Dugan
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« on: March 11, 2009, 11:00:43 AM » |
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Sadly haven't had as much free time to work on this as I would have liked, but its been fun making it. Will pop up the demo tomorrow for anyone who wants to give it a go. EDIT: - Demo is available here: http://www.tikipod.com/temp/aquakittysubsub_DEMO.zip - 19th april update, fixed the annoying collision issue finally (was due to walls being marked as SOLID of all things... gah) 2MB, and PC only. >> Bit late to the party... The pitch - Underwater kitty navigates its sub using just the radar screen and furry paws!
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« Last Edit: April 19, 2009, 01:46:05 PM by moogled »
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Jonas Kyratzes
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« Reply #1 on: March 13, 2009, 07:37:48 AM » |
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That sounds interesting! (OK, it's easy to get me with kittens in absurd situations - if done properly.)
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kyn
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« Reply #2 on: March 14, 2009, 04:08:42 AM » |
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You better go all the way with this
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Dugan
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« Reply #3 on: April 06, 2009, 02:50:59 PM » |
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bump - demo now available.
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astrofra
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« Reply #4 on: April 06, 2009, 02:57:38 PM » |
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Nice and cute ! Quite immersive too !
And that name, ahahah, so cool !
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kyn
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« Reply #5 on: April 06, 2009, 03:01:15 PM » |
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Haha, I love the little paws, and the fact that we can somewhat control our missiles' trajectory after launch, but why does the steering have to be so slow ;_;
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Fuzz
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« Reply #6 on: April 06, 2009, 03:04:26 PM » |
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Is this your submission for the compo, or is it just an unfinished demo that you don't want in the voting?
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Loren Schmidt
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« Reply #7 on: April 06, 2009, 03:07:21 PM » |
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Ah, this seems pretty slick. I'll definitely come back and play it again once it's further along. Visually, it's quite nice.
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pgil
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« Reply #8 on: April 06, 2009, 04:10:44 PM » |
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Really nice looking game. It's kind of slow, though. Maybe it's my computer..
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Cymon
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« Reply #9 on: April 10, 2009, 09:48:20 AM » |
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It is slow, but you're in a sub, so it's forgivable. I like this one. The stealth aspect of hiding your sound in the grass, the sonar is dead-on, practically a line of sight. Good job with this one.
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SJ
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« Reply #10 on: April 10, 2009, 12:42:17 PM » |
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Agreed this is a fantastic game, the graphics are very polished, combat is tactical tho I wish there was SOME form of back movement :p the combat is fun tho. You could so easily run with this idea all the way into a full game. Great job!
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Will Vale
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« Reply #11 on: April 15, 2009, 07:43:43 PM » |
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I agree about the backup movement, I hadn't realised from a quick play how deep the sensor model was though - maybe a more developed version with maps/enemies that require a bit more care would help this.
The graphics are great too, especially the kitty paws stabbing at buttons. I think this is my favourite "normal game controlled by visible hands" entry.
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Pishtaco
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« Reply #12 on: April 27, 2009, 08:37:51 AM » |
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Really nicely done. I like the mixture of arcade and sim elements. Maybe it could do with more of a one-shot-one-kill feeling to make the stealth part feel more intense. What's the difference between the normal and wire-guided torpedoes?
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