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July 06, 2022, 11:26:32 PM

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TIGSource ForumsCommunityTownhallStar Rogue :: Sci-Fi Roguelike Platformer
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Author Topic: Star Rogue :: Sci-Fi Roguelike Platformer  (Read 3051 times)
gulden
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« Reply #20 on: May 28, 2017, 10:33:47 AM »

The graphic quiality could be better but the game looks complex and i love rogue likes Wink so great job
Thanks for your comment!
Yes, I'm not yet satisfied with the graphic style of the game. I'm currently working on some shaders and particel effects for the next update!
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gulden
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« Reply #21 on: September 24, 2018, 09:30:03 AM »

Hello everyone,

new content, mainly new items:

added:
- new item which lets you shoot very slow but long lasting lasers
- new item which lets you loose your money instead of your health
- new item which lets you choose between 3 items after each room instead of 2
- new item which lets you enter a room stealthed and enemies start attacking only after you attacked them or took dmg
- new item which stops enemies movement when you take dmg
- new slot machine which randomizes all owned items

changes:
- huge code rewrite of the items functionality, making new items possible
- made slot machines texts clearer
- beating a boss lets you chose afterwards between 3 items instead of 2

fixed bugs:
- health to dmg
- health to shield
- surprise item

the game is currently on a 60% off sale on steam: https://store.steampowered.com/app/438440/
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gulden
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« Reply #22 on: October 06, 2018, 01:19:09 AM »

Hello everyone,

Finally the steam achievements are implemented! I plan on adding more in later patches!

added:
- 36 steam achievements
- achievements for beating the game with each character on normal and hard difficulty
- achievements for collecting credits
- achievements for completing challenges
- achievements for exploring rooms
- achievements for destroying enemies
- and several special achievements

changes:
- code rewrite collecting credits
- code rewrite for saving stats

fixed bugs:
- armor collecting for player 2
- lil buddy following player 2
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gulden
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« Reply #23 on: October 16, 2018, 01:16:20 AM »

Hello everyone,

Rebinding controller and keyboard keys is now easier, more animations and various bugfixes!

added:
- changeable controller bindings for both players
- changeable keyboard bindings for player 2
- number keys now also bindable
- restore default buttons for both players
- show blood option for enable/disable
- animation to blue and enemy green gas
- player die animation
- active door animation
- next stage teleporter animation
- credits, armor and health which spawns in the air now falls to the ground
- new text lines for each character

changes:
- improved laser boss movement pattern
- recoded unique items for 2 player games
- made blue gas from item more visible
- revised ingame help text

fixed bugs:
- shop items not showing what they do
- bosses attack pattern can break when resuming from pause
- laser boss getting two shotted by laser weapon
- having items not displaying properly in pause menu
- blood of previous game still displaying
- invisible fire source in one room
- reset all stats not working

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gulden
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« Reply #24 on: March 22, 2022, 01:06:26 PM »

Hello everyone,

back at developing. Trying to finish version 1.0 with the first Release Candidate 1

added:
- menu usable with keyboard and controller
- variable jump height
- new rooms for each stage
- new block graphics
- 10 more text lines for each character

changes:
- code optimization and cleanup
- items which increase max health won't heal anymore
- abilities are now grayed out if they can't be used

fixed bugs:
- projectiles disappearing when pausing the game
- unified texts across the game
- being able to instantaneously kill boss with spike touch damage item
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gulden
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« Reply #25 on: April 05, 2022, 01:30:50 AM »

Hello everyone,

the Release Candidate 2 is finished, including several quality of life changes. Only for Windows for now, I need to get the Linux setup up and running again.

added:
- popup info when you get credits, health or armor
- option in settings to disable popup info
- lil buddy explosion animation
- item: chance spawning a lil buddy when taking damage
- item: reset ability cooldown when taking damage
- sounds for getting credits, health or armor from items
- sound when losing armor instead of health
- sound when dodging
- sound when losing shield from item
- sound when destroying a box
- fading animation for invisible enemies
- hidden achievement
- immune time after dodge
- very rare platin credit worth 10 credits

changes:
- improved popup info for dodges and critical hits
- every instance spawning a credit can be a golden or even platin credit now
- cure item now heals completely instead of only 2
- credit value of ruby, emerald and diamond now 8, 10 and 12
- menu selection more consistent
- code optimization and cleanup

fixed bugs:
- laser of endboss sometimes not disappearing
- protector item wrong color
- missing floor in one room
- incorrect item description
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