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TIGSource ForumsCommunityDevLogsEli
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-Eli-
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Eli
« on: December 15, 2015, 02:33:22 PM »

ELI

A cover for game.


Game Info:
Release Date: Q2 2016
Genre: 2D Exploration, Adventure/RPG

What is Eli?

Eli is basicly a lite-rpg. It contains exploration elements(like dungeons, temples and other enterable buildings), multiple conversation choices(it effecting some other actions), rpg elements such as character development, crafting. Also Eli will clash against giants, myths and nature.

Who is developing Eli?

Hi, my name is Mert and i am 22 years old. I am the only developer of Eli and this is my first game project. I am working on this full time till five months. Also my dear friend Semih Inan is working on story of game.

Future plans and updates

Currently general environment is half-done but need some polish and time for more content. I will plan to update this devlog weekly.

First update: Craft system and craft, inventory ui.
https://forums.tigsource.com/index.php?topic=51912.msg1206607#msg1206607

Second Update: Taking quests or notes system. - Scripts done, working on visuals, planning to add in one week.

Third Update: Enterable buildings, talking, trading with npcs. - Working on visuals and scripts. Time: Three week.

Fourth Update: Enterable dungeons, new animations for character such as torch welding. - %30 done. Time: One month.

Fifth Update: Giant enemies(bosses) and their unique behaviors. - %0 done. Time: One month.


Comments and criticism are always welcome. Don't hesitate.  Smiley


A night atmosphere from the forest scene. An enterable building something like inn or trader and a waterfall.



A cave like atmosphere from another scene.

« Last Edit: December 21, 2015, 04:48:53 AM by -Eli- » Logged
ToyTree
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« Reply #1 on: December 15, 2015, 03:12:28 PM »

Wow! Those gifs are beautiful. Awesome work so far Smiley Love the vibe of the world!
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« Reply #2 on: December 15, 2015, 11:24:51 PM »

With all the Star Wars hype going on I couldn't help but think the screens showed Endor at night with good view of the Death Star hanging in the Sky Wink. But as other have said already. It looks really cool (I especially like the trees in the 2nd picture). Out of interested. How'd you describe/call this specific type of art style?
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« Reply #3 on: December 16, 2015, 01:00:28 AM »

Beautiful work guys, good luck with this project!
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« Reply #4 on: December 16, 2015, 02:00:59 AM »

Wow, gorgeous, good luck guys!
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« Reply #5 on: December 16, 2015, 02:09:44 AM »

With all the Star Wars hype going on I couldn't help but think the screens showed Endor at night with good view of the Death Star hanging in the Sky Wink. But as other have said already. It looks really cool (I especially like the trees in the 2nd picture). Out of interested. How'd you describe/call this specific type of art style?


Yeah Star Wars hype is real man.  Smiley Well, it's basically pixel art. But i am not using limited pixels for all textures. It's means all textures in different sizes. This is a bad thing for a pixel artist i guess but i can easily say i am still rookie on pixel art and still learning.  Shrug I am trying to achieve natural, atmospheric scenes rather than keep all textures certain sizes. The main idea is simulating the nature itself. Such as all elements in nature in different sizes and not standing in a line. I can't describe it properly but hope you understand me.  Smiley


Also off-topic, i am really glad for people who worked(and still working) on great projects such as Wanderer and Kingdom like this project.   Smiley  Gentleman
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« Reply #6 on: December 16, 2015, 02:23:44 AM »

The artwork is really nice. You might want to make the darks a bit darker though as it all looks a bit light and low in contrast at the moment Smiley
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« Reply #7 on: December 16, 2015, 09:03:46 AM »

Looks so good!
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Matthew Doucette, Xona Games
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« Reply #8 on: December 16, 2015, 09:22:00 AM »

Wow!  These .GIFs are very pretty.  I like how the perspective is quite zoomed out.  I'm really hoping the camera stays that way for the most part; it's by no means "hard to see," and gives your game a unique flair!

