okay, so today we have quite a few things involving races and disposition, as well as new potential allies or enemies.
first off, in blitzkampfer, we have decided there will be six "races", four of which being different races, and two being an offshoot of another.
to start, we have the vaam. (yes, me and my friends had a huge amount of fun with the naming of the races here)
the vaam are going to be a sentient tree race, ala groot. they are stingy traders and use many fast ships.
the amn are an offshoot race of the vaam. the amn are a race that seperated from the vaam over time due to tensions and infighting in the vaam. while the vaam prospered on their tree filled paradise, the amn slowly dwindled. with time, and due to the gift of clairvoyance the amn gained from their wandering, they have discovered their race is soon to disappear/die out. as such, they have decided to help the war between the many races as a completely neutral party.
the bak'han are next. (god i love these names)
the bak'han are a warmongering race from a distant world that is covered in lava and fire. no plants dwell there, but instead a race of intelligent lava based rock golems have emerged. the bak'han are a violent, angry race that will not stop until they have controlled the entire galaxy. because of their warmongering attitude, they got on the bad side of the empire.
the empire are the race the player hails from. simply put, the empire is a coalition of humans from many different colonized planets that have banded together to fight injustice in the galaxy. they were the ones who started the multi race war with the bak'han.
the pirates, well, the pirates are pirates. outcasts and stuff. you all know the deal.
finally we have the sil. the sil are a highly intelligent highly religious race. the sil will go on holy crusades in the name of their god, and often follow their gods laws to the script. unlike most religions however, their race is literally built around a living god, one of the sil so powerful that they can control gravity and the elements in a small radius around themselves. (no, you dont get to fight him/her)
okay, so to compliment each race, they will have four different classifications of ships. light, trader, medium, and heavy. this comes to a total of 24 ships from six races.
right now, today, i finished work on three of the six light class ships each race uses.
first off we have the amn bekkle. the bekkle is a light class ship that has a large amount of health.
the bekkle normally just sorta minds its own business out in the stars, but it changes when you harm its disposition, and will fire shield shaped bullet spreads at the player.
next up we have the vaam thaurun. (again! laughing at the ship names)
the thaurun is a ship that fires straight streams of bullets out of it when left alone, and does the exact same against the player when their disposition drops below 0. (again, ill explain disposition once im done showing off the ships.)
finally, we have the sil pekkan, based on a bird, the ship actively fires bullets out in a large radius behind it as it flies in an effort to ward off pursuers. sadly, the sil did not equip these ships with front facing guns, so they can literally only fire behind them. if you anger them, they will fire dual bullet strings behind them in an effort to make the player stay away from it.
okay, now that we have all the new ships done for today, we will discuss disposition. disposition is most likely going to work like this. each ship has a locally based disposition. with every trade with them, they will gain one disposition when you come to encounter them again. if you harm them, their disposition will lower, causing them to either stop being your ally entirely, (once you reach zero) or attack you. (once you reach -5)
in addition to a local disposition, there will probably be a global disposition. if you actively hunt one race, their global disposition will decrease, eventually leading to them ceasing to trade with you entirely (in bad situations) or even worse turning the entire race against you. if you actively trade with one race, such as the amn and vaam, they will gain a more favourable disposition towards you, potentially leading to them being willing to fight for you (yes, an entire race as an ally. awesome right?). this can also be done with hunting certain races. for example, the bak'han and pirates will hate you to begin with, but if you hunt the empire ships and go turncoat, they might be willing to stop actively attacking you. they will not be able to be brought above 0 disposition though, probably.
the disposition stuff will probably all happen, though i have no idea how to count killing an opposite race and increasing a variable as a result. (i'll need to figure that out)
also, a lot of this lore will probably be put into the game, in the form of voice logs and stuff that i will be getting my friends to help me with. finally we will be getting drawings of each race from an artist friend of mine, which will be awesome.
yeah. so, lots of speculation and a lot of confirmation. right now though, im going to head out. thanks for dropping in.
-connor