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TIGSource ForumsDeveloperArtWorkshopLayered Art Style, am i on the right track?
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Author Topic: Layered Art Style, am i on the right track?  (Read 2723 times)
DanielAye
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« on: December 31, 2015, 03:08:03 AM »

Hello, longtime TIGS creeper here. I've been flirting with an idea for a game with a very particular art style. Being a developer my ability to produce art isn't exactly legendary, so i was wanted to check that i'm along the right track before i end up with something abysmal.

The art style i'm going for is a layered vector art look demonstrated below:



and my attempt:


please let me know whether developing characters in this direction will result is art similar to that shown above
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miowbuzzsmuggg
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« Reply #1 on: January 02, 2016, 03:26:44 PM »

hey!,it's the right direction,i think maybe a more looser style could help.like don't be afraid to use more curves/lines.
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bububububbbbububub
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« Reply #2 on: January 11, 2016, 08:39:03 AM »

If that second image of the game of thrones chars are yours, I think your stuff looks fantastic, nice work, I say keep it up!  Wink
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Alevice
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« Reply #3 on: January 13, 2016, 01:22:28 PM »

i cant see your attempt alas.
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austinbreed
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« Reply #4 on: January 17, 2016, 02:33:53 PM »

I unfortunately can't see your attempt, but some general good advice about illustrating in vector is to start with some loose sketches (on paper usually) and use those as a skeleton to build your design. It's hard to retain a lot of character (like in that GoT example) when you jump right into illustrator, or whatever app you're using.
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