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TIGSource ForumsCommunityDevLogsSector Six - Looter shoot 'em up
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Author Topic: Sector Six - Looter shoot 'em up  (Read 26047 times)
Zuurix
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« Reply #40 on: May 01, 2016, 02:14:13 PM »

Sector Six is now available on Steam!

Click here to go to Steam

Currently I am polishing game and preparing to work on next game update.
Click here to view possible Sector Six updates!
Vote on things you would like to see added to Sector Six on the next update.

Have fun playing!

PS.: Steam cards should be added in a few days.
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Zuurix
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« Reply #41 on: May 08, 2016, 01:53:21 PM »

Echo #34: First week in Steam!

This week was very exciting!
Seven days ago I have released my first game on Steam and many things happened after that!
Steam cards, achievements, leaderboards, screenshots, reviews, minor key scams...

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« Last Edit: October 02, 2016, 03:18:05 AM by Zuurix » Logged
Zuurix
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« Reply #42 on: May 15, 2016, 06:22:43 AM »

Echo #35: Prepare for mission IV!

I have spend this week making story mission IV!
It's largest mission so far and it's full of surprises!

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« Last Edit: October 02, 2016, 03:18:41 AM by Zuurix » Logged
Zuurix
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« Reply #43 on: May 22, 2016, 11:04:06 AM »

Echo #36: Upcoming combat update

Mission IV has been released and now I am preparing to work on the next update.
Next update is focused on combat!

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« Last Edit: October 02, 2016, 03:19:16 AM by Zuurix » Logged
Zuurix
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« Reply #44 on: May 29, 2016, 01:38:13 PM »

Echo #37: New abilities

This week I couldn’t work on the game as much as I wanted, but I still managed to do some of the things planned for the combat update.

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« Last Edit: October 02, 2016, 03:19:33 AM by Zuurix » Logged
Zuurix
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« Reply #45 on: June 05, 2016, 01:17:24 PM »

Echo 38: Hello dreadnought!

New enemy has appeared in the Sector Six!
Say hello to the newest Machine minion – dreadnought!

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« Last Edit: October 02, 2016, 03:20:01 AM by Zuurix » Logged
Zuurix
Guest
« Reply #46 on: June 09, 2016, 11:43:58 PM »

Update: New enemies, new abilities and combat improvements

The war in Sector Six continues!
The Machines have assembled new powerful minions to speed up the occupation of the Sector Six.

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« Last Edit: October 02, 2016, 03:20:22 AM by Zuurix » Logged
TonyManfredonia
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« Reply #47 on: June 10, 2016, 02:43:30 AM »

Awesome updates! Is the game already out on Steam? Or are these Early Access updates?
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Composer | Orchestrator
Website
Twitter

Soundtracks include:
Kharon's Crypt
Call of Saregnar
Zuurix
Guest
« Reply #48 on: June 10, 2016, 09:30:55 AM »

Yay, a comment!
These are Early Access updates.
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Zuurix
Guest
« Reply #49 on: June 12, 2016, 01:05:50 PM »

Echo #39: Upcoming graphical update

Next update is dedicated to make game look and feel better!
It's going to be large update, that I was planning to do for long time.
In this echo I will write about things planned for this update.

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« Last Edit: October 02, 2016, 03:20:57 AM by Zuurix » Logged
Zuurix
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« Reply #50 on: June 19, 2016, 01:25:30 PM »

Echo #40: Colors

This week I was updating graphics as planned!

I have made few pretty large changes to backgrounds. It's not visible from screenshots, but illusion of depth is a lot stronger now. Backgrounds now only move when player moves, so it's more realistic now.

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« Last Edit: October 02, 2016, 03:21:24 AM by Zuurix » Logged
TonyManfredonia
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« Reply #51 on: June 20, 2016, 07:24:29 AM »

Although I haven't purchased it for early access, I trust your information on the moving background differences. I think it's great that you've adjusted the game to have it make more sense in the context of movement. Such a small detail goes a long way.
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Composer | Orchestrator
Website
Twitter

Soundtracks include:
Kharon's Crypt
Call of Saregnar
Zuurix
Guest
« Reply #52 on: June 24, 2016, 01:19:01 PM »

For me there's no small details. Everything is important =]
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Zuurix
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« Reply #53 on: June 28, 2016, 01:16:20 AM »

Echo #41: Month ahead

Since this is last echo of June, I am going to write a bit about my plans for next month!
But first about this week.

I have did a lot of progress with graphic update!
I have updated projectiles and added Sailemar background. Only 1 background to go!

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« Last Edit: October 02, 2016, 03:21:45 AM by Zuurix » Logged
Zuurix
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« Reply #54 on: July 03, 2016, 12:09:00 PM »

Echo #42: Ityl and Nebula

This week I have added backgrounds for Ityl and Nebula.
Now all regions in Sector Six have their backgrounds!

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« Last Edit: October 02, 2016, 03:22:15 AM by Zuurix » Logged
Zuurix
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« Reply #55 on: July 10, 2016, 08:35:49 AM »

Echo #43: Loot box

This week have made several improvements to backgrounds, added new region leaving/entering animations and implemented loot box.

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« Last Edit: October 02, 2016, 03:22:33 AM by Zuurix » Logged
Zuurix
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« Reply #56 on: July 18, 2016, 11:35:40 AM »

Echo #44: One thing done

I have confession to make guys. I didn’t do anything with Sector Six this week, except for one thing.
Most of the time I wasn’t at home or I was working on other game for competition.

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« Last Edit: October 02, 2016, 03:22:47 AM by Zuurix » Logged
Zuurix
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« Reply #57 on: July 24, 2016, 11:48:52 AM »

Echo #45: Productive week

This week was quite productive!

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« Last Edit: October 02, 2016, 03:23:06 AM by Zuurix » Logged
Zuurix
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« Reply #58 on: July 31, 2016, 11:14:10 AM »

Echo #46: +1% fun

This week I was polishing various parts of the game!

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« Last Edit: October 02, 2016, 03:23:22 AM by Zuurix » Logged
Zuurix
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« Reply #59 on: August 07, 2016, 06:08:05 AM »

Echo #47: Get ready for beta

This week I was working on stuff that is not interesting to write about, so instead I'm going to evaluate current status of the game.

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« Last Edit: October 02, 2016, 03:23:58 AM by Zuurix » Logged
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