I can't seem to edit my last posts at all.
So I emailed the guy who made lemmings DS, about his level editor, and how that works - he called them "stamps" and how you could take these stamps and make a brush with them, which is cool! As I dive more into this, I really like how responsive and helpful folks are in the independent gaming field. It's pretty excellent.
Anyhow, the tool he modeled his tools after was "deluxe paint" for the amiga. In 1985.
This tool allowed you to use these stamps as a brush.
After some more research and talking to one of the guys at my shop, photoshop has the ability to do this, to apparently take an object or a small thing and make it into a brush - that's exactly what I was describing. Apparently, you can also save these and manage them this way.
I'm starting on the game maker stuff now, and will look at how that handles tiles and assets, too, as it be pretty easy to just use that, but I'm not sure if it'll do what I want, it might boil down to drawing a screen at a time, or stitching an area using a bunch of brushes I draw. So.... I guess it's time to start dealing with photoshop.
I also drew a bunch more stuff:
I did idle and running animations for this little guy, but he drags his feet. (Can I force tigsource to render these bigger? =200x200 didn't work.)
We decided that was too small for our 480x270 screen size (exactly 1/4 1080p, close to SNES, looks nice, feels right!) so I went ahead and drew a slightly larger guy - I looked at the gifs for crawl and how they began animation, and they did colored line work. I just did colored blocks to seperate parts that move:
And got this to look pretty good.
So I started drawing a guy of that size, 48x48:
and then tried to animate him running and hit a wall.
I think he looks pretty good. couldn't decide on a vest or just muscles, but I think the bare skin will work well with the gib stuff we're gonna do... but this dude is a lot harder to draw and animate and work with. I assume my skills will improve over time.
I also drew this little spider mouth guy:
and this very long thing, I stretched the desert bit out to fit a series of much longer backgrounds:
because I wanted to draw more tiny sand buildings.
And I'd totally appreciate some feedback
(I know the spider guy looks crazy flat. doing the mock-3d movement is hard.)