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TIGSource ForumsCommunityDevLogsKatana ZERO - 80's neo-noir action platformer (RELEASED)
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Author Topic: Katana ZERO - 80's neo-noir action platformer (RELEASED)  (Read 38721 times)
prime31
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« Reply #100 on: May 20, 2016, 10:32:31 AM »





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Totally love the look of this! How are you handling the sweet looking rim lights? Did you go fully normal mapped or use some other technique?
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Oscar Blomqvist
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« Reply #101 on: May 20, 2016, 10:48:35 AM »

Wow, this looks amazing. Just watched the Total Biscuit video and I immidietly wanted to play this game.
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Eendhoorn
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« Reply #102 on: May 20, 2016, 11:35:11 AM »

Those are some sick visual effects. I too am curious about the tech behind it
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Tadakuni Amano
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« Reply #103 on: May 22, 2016, 09:29:15 AM »

Slick as hell, still looking forward to this one!
Wow, this looks amazing. Just watched the Total Biscuit video and I immidietly wanted to play this game.
Thanks!

Still as awesome as always. :D Loving all the crazy effects and flashiness.
Hey man! Thanks a lot, hope to see you at PAX again!

Hand Thumbs Up Right Hand Thumbs Up Right
Totally love the look of this! How are you handling the sweet looking rim lights? Did you go fully normal mapped or use some other technique?

Those are some sick visual effects. I too am curious about the tech behind it

I'll probably be making a post about the tech after the release!



Also a new gif. I've been working on some important cutscenes. Act 1 of the game is coming along pretty well! -

« Last Edit: May 22, 2016, 09:45:51 AM by Tadakuni Amano » Logged

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« Reply #104 on: May 22, 2016, 01:13:33 PM »

This is game looks straight up fantastic, I'II be keeping an eye on this  Blink
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« Reply #105 on: May 22, 2016, 01:24:40 PM »

Rad.
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NineTattooedDragons
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« Reply #106 on: May 22, 2016, 05:44:21 PM »

Awesome looking game. Following.

Reminds me of Mark of the Ninja, but with more of a retro feel.
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« Reply #107 on: May 22, 2016, 06:34:12 PM »

This looks freaking pristine Wizard
Following!
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Tadakuni Amano
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« Reply #108 on: May 25, 2016, 12:30:01 PM »

Thanks everyone!

Strong Terry died doing what he loved.
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« Reply #109 on: May 26, 2016, 07:30:12 AM »

So lovely!
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TonyManfredonia
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« Reply #110 on: May 26, 2016, 09:27:05 AM »

Loving the updates. Keep up the great work!!!
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BomberTREE
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« Reply #111 on: May 26, 2016, 10:55:33 AM »

I wouldn't kill Terry's friend afterwords, poor guy Sad
« Last Edit: June 12, 2016, 06:53:52 PM by BomberTREE » Logged
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« Reply #112 on: June 08, 2016, 06:03:05 AM »

Amazing. Love the way Terry's words tumble!

I can see this scratching that Hotline Miami itch that Hotline Miami 2 somehow didn't scratch.
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« Reply #113 on: June 08, 2016, 07:54:18 AM »

This looks awesome!

I understand that you don't want to make a fullblown tech post. But I'd still be curious to know what engine you use if any? If it's custom tech, what language you're coding in. And what platforms are you targeting?
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« Reply #114 on: June 10, 2016, 09:45:24 AM »

This looks awesome!

I understand that you don't want to make a full-blown tech post. But I'd still be curious to know what engine you use if any? If it's custom tech, what language you're coding in. And what platforms are you targeting?

I think it's been mentioned a few times that the game is being made with Game Maker.
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Tadakuni Amano
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« Reply #115 on: June 27, 2016, 12:14:06 PM »

This looks awesome!

I understand that you don't want to make a full-blown tech post. But I'd still be curious to know what engine you use if any? If it's custom tech, what language you're coding in. And what platforms are you targeting?

I think it's been mentioned a few times that the game is being made with Game Maker.
Yep! Game Maker Studio.

I've been doing a lot of work on new stages and cutscenes. Nothing finished enough to show yet, but hopefully soon!
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« Reply #116 on: August 11, 2016, 05:34:57 AM »

Metal Slug X Shinobi?

This game looks amazing. Subbed to this thread for sure. GL!
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Tadakuni Amano
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« Reply #117 on: August 30, 2016, 09:01:36 AM »

Metal Slug X Shinobi?

This game looks amazing. Subbed to this thread for sure. GL!
Thanks!

I've been pretty bad with keeping updates recently, but I've finished a handful of levels and a ton of new mechanics. Also the game will be at PAX West if anyone wants to try it out!



In the meantime I'll try to post here more regularly.
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Tadakuni Amano
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« Reply #118 on: August 31, 2016, 10:31:07 AM »

More .gifs.



Spent today adding a final batch of SFX and fixing weird yoyocompiler bugs. Apparently you can't read DS_grid's properly during the create event, so I need to do it on frame 2 of each room.

Also this marks at least 30% completion for the project!
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« Reply #119 on: August 31, 2016, 01:51:29 PM »

luffin' this.
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