Can't wait to see more Smiley
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« Reply #9 on: December 16, 2015, 11:15:08 AM »

Well, it's basically pixel art. But i am not using limited pixels for all textures. It's means all textures in different sizes. This is a bad thing for a pixel artist i guess but i can easily say i am still rookie on pixel art and still learning.  Shrug I am trying to achieve natural, atmospheric scenes rather than keep all textures certain sizes.

Don't worry about it. In this case, I'd say it works for you rather than against you giving it a very unique look. Looks stunning!
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« Reply #10 on: December 18, 2015, 01:28:47 PM »

Thanks for all kind words and feedback. I am really glad to see someone like the project. I was working on first devlog update for recent days, this is why i could not answer good vibes. As a rookie programmer and artist, making up and running things can be really tough and exhausting as you guys know.

Anyway, enough pessimistic feelings today.  Smiley First update is about crafting, health system and ui. I am still thinking about it but i wanted to make some campfire locations for crafting and health regenerate. Your health will not regenerate by itself until you come across to campfires, inns or other settlements. Also you will be able to crafting at campfires. I am believing to these kind of things can add more depth on game how feels. I will add more detailed ui but i wanted to show what i am working on at this moment.

wip-showcase
« Last Edit: December 18, 2015, 01:49:47 PM by -Eli- » Logged
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« Reply #11 on: December 19, 2015, 04:53:31 AM »

I am glad to see you back again with the enchanting visuals. Good luck!
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« Reply #12 on: December 19, 2015, 06:38:33 AM »

This looks totally cool so far. Following.
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RenegadeNinjaNL
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« Reply #13 on: December 19, 2015, 06:44:12 AM »

The art is looking beautiful. What platforms are you planning to release the game on?
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-Eli-
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« Reply #14 on: December 19, 2015, 01:42:36 PM »

Thanks for all kind words, i am really glad to hear.  Smiley

@naezith thanks mate.  Smiley

@RenegadeNinjaNL Currently only on PC/MAC/LINUX.  Gentleman
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« Reply #15 on: December 19, 2015, 01:57:23 PM »

Looks amazing  Shocked

Judging by your names, I guess we're from the same country, am I right? Smiley

Good luck, I'm looking forward to hearing more about the game! Hand Thumbs Up Right
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« Reply #16 on: December 19, 2015, 02:45:36 PM »

Looking hopeful (in many submeaning Smiley )

(ayrıca:baş koymuşum türkiye'nin yoluna.mp3)
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« Reply #17 on: December 19, 2015, 03:20:57 PM »

This looks nice. I'm following too.

My only concern is gameplay area looks a little bit blurred but it might be caused by gif making process, i dunno.

Anyways, great job, keep the updates coming Smiley.
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-Eli-
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« Reply #18 on: December 19, 2015, 04:08:12 PM »

This looks nice. I'm following too.

My only concern is gameplay area looks a little bit blurred but it might be caused by gif making process, i dunno.

Anyways, great job, keep the updates coming Smiley.

Hey ragnor, thanks for feedback and sweet words.  Smiley

I can easily say gif quality and size effecting too much. Also wide camera angles may cause some small details lose. But i will look into it, maybe i can achieve better images!  Smiley

Looks amazing  Shocked

Judging by your names, I guess we're from the same country, am I right? Smiley

Good luck, I'm looking forward to hearing more about the game! Hand Thumbs Up Right

Yes man.  Beer! Thanks by the way. Smiley

Looking hopeful (in many submeaning Smiley )

(ayrıca:baş koymuşum türkiye'nin yoluna.mp3)

Thanks mate!

(Buralar hep bizim  Grin)

« Last Edit: December 19, 2015, 04:54:17 PM by -Eli- » Logged
-Eli-
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« Reply #19 on: December 22, 2015, 03:13:18 AM »

Second update here.  Smiley

I was working on "taking items, notes, quests system" recent days. When the player come near an object, it will appear a sign if it interactable. You may find a side quest or a story about vicinity. I am trying to improve interaction with this way. I am all open to get some feedback too.  Gentleman



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