I've added an assortment of new elements to the game! It's actually
kind of a game now.
First of all, the
Lemmings, the very first enemies to be added to Starkid Fighters. I
stress tested with 200 Lemmings, which worked perfectly well. This is the result:
Lemmings are
slow,
stupid,
weak and
pretty damn hilarious. They move at a
speed of 40. In comparison, the
Raptor class moves at a
speed of 75, and boosts at a
speed of 1000, so it's easy to outrun them, even in a
Turtle class. Lemmings have a mere
5 health, making them easy to
destroy individually. I also increased their hitboxes so that they are
easier to hit at a distance. (And believe me, you can put a fair few miles between you and them) The movement of Lemmings is about as simple as it gets. They slowly move to face the player and
fly directly at you. Their only weapon is themselves, so all they have to do to damage you is fly directly into you. With such a huge area to fly around in, it's
really easy to dodge them, even when there are
literally 200 of them.
Next on the agenda is the
player damage system. Basically, if you get hit, there's a ~30% chance that you will
lose a shield point. Getting hit also
damages whatever ran into you (in this case, Lemmings) and pushes you away. If you
lose all shield points, this happens:
After losing all your shield points, a couple things happen:
1. Your energy recharge rate is
reduced to 5 E/sec, making it difficult to even move. (Normal recharge is 10 or more, depending on ship class)
2. Getting hit now takes hits to your energy.
300 E per hit.
These two things combined makes it
very easy to get killed after getting your shield stripped. Yep, and there's even a
death screen:
That's all until next time! Expect some sort of new video soon-ish. Maybe. ;)