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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsB-GamesSpace Barnacle
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Author Topic: Space Barnacle  (Read 105122 times)
Golds
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« on: September 13, 2007, 11:32:12 PM »



Download Latest: http://doomlaser.com/barnacle/barnacle.zip

Screens: http://doomlaser.com/barnacle/screens/

Video: http://youtube.com/watch?v=hoj94Z4lH8A


The build submitted for the competition deadline is available here.
« Last Edit: November 26, 2007, 01:14:42 AM by Derek » Logged

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« Reply #1 on: September 14, 2007, 01:22:14 AM »

Great fun.

lasers, enemies, shooting those enemies with lasers. what else could you want?
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Alex May
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« Reply #2 on: September 14, 2007, 03:43:47 AM »

Jumping. But this game has that too! It's actually really a very good game, though it is fiendishly difficult. Great retro music and sound fx. The gameplay feels nice and responsive.
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« Reply #3 on: September 14, 2007, 04:49:31 AM »

Awesome! I love the graphics in this one. And it played surprisingly well too (given the theme of the competition). One of the levels lagged incredibly on my machine, though Cry
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« Reply #4 on: September 14, 2007, 10:37:00 PM »

Wow! Out of nowhere comes one of the best entries of the compo. I have no idea what this game has to do with Barnacles (or even space really) but it doesn't matter because this is a sweet game.
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Melly
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« Reply #5 on: September 15, 2007, 01:30:30 AM »

Well, it's certainly a neat, polished little platformer. But how does it fit as a B-Game? Seems way too tidy and the concept doesn't seem like anything outrageous.
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« Reply #6 on: September 15, 2007, 01:37:42 AM »

Wow!  How long is this game?  A metroidvania entry was the last thing I expected.  Smiley
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« Reply #7 on: September 15, 2007, 04:30:11 AM »

I really like this one, the retro scanlines and the minuscules sprites, it also very fun and easy to get sucked into. I get major slowdown in some areas, but it's still playable somehow- reminds me of an old c64 game, Black Lamp; there was a room with a dragon that would render the game unplayable on entry, by making the framerate something like 1/32 fps. But we still would try to kill the dragon, because it was cool. Good times.
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« Reply #8 on: September 15, 2007, 05:06:33 AM »

Real nice, love the graphics. Smiley The gameplay is fun but might get a lil boring after a while.
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« Reply #9 on: September 15, 2007, 07:30:51 AM »

lovely.
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« Reply #10 on: September 15, 2007, 10:08:20 AM »

very nice and polished, almost too polished for a b-game. Wink
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« Reply #11 on: September 15, 2007, 11:01:01 AM »

Am I the only one that died a few times cuz' I jumped through 2 or 3 holes in the ceiling?
Not sure if it's really that polished Tongue.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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« Reply #12 on: September 15, 2007, 12:08:03 PM »

Heh, no, I found a few gaps as well Smiley All good!
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Golds
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« Reply #13 on: September 15, 2007, 10:10:33 PM »

Hey everyone, thanks for the feedback.

I put together a little trailer from some gameplay footage:

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« Reply #14 on: September 16, 2007, 10:24:31 AM »

so lovely.
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« Reply #15 on: September 19, 2007, 06:35:14 PM »

Lovin' the glow effects, scanlines, and now NES-era box art.

It's almost too good for this competition... But that's okay.  Wink

Great job!
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« Reply #16 on: September 24, 2007, 07:17:23 AM »

This game is awesome.  It reminds me of those old budget C64 games, one of the good ones.  Fun to play, and the little details really make it, like how the text unnecessarily scrolls when you get things or die.  The skull worm thing scared me though :D.  Great work Smiley
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« Reply #17 on: September 24, 2007, 07:29:46 AM »

Solid gold.
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« Reply #18 on: September 26, 2007, 01:20:31 AM »

Didn't even realise just how damn good this was but I'll have to agree with what others have said.. too polished for the competition.. this is almost on a par with Lyle.
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Golds
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« Reply #19 on: September 26, 2007, 07:36:39 PM »

Well, it's certainly a neat, polished little platformer. But how does it fit as a B-Game? Seems way too tidy and the concept doesn't seem like anything outrageous.

I've been seeing this opinion echoed a lot, so I thought I'd share some history into the genesis of the project.

Originally, GreaterBeast and I were just talking about shitty old games, and we decided to fire up Photoshop and make some characters.  We emerged with three 16x16 sprites:



We tried to think of the most ridiculous name for a game, and came up with "Barnacle".  There was much debate as to whether the title should be simply "Barnacle", "Space Barnacle", or "Space Barnacle 2".

Wanting the game to be unnecessarily violent, the next step was to draw death animations for our characters:


After cobbling together a little engine and seeing these in-game, it was obvious that the best course of action would be to combine our static animations with explosions of bloody pixellated particle effects... and, in some cases, green and yellow vomit particles.

A story began to evolve.  Our young hero and his father are traveling through an asteroid archipelago in their spaceship.  They are shot down by a giant laser.  The father dies and gives his gun to his son, asking that he take revenge.  Unbeknownst to you, your father has been to these asteroids before, and a mysterious force resurrects his corpse as a cyborg.


The rest of the game just grew from there.  Gibs with cheesy physics were added, as well as the scanline overlay, more enemies were designed, and additive blending began being used wherever possible, etc ,etc.

So really, I think it's a fairly B-title.  Just because bloody, 8-bit style platformers with over-the-top chiptune soundtracks are currently in vogue doesn't make them an A genre.

Besides, think of all the elements in the game beginning with the letter B!  Blood, Barnacles, Base jumping...   the list could go on Wink

And again, thanks for all the feedback from everyone!  TIGs is a great community  Cool
« Last Edit: September 26, 2007, 08:05:23 PM by Golds » Logged

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