Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1362000 Posts in 63514 Topics- by 55393 Members - Latest Member: sherylbutler

June 25, 2019, 03:07:20 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsB-GamesSpace Barnacle
Pages: [1] 2 3
Print
Author Topic: Space Barnacle  (Read 37203 times)
Golds
Loves Juno
Level 8
*


Juno sucks


View Profile WWW
« on: September 13, 2007, 11:32:12 PM »



Download Latest: http://doomlaser.com/barnacle/barnacle.zip

Screens: http://doomlaser.com/barnacle/screens/

Video: http://youtube.com/watch?v=hoj94Z4lH8A


The build submitted for the competition deadline is available here.
« Last Edit: November 26, 2007, 01:14:42 AM by Derek » Logged

@doomlaser, mark johns
Movius
Guest
« Reply #1 on: September 14, 2007, 01:22:14 AM »

Great fun.

lasers, enemies, shooting those enemies with lasers. what else could you want?
Logged
Alex May
...is probably drunk right now.
Level 10
*


hen hao wan


View Profile WWW
« Reply #2 on: September 14, 2007, 03:43:47 AM »

Jumping. But this game has that too! It's actually really a very good game, though it is fiendishly difficult. Great retro music and sound fx. The gameplay feels nice and responsive.
Logged

cactus
Makeout King
Level 5
******



View Profile WWW
« Reply #3 on: September 14, 2007, 04:49:31 AM »

Awesome! I love the graphics in this one. And it played surprisingly well too (given the theme of the competition). One of the levels lagged incredibly on my machine, though Cry
Logged
Average Higgins
Level 1
*


Huh? What?


View Profile
« Reply #4 on: September 14, 2007, 10:37:00 PM »

Wow! Out of nowhere comes one of the best entries of the compo. I have no idea what this game has to do with Barnacles (or even space really) but it doesn't matter because this is a sweet game.
Logged
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #5 on: September 15, 2007, 01:30:30 AM »

Well, it's certainly a neat, polished little platformer. But how does it fit as a B-Game? Seems way too tidy and the concept doesn't seem like anything outrageous.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Pacian
Text Heavy
Level 4
*



View Profile WWW
« Reply #6 on: September 15, 2007, 01:37:42 AM »

Wow!  How long is this game?  A metroidvania entry was the last thing I expected.  Smiley
Logged

(\ /)
(O.o) - Achtung, baby!
(> <)
Lurk
Super Artistic
Level 5
*


....


View Profile WWW
« Reply #7 on: September 15, 2007, 04:30:11 AM »

I really like this one, the retro scanlines and the minuscules sprites, it also very fun and easy to get sucked into. I get major slowdown in some areas, but it's still playable somehow- reminds me of an old c64 game, Black Lamp; there was a room with a dragon that would render the game unplayable on entry, by making the framerate something like 1/32 fps. But we still would try to kill the dragon, because it was cool. Good times.
Logged
jwaap
Level 9
****


JW


View Profile WWW
« Reply #8 on: September 15, 2007, 05:06:33 AM »

Real nice, love the graphics. Smiley The gameplay is fun but might get a lil boring after a while.
Logged

fish
DOOMERANG
Level 10
*


cant spell selfish without fish


View Profile WWW
« Reply #9 on: September 15, 2007, 07:30:51 AM »

lovely.
Logged

moi
Level 10
*****


DILF SANTA


View Profile WWW
« Reply #10 on: September 15, 2007, 10:08:20 AM »

very nice and polished, almost too polished for a b-game. Wink
Logged

subsystems   subsystems   subsystems
Inane
TIGSource Editor
Level 10
******


Arsenic for the Art Forum


View Profile WWW
« Reply #11 on: September 15, 2007, 11:01:01 AM »

Am I the only one that died a few times cuz' I jumped through 2 or 3 holes in the ceiling?
Not sure if it's really that polished Tongue.
Logged

real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Alex May
...is probably drunk right now.
Level 10
*


hen hao wan


View Profile WWW
« Reply #12 on: September 15, 2007, 12:08:03 PM »

Heh, no, I found a few gaps as well Smiley All good!
Logged

Golds
Loves Juno
Level 8
*


Juno sucks


View Profile WWW
« Reply #13 on: September 15, 2007, 10:10:33 PM »

Hey everyone, thanks for the feedback.

