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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Raspberry Pi, C.H.I.P. and other minicomputers
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ProgramGamer
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« Reply #20 on: December 17, 2015, 04:15:13 PM »

Plug and play games have been a thing for a long time though.
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gimymblert
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« Reply #21 on: December 17, 2015, 04:24:27 PM »

@infiniteSM

I didn't mean using unity ON rasp pi, but building unity game TO raspi.

I have used unity on netbook with power roughly similar to raspi when I was making the sonic clone attempt. Work just fine.

Although I heard godot might compile to raspi.
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gimymblert
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« Reply #22 on: December 17, 2015, 04:25:15 PM »

Plug and play games have been a thing for a long time though.

What do you mean? the fischer price mock console?
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ProgramGamer
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« Reply #23 on: December 17, 2015, 04:26:38 PM »



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gimymblert
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« Reply #24 on: December 17, 2015, 04:28:37 PM »

Yeah I was talking about indie bedroom coder level of being apple to do it. Ie you and me.
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ProgramGamer
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« Reply #25 on: December 17, 2015, 08:15:23 PM »

Oh.

Yeah, indie plug and play is pretty much non existent. Until now. :^)
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« Reply #26 on: December 17, 2015, 08:43:17 PM »

@infiniteSM

I didn't mean using unity ON rasp pi, but building unity game TO raspi.

I have used unity on netbook with power roughly similar to raspi when I was making the sonic clone attempt. Work just fine.

Although I heard godot might compile to raspi.

That's also what I meant. Outside of the simplest games I don't see it happening. Unity runtime applications are crazy resource hogs for what they are.   
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gimymblert
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« Reply #27 on: December 17, 2015, 08:45:48 PM »

Well it run already on those target, I play them on my tablet which is lower that that in spec. That's what made unity famous, mobile game, it has mobile specs.
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InfiniteStateMachine
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« Reply #28 on: December 17, 2015, 09:33:25 PM »

Well it run already on those target, I play them on my tablet which is lower that that in spec. That's what made unity famous, mobile game, it has mobile specs.

My expensive tablet struggles like crazy to run hearthstone but runs other non-unity games with far nicer graphics much better.
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gimymblert
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« Reply #29 on: December 17, 2015, 09:45:27 PM »

Too bad this game is poorly optimized, using unity don't prevent you from doing that. Like I said I play unity game with unity splash screen and all and they are fine. I'm using a no name tablet brand with 800gHz 1 core, 512mo of ram, android 4.0.4? IT's FINE! And I'm playing 3D games!

I do have plenty plenty other game not compatible for it though.

My computer was 4gb intel with gma950
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InfiniteStateMachine
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« Reply #30 on: December 17, 2015, 10:00:50 PM »

If the game is simple enough then even a bloated resource hog of an engine like Unity will still be fine. I'm comparing it to other engines or native code though. It seems the rate it loses performance and uses resources compared to graphic complexity is asymptotic.

What does the unity splash screen have to do with it though?
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ProgramGamer
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« Reply #31 on: December 17, 2015, 10:08:41 PM »

it proves that it is unity and that the devs didn't care about removing it.
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InfiniteStateMachine
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« Reply #32 on: December 17, 2015, 10:11:29 PM »

Ah ok. I thought there was something else I was missing there.


On that note I googled around looking for examples of people getting unity running on a pi and couldnt find much. Timmy maybe just give it a shot and post back your results. If the game is simple enough then maybe you will be fine. I'd be interested to see how it performs relative to an Android tablet with similar specs.
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gimymblert
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« Reply #33 on: December 17, 2015, 10:13:23 PM »

Because it was made with free unity, ie more likely to be made by people with less skills.

Did I said gamecube quality?

Though you are dissing an engine who took off precisely because it outperform other on mobile.

Which other engine? Unreal? it's only lately they are really catching up. Most other are 2D engines and native, congratz, you are the realest dev on earth.
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ProgramGamer
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« Reply #34 on: December 17, 2015, 10:17:00 PM »

Isn't portability the reason for unity taking off, and not performance?
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InfiniteStateMachine
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« Reply #35 on: December 17, 2015, 10:17:52 PM »

Performance is not at all why unity blew up. Ease of use for developers and platform support were the biggest reasons.

No need to insult me because I disagree with you Timmy. Please don't be childish.


Isn't portability the reason for unity taking off, and not performance?

Posted while I was replying. Yes I agree. Portability and developer friendliness.
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ProgramGamer
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« Reply #36 on: December 17, 2015, 10:19:02 PM »

^
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gimymblert
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« Reply #37 on: December 17, 2015, 10:27:55 PM »

Wait when did I insulting you WHAT?

I said "don't diss" is that an insult?

But no I'm really adamant on what I said for exactly experimenting that way, it run fine. saying otherwise is factually not accurate.
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oahda
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« Reply #38 on: December 18, 2015, 04:21:38 AM »

I think he meant the sarcastic-sounding "congratz" thing.
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« Reply #39 on: December 19, 2015, 07:45:48 AM »

I've found an interesting project with stuff I already have (except for an adapter I ordered yesterday).

OUYA! Does anybody remember it? The flopped little miniconsole. I actually have one.

And yesterday I found out my old monitors I'd thought to be dead for years now actually suddenly work again, so gf got an extra monitor for her PC and I have one I can play around with now — only catch is it's fairly old and only has DVI and VGA and the OUYA only has HDMI output, so I had to order an adapter from HDMI to DVI and audio (gf has a portable Bose speaker I can plug the audio into since the monitor doesn't have any speakers).

So while the console is kind of useless out of the box and the controller isn't that good, being an Android device it easily plays with other controllers as well, such as my bluetooth PS3 controller. So I thought about turning it into some emulator hub for old games. Maybe I could get some cool USB versions of NES, SNES and N64 controllers in the future as well. Watched a review recently and they seem to feel genuine enough.

I also found out you can even run Debian on this box. And lots of other stuff.

So I'm going to keep reading and mess around with this little box and I might actually have found some use for it after all. And my desire for a minicomputer is somewhat satisfied. Smiley
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