ABOUT HALTHALT is a run-and-gun action platformer about cops, soda, robots and gangs. Welcome to the world's first privately owned law enforcement.
It is the on-and-off game project of indie developer and artist Nathaniel Torres, also known as
vaaasm, with the help and soundtrack of artist and musician Robert J. Lake.
THE STORYInside a highly populated and technologically advanced city, the privately-owned
HALT Police Department is the people's only hope for law and order, as the city lacks a constitutional government. However, the people's safety becomes threatened when a mysterious gang of punks and criminals called
The Human begins to harass the department and commit acts of terrorism.
Detective underdogs Chris Tracy and Turner Chase are assigned the case of
The Human, and it's up to them to fight off the gang's members, robots and strange monsters. As they fight crime and indulge in crazy shenanigans, Chris and Turner discover secrets about the city, the department,
The Human, and themselves.
GAMEPLAYIn
HALT, you get to play as the main character, Chris Tracy, an ordinary detective who's been assigned a big case. She is kind and sometimes aloof, but has the ambition to do great.
More importantly, Chris likes to shoot things. With her gun.
As you play throughout the game, Chris collects many different types of ammo compatible with her gun, and she can level them up to make them cooler, stronger or even completely different.
If Chris ever gets lonely in-game, you can have a friend to play alongside you as her partner, Turner Chase.
HALT features co-op gameplay at any moment during game, whether if it is inside or outside levels.MORE STUFFProgress12/21/2015:5 out of 6 levels are completely coded and designed, 3 of them have imported art. 3 out of 6 boss stages are currently done.
I plan to add a hub, which is the HALT department, plenty of cutscenes, mini-bosses, different ammo types, and different guns.
07/09/2016:All levels (6 out of 6) are completely coded, designed, and have pretty art! All boss stages are currently done! Though I think I'll add another half to the final boss.
The HUB has been added and has a full tileset, working doors, working NPC's, dialogue boxes, and looks rad. All ammo types are made though they need to be improved a bit and refined a lot. Still missing some sounds, music, most cutscenes, and I need to do 3 mini-bosses. Everything else is refinement and improvement.
01/29/2018:The game is still in development due to significant setbacks during the development progress. However, more content is being added to the game in order to improve gameplay, such as a world-map, enemy encounters, and brand new levels.
Follow and stay tuned!