I put together a little trailer from some gameplay footage:

Logged

@doomlaser, mark johns
fish
DOOMERANG
Level 10
*


cant spell selfish without fish


View Profile WWW
« Reply #14 on: September 16, 2007, 10:24:31 AM »

so lovely.
Logged

BMcC
Senior Editor, Hero,
Level 10
*****


Brandon McCartin


View Profile WWW
« Reply #15 on: September 19, 2007, 06:35:14 PM »

Lovin' the glow effects, scanlines, and now NES-era box art.

It's almost too good for this competition... But that's okay.  Wink

Great job!
Logged

mjau
Level 3
***



View Profile
« Reply #16 on: September 24, 2007, 07:17:23 AM »

This game is awesome.  It reminds me of those old budget C64 games, one of the good ones.  Fun to play, and the little details really make it, like how the text unnecessarily scrolls when you get things or die.  The skull worm thing scared me though :D.  Great work Smiley
Logged
ravuya
Level 7
**


Yip yip yip yip yip


View Profile WWW
« Reply #17 on: September 24, 2007, 07:29:46 AM »

Solid gold.
Logged

moshboy
Level 8
***


i am the sick feeling in the pit of your stomach


View Profile WWW
« Reply #18 on: September 26, 2007, 01:20:31 AM »

Didn't even realise just how damn good this was but I'll have to agree with what others have said.. too polished for the competition.. this is almost on a par with Lyle.
Logged

Golds
Loves Juno
Level 8
*


Juno sucks


View Profile WWW
« Reply #19 on: September 26, 2007, 07:36:39 PM »

Well, it's certainly a neat, polished little platformer. But how does it fit as a B-Game? Seems way too tidy and the concept doesn't seem like anything outrageous.

I've been seeing this opinion echoed a lot, so I thought I'd share some history into the genesis of the project.

Originally, GreaterBeast and I were just talking about shitty old games, and we decided to fire up Photoshop and make some characters.  We emerged with three 16x16 sprites:



We tried to think of the most ridiculous name for a game, and came up with "Barnacle".  There was much debate as to whether the title should be simply "Barnacle", "Space Barnacle", or "Space Barnacle 2".

Wanting the game to be unnecessarily violent, the next step was to draw death animations for our characters:


After cobbling together a little engine and seeing these in-game, it was obvious that the best course of action would be to combine our static animations with explosions of bloody pixellated particle effects... and, in some cases, green and yellow vomit particles.

A story began to evolve.  Our young hero and his father are traveling through an asteroid archipelago in their spaceship.  They are shot down by a giant laser.  The father dies and gives his gun to his son, asking that he take revenge.  Unbeknownst to you, your father has been to these asteroids before, and a mysterious force resurrects his corpse as a cyborg.


The rest of the game just grew from there.  Gibs with cheesy physics were added, as well as the scanline overlay, more enemies were designed, and additive blending began being used wherever possible, etc ,etc.

So really, I think it's a fairly B-title.  Just because bloody, 8-bit style platformers with over-the-top chiptune soundtracks are currently in vogue doesn't make them an A genre.

Besides, think of all the elements in the game beginning with the letter B!  Blood, Barnacles, Base jumping...   the list could go on Wink

And again, thanks for all the feedback from everyone!  TIGs is a great community  Cool
« Last Edit: September 26, 2007, 08:05:23 PM by Golds » Logged

@doomlaser, mark johns
Pages: [1] 2 3
Print
Jump to:  

Theme orange-lt created by panic