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March 28, 2024, 05:10:42 PM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit CompetitionAqua Kitty Sub-Sub - DEMO FINISHED
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Author Topic: Aqua Kitty Sub-Sub - DEMO FINISHED  (Read 13514 times)
Dugan
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« on: March 11, 2009, 11:00:43 AM »

Sadly haven't had as much free time to work on this as I would have liked, but its been fun making it. Will pop up the demo tomorrow for anyone who wants to give it a go.
EDIT: - Demo is available here:
http://www.tikipod.com/temp/aquakittysubsub_DEMO.zip
 - 19th april update, fixed the annoying collision issue finally (was due to walls being marked as SOLID of all things... gah)

2MB, and PC only.




>>

Bit late to the party...

The pitch - Underwater kitty navigates its sub using just the radar screen and furry paws!
« Last Edit: April 19, 2009, 01:46:05 PM by moogled » Logged

Jonas Kyratzes
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« Reply #1 on: March 13, 2009, 07:37:48 AM »

That sounds interesting! (OK, it's easy to get me with kittens in absurd situations - if done properly.)
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kyn
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« Reply #2 on: March 14, 2009, 04:08:42 AM »

You better go all the way with this
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Dugan
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« Reply #3 on: April 06, 2009, 02:50:59 PM »

bump - demo now available.
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astrofra
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« Reply #4 on: April 06, 2009, 02:57:38 PM »

Nice and cute !
Quite immersive too !

And that name, ahahah, so cool !
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kyn
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« Reply #5 on: April 06, 2009, 03:01:15 PM »

Haha, I love the little paws, and the fact that we can somewhat control our missiles' trajectory after launch, but why does the steering have to be so slow ;_;
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Fuzz
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« Reply #6 on: April 06, 2009, 03:04:26 PM »

Is this your submission for the compo, or is it just an unfinished demo that you don't want in the voting?
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Loren Schmidt
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« Reply #7 on: April 06, 2009, 03:07:21 PM »

Ah, this seems pretty slick. I'll definitely come back and play it again once it's further along. Visually, it's quite nice.
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pgil
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« Reply #8 on: April 06, 2009, 04:10:44 PM »

Really nice looking game. It's kind of slow, though. Maybe it's my computer..
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Cymon
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« Reply #9 on: April 10, 2009, 09:48:20 AM »

It is slow, but you're in a sub, so it's forgivable. I like this one. The stealth aspect of hiding your sound in the grass, the sonar is dead-on, practically a line of sight. Good job with this one.
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SJ
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« Reply #10 on: April 10, 2009, 12:42:17 PM »

Agreed this is a fantastic game, the graphics are very polished, combat is tactical tho I wish there was SOME form of back movement :p the combat is fun tho.

You could so easily run with this idea all the way into a full game. Great job!  Beer!
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Will Vale
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« Reply #11 on: April 15, 2009, 07:43:43 PM »

I agree about the backup movement, I hadn't realised from a quick play how deep the sensor model was though - maybe a more developed version with maps/enemies that require a bit more care would help this.

The graphics are great too, especially the kitty paws stabbing at buttons. I think this is my favourite "normal game controlled by visible hands" entry.
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Pishtaco
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« Reply #12 on: April 27, 2009, 08:37:51 AM »

Really nicely done. I like the mixture of arcade and sim elements. Maybe it could do with more of a one-shot-one-kill feeling to make the stealth part feel more intense. What's the difference between the normal and wire-guided torpedoes?
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