SCAREKRO
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« on: December 14, 2015, 07:50:04 PM » |
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« Last Edit: May 20, 2016, 11:27:03 AM by SCAREKRO »
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SCAREKRO
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« Reply #1 on: January 09, 2016, 03:41:49 AM » |
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Screenshot from inside ship:
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jmaslaki
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« Reply #2 on: January 09, 2016, 03:51:48 AM » |
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Why hasn't anyone said anything about this? It looks really good.
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SCAREKRO
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« Reply #3 on: January 09, 2016, 05:03:17 AM » |
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Thanks man.
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SCAREKRO
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« Reply #4 on: February 01, 2016, 02:07:11 AM » |
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SCAREKRO
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« Reply #5 on: February 03, 2016, 02:55:59 AM » |
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Working on the Galaxy map...
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Geoff Moore
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« Reply #6 on: February 03, 2016, 04:04:20 AM » |
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Looks awesome, I like the use of colour! I'd be interested to know more about how the survival aspect of the game works.
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SCAREKRO
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« Reply #7 on: April 18, 2016, 03:06:57 PM » |
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I am nearing a Beta release for Star Trail. Here is a short development progress video marking the current process of the game. I still have a few rough edges to work out and things that need to be added & refined but I am close to releasing a fully playable test version of the game.
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SCAREKRO
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« Reply #8 on: May 20, 2016, 11:25:38 AM » |
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SCAREKRO
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« Reply #9 on: May 23, 2016, 02:57:54 AM » |
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A short animated gif of a couple of the game modes
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SCAREKRO
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« Reply #10 on: May 23, 2016, 01:40:54 PM » |
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I am going to try and post more regular updates which which more accurately log the progress of Star Trail. Currently I would estimate and say that I am fairly close to a playable demo/test release. There are a few more elements to fix and some bugs to remove.
The following is a list of the first few sequence of the game and what I need to fix:
Crew select screen - complete with character description and gamepad controls (D-pad to scroll). Just need to put into the game the different effects that the characters will have on the game.
Crew naming screen - Have to limit string input for player 2-4
Supply Screen - Need to figure out you much you can begin with
Map Screen - works fine but need to fix scaling for different resolutions
Travel Screen - Add controls display, fix triangle for warp, fix events box size for different events. - One problem that I will have is that when a player dies, their name can no longer be called by the random process. This is okay for 1/2 players dead but if three players are dead, events that feature two players will have to be replaced with something... eg. RICK had a argument with (DEAD PERSON)... not going to look good (maybe for a laugh in some situations). I thought about space madness or having the ships computer name replace the dead character.
For Scenarios - - I have to fix the AI for some of the scenes, they still aren't really behaving like a person might...
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SCAREKRO
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« Reply #11 on: May 25, 2016, 09:19:22 AM » |
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I've fixed the user input for the Crew Selection screen... another one bites the dust!
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SCAREKRO
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« Reply #12 on: May 25, 2016, 11:58:29 AM » |
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As well as developing a lot more text scenarios, I have to work on the formatting/spacing & grammar of each event as well as getting the box to resize appropriately. As you can see it doesn't look very professional at the moment. That's the next job! If anyone would like me to add any particular scenarios (references to things in sci-fi culture for example) or has any ideas about cool events, I am more than happy to add them in. I am forever coming up with my own, but the more the merrier!
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SCAREKRO
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« Reply #13 on: June 11, 2016, 03:57:08 PM » |
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I've fixed the events text box. It now resizes based on text length and the spacing is better. Time to add more scenarios!
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SCAREKRO
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« Reply #14 on: October 03, 2016, 05:52:33 PM » |
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