A small update, about a week after the game was released:
- Sales are very slow, but somewhat steady day-to-day.
- Switch sales are currently at 95% of total sales, the Steam release has barely been noticed. Makes sense though since the game is a couch experience.
The game is performing very well stability wise which feels great, there's no panic to get crash fixes out asap.
We're however currently preparing a small patch that will tackle a couple of smaller issues:
- Font/text handling for player names with weird unicode characters that don't exist in the font.
- Some menu layout fixes.
- A few small localization fixes.
- AI improvements, both in terms of how they behave but also adding difficulty settings.
We've received a few reviews:
https://www.bonusstage.co.uk/2018/06/02/super-sportmatchen-review/http://pixelbedlam.co.uk/super-sportmatchen-nintendo-switch-review/https://www.geekyhobbies.com/super-sportmatchen-indie-game-review/https://www.gamenchickgaming.com/blog/super-sportmatchen-review-switchAll of the feedback we've received indicates that people seem to be enjoying the game a lot and the game is stable and performing well, but as expected our main issue is visibility, there's no surprise that getting it in front of people takes a lot of work. Since we've worked on the game during our spare time we haven't had time (or mostly the energy I guess) to do that prior to release, we're doing what we can now but I think we've all come to realize just how important it is to have a following prior to release. It's definitely something we'll be focusing on more for the future!