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TIGSource ForumsCommunityDevLogsKatana ZERO - 80's neo-noir action platformer (RELEASED)
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Author Topic: Katana ZERO - 80's neo-noir action platformer (RELEASED)  (Read 38712 times)
Rebusmind
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« Reply #80 on: April 09, 2016, 12:09:36 PM »

Whoa, didn't know Katana Zero has a devlog here. Can't wait for this game!
Any chance for a Vita version? Beg
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DevDennis
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« Reply #81 on: April 09, 2016, 12:17:36 PM »

The look and feel of this game gave me some nostalgic chills. It looks really cool, and great feel for animation as well.

I'm totally gonna follow this project Smiley
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« Reply #82 on: April 09, 2016, 12:41:43 PM »

amazing work, will play! just posting to follow.
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« Reply #83 on: April 09, 2016, 01:54:30 PM »

Yes, looking forward to this one for sure.
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« Reply #84 on: April 10, 2016, 02:05:07 AM »

Ahhhhh this looks so good!!!

The combat is certainly a stand-out and those shaders! :D :D :D

Can't wait to play this!  Ninja
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Tadakuni Amano
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« Reply #85 on: April 13, 2016, 11:03:14 PM »

Wow thanks everyone! I've been obsessing a lot about making every level have unique mechanics and encounters. Also I've been fixing a ton of bugs and polishing everything as I go. Unfortunately that means that overall progress is really chugging along.

I just rewrote a lot of the rendering and interaction engine to accommodate multiple layers (actors can switch between foreground, background, etc. layers) - which allows me to do some neat things like fighting behind the windows in the gif below. Later on it'll be useful for things like stealth (hiding behind walls) and multiple level paths.

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<- Katana ZERO devlog
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« Reply #86 on: April 13, 2016, 11:25:24 PM »

Wow!  Shocked
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Raiyumi
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« Reply #87 on: April 14, 2016, 12:09:16 AM »

Amazing stuff!  Kiss
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« Reply #88 on: April 14, 2016, 06:04:33 AM »

The blood spraying onto the windows is a super slick touch
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« Reply #89 on: April 14, 2016, 06:11:14 AM »

I saw your game on some retweets from YoYo games.. I use gamemaker too for my game, but I'm totally astonished about the look and style of your game!
I wonder if you use some particular shader for the rendering or just a bunch of very very very curated sprites?
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« Reply #90 on: April 14, 2016, 06:35:00 AM »

Crazy attention to detail. Wow!
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Tadakuni Amano
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« Reply #91 on: April 20, 2016, 11:22:58 AM »

Thanks everyone! Rendering is done with clever surface tricks. Shaders are only used for a slight zoom blur and for rewind/degaussing effects.


I'm working on some new cutscenes now. The whole game will be filled with seemingly inconsequential interactions, which may or may not have snowballing effects later on. For example, if you piss off the receptionist when you first enter the hotel, then at the end when the cops are snooping around, she'll rat you out and force you to fight some difficult enemies.

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<- Katana ZERO devlog
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Tadakuni Amano
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« Reply #92 on: April 26, 2016, 01:01:30 PM »

New gameplay footage!



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« Reply #93 on: April 26, 2016, 01:04:40 PM »

hot wings!
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Tadakuni Amano
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« Reply #94 on: April 26, 2016, 01:41:45 PM »

hot wings!
Game is indefinitely delayed due to hot wings related injuries
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<- Katana ZERO devlog
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neko.works
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« Reply #95 on: April 27, 2016, 08:51:18 AM »

Looks pretty cool Smiley

The samurai in modern settings side reminds me of First Samurai on MS-DOS / Amiga, which was an awesome game Wink

Following Cool
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Tadakuni Amano
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« Reply #96 on: May 12, 2016, 08:57:17 AM »

Looks pretty cool Smiley

The samurai in modern settings side reminds me of First Samurai on MS-DOS / Amiga, which was an awesome game Wink

Following Cool

Thank you! Progress has been a little slow this week as I've been recovering from a game jam. Been working on some new levels and mechanics though. Hopefully I'll have something substantial to show soon.


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<- Katana ZERO devlog
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Tadakuni Amano
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« Reply #97 on: May 14, 2016, 12:08:12 PM »

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« Reply #98 on: May 14, 2016, 01:32:31 PM »

Slick as hell, still looking forward to this one!
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« Reply #99 on: May 15, 2016, 01:09:39 PM »

Still as awesome as always. :D Loving all the crazy effects and flashiness.
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