource ForumsCommunityDevLogsA Place for the Unwilling [open world narrative game][BETA]
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Author Topic: A Place for the Unwilling [open world narrative game][BETA]  (Read 57425 times)
Ludipe
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« on: December 08, 2015, 06:10:24 AM »







Hi there! It's being a while since the last time we posted anything here.

You know how rocky gamedev can be. Lots of thing happened in between (we got covered in lots of amazing places and even got funded).

I'm dropping by to say we just started a private testing. We have all the info (as well as the latest updates) on our Discord server. If anybody wants to follow the project that's the best way to do so. We'll start sharing new exciting material soon. Hope everything is going great.

Best!





“A Place for the Unwilling” is a narrative experience set in the last days of a dying city. Explore these twisted streets as you meet their inhabitants and get closer to them. Time never stops and  the end keeps getting closer.




"A Place for the Unwilling" is a narrative adventure game where the city is the actual protagonist. No puzzles or "game over" screens, just you, the city and the dozens of stories which are taking place in there. Days pass and the fate of the city is yet to be decided.

  • A living city to explore which evolves with each passing day.
  • A wide cast of citizens with handcrafted backgrounds, routines and stories.
  • Dynamic deep narrative that will make every walkthrough unique.
  • Be a trader in a thriving market and influence the city with every transaction.




Update #1 - F.A.Q.
Update #2 - Of shadows and people
Update #3 - Meet your avatar
Update #4 - Gameplay
Update #5 - Kickstarter
Update #6 - Artistic references
Update #7 - How it all began
Update #8 - A day in the city
Update #9 - Music and the city
Update #10 : Join our streaming!
Update #11 : Post-Kickstarter Report!
Update #12 : EGX, goals, plans, updates and more
Update #13 : Creating the characters
Update #14 : Meet the cast!
Update #15 : Learning along the way
Update #16 : Ink, narrative and teasers
Update #17 : The many voices of the city
Update #18 : State of the game
Update #19 : How things are slowly shaping up
Update #20 : The origins of the City
Update #21 : Expanding the city
Update #22 : The sweet "King in Yellow"
Update #23 : Technical mumbo jumbo
Update #24 : What happened to the writers?
New teaser released!
Update #25 : 3D Wire, Game Connection and more
Update #26 : The foundations
Sneak peak of the new interface
Update #27 : The city is dying
Update #28 : The importance of small things
Update #29 : First Anniversary
Update #30 : Calling it a year
Update #31 : A Cthulhu Mythos Story
Update #32 : Making Money
Update #33 : I'm sorry, but I'm in a hurry
Update #34 : Back from Casual Connect!
Update #35 : Road to the EGX Rezzed 2017
Update #36 : More technical mumbo jumbo
Update #37 : Back from EGX!
Update #38 : Getting started with interiors
Update #39 : The difficulties of testing and iterating a narrative game
Update #40 : Streaming gameplay!

Update #41 : Stream report

Update #42 : June report

Update #43 : Something's happening in the city

Update #44 : Trading

Update #45 : A Lick Of Urbanistic Paint

Update #46 : Leave your mark in the city

Update #47 : Improving our update system




The game is being developed by "AlPixel Games", the studio who made "Missing Translation", a small puzzle game which won 4 awards and had 10 nominations.

We all live in Madrid, where we spend most of our time working on our projects. We're deeply in love with game jams and release plenty of smaller free games.

Right now there are 5 people, working on the game:

Rubén, who draws all the art
Celer, who is in charge of music and sound design
Martín, who makes sure the game doesn't break (at least not too often)
Ángel, who supervises narrative
Luis, who does design, code and random stuff









« Last Edit: April 17, 2019, 08:36:53 AM by Ludipe » Logged

YaW
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« Reply #1 on: December 08, 2015, 09:31:28 AM »

Nice to see you here Luis Beer!

Your new game is looking really good. How long will the development be? When are you planning to release?
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sodap
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« Reply #2 on: December 08, 2015, 11:03:05 AM »

It looks great, I love the art because it has a lot of personality, it's not the same old thing.
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CiroContinisio
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« Reply #3 on: December 08, 2015, 11:25:33 AM »

Looking cool! I love the art style!


Speaking of that, I'm not 100% in love with the logo. I like the shape, I just don't like the "treatment", the materials. Too shiny, too clean.
But it wouldn't be me if I didn't make a critique, so take it as a grain of salt!
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UmutD
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« Reply #4 on: December 08, 2015, 11:41:56 AM »

Art is great, also this would be something I would really enjoy playing. Looking forward to see how you proceed with the idea.
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b∀ kkusa
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« Reply #5 on: December 08, 2015, 02:18:28 PM »

Another gem in the devlog section , followin the evolution.
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Ludipe
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« Reply #6 on: December 08, 2015, 02:33:08 PM »

Quote from: yaw
Nice to see you here Luis Beer!

Your new game is looking really good. How long will the development be? When are you planning to release?

Hey there! :D
It's probably too early to talk about dates, specially with games haha. Development started around mid-September and this might be a 18-month long project. Then again, this is very likely to change.

