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TIGSource ForumsCommunityDevLogsKatana ZERO - 80's neo-noir action platformer (RELEASED)
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Author Topic: Katana ZERO - 80's neo-noir action platformer (RELEASED)  (Read 38779 times)
Tukimitzu
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« Reply #60 on: February 23, 2016, 02:17:40 PM »

Looks great! The combat seems very satisfying!
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Tadakuni Amano
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« Reply #61 on: February 23, 2016, 03:11:59 PM »

Looks great! The combat seems very satisfying!
Thanks!

Still working on those emotive NPC interactions.
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« Reply #62 on: February 24, 2016, 05:07:43 AM »

I have seen timed dialogue, but never an "initial" option that requires patience to bypass. That's such a great idea!
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« Reply #63 on: March 04, 2016, 02:26:07 AM »

Love the way you've got the dialogue working. I can clearly see that this is going to my favourite game of whatever year you release it  Kiss
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« Reply #64 on: March 04, 2016, 03:09:37 AM »

That's some gorgeous pixel art! Thank you for doing this awesome game. Keep going!
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Tadakuni Amano
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« Reply #65 on: March 04, 2016, 04:07:31 PM »

I have seen timed dialogue, but never an "initial" option that requires patience to bypass. That's such a great idea!
Love the way you've got the dialogue working. I can clearly see that this is going to my favourite game of whatever year you release it  Kiss
Thanks! I hope that the mechanic will be obvious to new players!


That's some gorgeous pixel art! Thank you for doing this awesome game. Keep going!
Thank you!

I'm having a little level design anxiety because if I make any changes it'll take forever to re-tile everything. I think I'll go in and tackle a new stage today though!
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« Reply #66 on: March 05, 2016, 03:37:54 AM »

that menu is easily the most fun I have seen in recent years. very slick
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« Reply #67 on: March 06, 2016, 02:08:15 PM »


I'm having a little level design anxiety because if I make any changes it'll take forever to re-tile everything. I think I'll go in and tackle a new stage today though!

If you need any help with testing or just a 2nd opinion on levels then shoot me a DM, I'd be more than happy to help Smiley
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« Reply #68 on: March 06, 2016, 03:44:44 PM »

Wow, the trailer looked awesome! Amazing job!
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« Reply #69 on: March 06, 2016, 06:22:39 PM »

Very cool! Awesome art and moves!
But it seems like some times I could not read where I am. This is just an opinion.
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Tadakuni Amano
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« Reply #70 on: March 13, 2016, 01:06:50 PM »

that menu is easily the most fun I have seen in recent years. very slick
Thanks!

I'm having a little level design anxiety because if I make any changes it'll take forever to re-tile everything. I think I'll go in and tackle a new stage today though!

If you need any help with testing or just a 2nd opinion on levels then shoot me a DM, I'd be more than happy to help Smiley
I think I have it covered for now, but thanks!  Smiley

Wow, the trailer looked awesome! Amazing job!
Thanks!

Very cool! Awesome art and moves!
But it seems like some times I could not read where I am. This is just an opinion.
Do you mean it was hard to follow the character in the trailer? Or did you try the game at PAX?


Also I'll be at GDC! So if anyone is around, I'll be showing the game on the expo floor as well as at a bunch of night events!
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« Reply #71 on: March 13, 2016, 01:24:06 PM »

Just caught up with the blog, amazing job with all this! I remember playing Tower of Heaven a long while back, it's cool to see how you have progressed from that through to this game! The pixel art looks great, especially with the neo-noir vibe. Looking forward to more updates. Good luck with the rest of development and have a rad time at GDC!
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« Reply #72 on: March 13, 2016, 01:28:58 PM »

Awesome! I'm thinking about heading down for GDC. What are the night events where you will be demoing?
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Tadakuni Amano
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« Reply #73 on: March 15, 2016, 12:22:27 AM »

Just caught up with the blog, amazing job with all this! I remember playing Tower of Heaven a long while back, it's cool to see how you have progressed from that through to this game! The pixel art looks great, especially with the neo-noir vibe. Looking forward to more updates. Good luck with the rest of development and have a rad time at GDC!
Thanks! Definitely a different vibe than Tower of Heaven. My biggest change has been adding combat, but it's been a fun experience so far.

Awesome! I'm thinking about heading down for GDC. What are the night events where you will be demoing?
WOAAAAAH dude. I was at the MIX tonight, I'm at Patreon tomorrow. Are you here? Send me an email with details!
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« Reply #74 on: March 16, 2016, 06:21:48 AM »

I really love the light effects! What tool do you use to create the normal maps?
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Tadakuni Amano
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« Reply #75 on: April 06, 2016, 10:11:20 AM »

I really love the light effects! What tool do you use to create the normal maps?
It's a secret Wink
Though I may make a blog post about it once the game is out.

"Knock knock!"
"Who's th--GRRK"
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« Reply #76 on: April 06, 2016, 03:39:41 PM »

LOOKIN SO HOT RIGHT NOW
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« Reply #77 on: April 07, 2016, 02:39:21 AM »

Outstanding! Ninja

The light system...  Addicted

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« Reply #78 on: April 07, 2016, 02:41:55 AM »

If you're looking for an incentive to post a tech detail, let this be it!
I'm sure myself and plenty others would love to know what you're using to develop this.

Those shader effects are tantalizing Well, hello there!
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« Reply #79 on: April 07, 2016, 05:59:03 AM »

Goodness me, the quality of the animations is just so high. Looks amazing.
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