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TIGSource ForumsCommunityDevLogsPenguins Invasion (iPhone & Unity)
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Author Topic: Penguins Invasion (iPhone & Unity)  (Read 3768 times)
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« on: March 11, 2009, 02:53:44 AM »

Last january we (Frogames) decided to switch from TGE to Unity for our iPhone developments.
For our first iPhone game we're trying to make something very simple: a Whack-A-Mole.

One of the first prototypes we made (we now have 7 iPhone prototypes, thanks to Unity!).
This one use 3d objects and a tilting camera. Later we decided that it's not useful for a game like our so will use only 2d elements.

We have now 2 scenes : one for the menu and one for the game. The loading process between the two scenes wasn't satisfying for us so in later versions we merged them into 1 scene (1 script will manage the menu, 1 will manage the game. Each will be activated when needed).

iPhone Project #1 - Day 8

This is the last video to date. A lot of progress had been made.
- Final theme for the game
- Name of the game: Penguins Invasion
- Localization system (fr/en/de/jp/es)
- Achievements system
- Faster shaders
- Unity iPhone Enhancement kit
- Online scores
- 3 types of bombs + 1 bonus (1up) + 1 malus

If you want to follow the development of the game you can check my personal blog (in french), you'll find 5 other videos in the archives.

I'll try to keep this thread alive with new video from now on.

Frogames.com - Games for Mac & PC | Frogames.net - 3d models & content packs for game developers
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« Reply #1 on: March 19, 2009, 02:24:20 PM »

New video available!

- Music (menu + ingame)
- Localized elements added (fr/en/de/jp/es)
- Online scores now use Google App Engine
- A lot of time was spent optimizing the game. Those interested can get my personnal cheat sheet for Unity iPhone optimization here (optimisations.rtf).

How-to in japanese

Achievements in spanish

Frogames.com - Games for Mac & PC | Frogames.net - 3d models & content packs for game developers
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