Quote from: sodap
It looks great, I love the art because it has a lot of personality, it's not the same old thing.

Thanks! Most of our references come from comics, books and TV shows. We try to stay away from games when it comes to getting new ideas.


Quote from: CiroContinisio
Looking cool! I love the art style!

Speaking of that, I'm not 100% in love with the logo. I like the shape, I just don't like the "treatment", the materials. Too shiny, too clean.
But it wouldn't be me if I didn't make a critique, so take it as a grain of salt!

Thanks for the feedback! Yeah, we had lots of doubts about the logo, but we had spent too much time with this early version and we had to move on. It'll will change over development :D

Quote from: UmutD
Art is great, also this would be something I would really enjoy playing. Looking forward to see how you proceed with the idea.

Hey there! We want to release monthly updates and keep explaining how the game is going to be Smiley

Quote from: bakkusa
Another gem in the devlog section , followin the evolution.

Thanks a lot!


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Blosser
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« Reply #7 on: December 08, 2015, 03:44:39 PM »

The art style really grabbed me; excellent stuff! Can't wait to see how this develops!
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Ludipe
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« Reply #8 on: December 09, 2015, 01:25:45 AM »

The art style really grabbed me; excellent stuff! Can't wait to see how this develops!
Thanks! All the art in the game is made by Rubén Smiley
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Fenrir
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« Reply #9 on: December 09, 2015, 01:45:48 AM »

Wow I love it! So much amazing projects from Spain, you rock guys!
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karlozalb
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« Reply #10 on: December 09, 2015, 03:31:14 AM »

Looks amazing Smiley
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and
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« Reply #11 on: December 09, 2015, 04:49:50 AM »

The art direction is pleasing. City as protagonist is a lovely idea, good luck!
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Ludipe
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« Reply #12 on: December 09, 2015, 09:29:04 AM »

Quote from: Fenrir
Wow I love it! So much amazing projects from Spain, you rock guys!

Thanks Fenrir! We're huge fans of Wanderer Smiley

Quote from: karlozalb
Looks amazing

:D

Quote from: and
The art direction is pleasing. City as protagonist is a lovely idea, good luck!

Thanks! We were kind of obsessed with the idea of the city having a soul and a personality of its own haha.
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Tuba
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« Reply #13 on: December 10, 2015, 06:49:19 AM »

Love the concept of a game about a town. When I was a kid I used to play Sim City making up stories about the city in my head, thinking about characters and naming each part of town according to some Historical fact that happened there.

Don't think that's what you're aiming for but anyway, game is looking awesome!
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Ludipe
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« Reply #14 on: December 10, 2015, 04:12:08 PM »

Love the concept of a game about a town. When I was a kid I used to play Sim City making up stories about the city in my head, thinking about characters and naming each part of town according to some Historical fact that happened there.

Don't think that's what you're aiming for but anyway, game is looking awesome!

It won't play like a Sim City game, you won't be able to build streets or "create people". But you'll get to explore each part of the town and really get to know the characters Smiley
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Cojack
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« Reply #15 on: December 10, 2015, 08:02:36 PM »

This kind of game is right up my alley, and it looks wonderful. I can't wait to hear more on the story. Good luck!
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« Reply #16 on: December 11, 2015, 05:40:10 AM »

The game looks wonderful and being able to look into the corners of a living city, at the multitudes of it's inhabitants and their lives, sounds like a beautiful way to play.

Will the city in the game have the sort of first person narration, that is present at the start of the thread?

Looking forward to more updates. Good Luck!

ps. while the art for the city and the characters looks really great, the yellow/golden frames around the images seem a little discordant.


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Ludipe
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« Reply #17 on: December 12, 2015, 01:22:07 AM »

This kind of game is right up my alley, and it looks wonderful. I can't wait to hear more on the story. Good luck!

Hey Cojack! We'll keep releasing more information every few weeks. A new update will be publisher before December ends Smiley

Quote from: oleomingus
The game looks wonderful and being able to look into the corners of a living city, at the multitudes of it's inhabitants and their lives, sounds like a beautiful way to play.

Will the city in the game have the sort of first person narration, that is present at the start of the thread?

Looking forward to more updates. Good Luck!

ps. while the art for the city and the characters looks really great, the yellow/golden frames around the images seem a little discordant.

Hey Oleomingus! The game will use some of that first person narrative, but just in a few parts.

You'll control a character and be able to move around, interact with everyone and talk to them; so, most of the narrative is told from dialogues with those characters.

(And thanks for the art feedback :D)
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« Reply #18 on: December 13, 2015, 01:35:21 PM »

I registered only to this site to be able to post here. I loove the concept of the game. You had me at Majoras Mask sidequest  Smiley They are my favorite part of the game and a game only centered around little stories like this would be great. I am especially looking forward to see and discover connections between the people in the city.
But I think, you should have puzzles. Make the city the puzzle.
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TonyManfredonia
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« Reply #19 on: December 13, 2015, 02:03:46 PM »

Wow!

I'm really liking where this is headed from the story alone.  Can't wait to see more Smiley
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